Player Matchup

Hercules
Hercules
BiggieBootyBen
Hercules
Level 149
God Stats
2W - 4L
1,472 SR
Queue Stats
44W - 33L
1,590 Elo+
Party 2
Janus
Janus
Epimedium
Janus
Level 143
God Stats
4W - 2L
1,558 SR
Queue Stats
60W - 56L
1,556 Elo+
Party 2
Chaac
Chaac
OTS_Clout
Chaac
Level 27
God Stats
2W - 0L
1,740 SR
Queue Stats
42W - 50L
1,501 Elo+
Solo
Awilix
Awilix
THA MUFFINMAN91
Awilix
Level 101
God Stats
6W - 7L
1,459 SR
Queue Stats
11W - 14L
1,449 Elo+
Party 2
Sobek
Sobek
jhablik
Sobek
Level 24
God Stats
3W - 3L
1,322 SR
Queue Stats
8W - 13L
1,401 Elo+
Party 2
Team Averages
Level 89
1,510 SR
1,499 Elo+

VS

Team Averages
Level 40
1,468 SR
1,299 Elo+
Izanami
Izanami
LeRageQuitter
Izanami
Level 87
God Stats
24W - 22L
1,781 SR
Queue Stats
100W - 150L
1,385 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LegendaryStick13
Tsukuyomi
Level 52
God Stats
11W - 21L
1,322 SR
Queue Stats
51W - 89L
1,330 Elo+
Party 1
Ganesha
Ganesha
Luisg2514
Ganesha
Level 13
God Stats
11W - 18L
1,393 SR
Queue Stats
23W - 51L
1,315 Elo+
Party 1
Ra
Ra
TTVChewyRex
Ra
Level 23
God Stats
40W - 60L
1,345 SR
Queue Stats
48W - 86L
1,282 Elo+
Party 1
Anubis
Anubis
badmotorfinger
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
9 / 1 / 9
10,183
1,018
12,992
7,549
3,170
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Epimedium
Janus
16
7 / 2 / 9
10,432
1,043
13,039
6,556
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
OTS_Clout
Chaac
17
4 / 1 / 13
10,336
1,034
8,148
9,654
9,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 2 / 10
10,113
1,011
10,040
9,366
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
jhablik
Sobek
15
2 / 1 / 15
9,777
978
4,711
13,294
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 4 / 5
8,220
822
4,236
6,704
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
14
5 / 6 / 1
9,232
923
11,386
14,550
5,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Luisg2514
Ganesha
13
0 / 3 / 5
8,455
846
3,087
11,450
9,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 5
8,792
879
5,546
7,769
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
0 / 11 / 1
8,078
808
3,039
12,159
4,224
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
23
30
Kills
6
7
Deaths
30
56
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
9
1
9
13.5
W
Janus
Epimedium
Janus
7
2
9
5.75
L
Izanami
0
4
5
0.63
L
Tsukuyomi
5
6
1
0.92
L
Ganesha
Luisg2514
Ganesha
0
3
5
0.83
W
Chaac
OTS_Clout
Chaac
4
1
13
10.5
W
8
2
10
6.5
L
1
6
5
0.58
L
0
11
1
0.05
W
Sobek
jhablik
Sobek
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,930
Damage
27,294
46,419
Taken
52,632
27,960
Mitigated
23,253
11,533
Healing
4,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,992
2,665
0
2,442
7,549
3,170
750
1,729
5,722
0
25,226
W
Janus
Epimedium
Janus
13,039
890
0
357
6,556
2,053
114
1,238
5,318
39,352
224
L
Izanami
4,236
2,126
0
653
6,704
1,756
0
1,595
4,983
0
15,528
L
Tsukuyomi
11,386
2,485
0
875
14,550
5,447
0
4,392
9,531
0
21,900
L
Ganesha
Luisg2514
Ganesha
3,087
166
260
1,116
11,450
9,221
0
4,870
6,020
7,161
0
W
Chaac
OTS_Clout
Chaac
8,148
624
0
3,221
9,654
9,987
530
1,858
7,722
1,017
37,271
W
10,040
3,644
0
1,172
9,366
2,977
489
1,790
7,521
0
24,130
L
5,546
346
726
522
7,769
2,605
0
2,442
5,078
13,298
381
L
3,039
590
0
482
12,159
4,224
104
4,136
7,765
13,489
0
W
Sobek
jhablik
Sobek
4,711
780
0
4,341
13,294
9,773
465
4,444
8,681
12,887
912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,841
Gold Earned
42,777
195
Minions Killed
103
0
Camps Cleared
0
1,159,051
Distance Traveled
777,085
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,183
1,018
28
3
0
237,818
0
W
Janus
10,432
1,043
61
6
0
248,248
0
L
Izanami
8,220
822
30
3
0
99,697
0
L
Tsukuyomi
9,232
923
24
2
0
177,038
1
L
Ganesha
8,455
846
0
0
0
203,379
0
W
Chaac
10,336
1,034
68
7
0
211,174
0
W
Awilix
10,113
1,011
22
2
0
249,721
0
L
Ra
8,792
879
22
2
0
160,353
0
L
Anubis
8,078
808
27
3
0
136,618
0
W
Sobek
9,777
978
16
2
0
212,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role