Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Akrepick
Thor
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,737 Elo+
Party 2
Rama
Rama
DreamyMartini
Rama
Level 158
God Stats
23W - 14L
1,680 SR
Queue Stats
134W - 112L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
Sevinikus
Sylvanus
Level 164
God Stats
10W - 3L
1,820 SR
Queue Stats
59W - 42L
1,621 Elo+
Party 1
Ra
Ra
xBIGxRHONDAx
Ra
Level 159
God Stats
10W - 4L
1,663 SR
Queue Stats
125W - 108L
1,526 Elo+
Party 1
Team Averages
Level 138
1,633 SR
1,582 Elo+

VS

Team Averages
Level 136
1,553 SR
1,542 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Duhnurt
Freya
Level 84
God Stats
174W - 139L
1,568 SR
Queue Stats
288W - 263L
1,536 Elo+
Solo
Medusa
Medusa
Fezter
Medusa
Level 158
God Stats
18W - 15L
1,661 SR
Queue Stats
276W - 243L
1,632 Elo+
Solo
King Arthur
King Arthur
seibaah
King Arthur
Level 123
God Stats
2W - 4L
1,539 SR
Queue Stats
158W - 119L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 0 / 2
5,859
586
2,593
8,186
7,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thor
11
3 / 1 / 1
5,776
578
2,204
6,588
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 1 / 0
6,888
689
3,229
4,846
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Sevinikus
Sylvanus
10
2 / 0 / 6
6,254
625
2,919
4,861
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 0 / 3
6,460
646
4,393
4,440
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 4 / 1
5,362
536
3,376
6,125
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
 
Chang'e
9
0 / 2 / 0
4,711
471
2,409
5,932
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
Duhnurt
Freya
9
0 / 1 / 1
4,887
489
2,027
6,879
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Fezter
Medusa
11
1 / 2 / 0
6,023
602
2,016
4,622
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
seibaah
King Arthur
11
1 / 3 / 0
6,269
627
6,037
9,060
5,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
0
2
2
L
Ra
 
Ra
0
4
1
0.13
L
Chang'e
 
Chang'e
0
2
0
0
W
Thor
3
1
1
3.5
W
4
1
0
4
L
Freya
Duhnurt
Freya
0
1
1
0.5
L
Medusa
Fezter
Medusa
1
2
0
0.5
W
Sylvanus
Sevinikus
Sylvanus
2
0
6
5
L
King Arthur
seibaah
King Arthur
1
3
0
0.33
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,338
Damage
15,865
28,921
Taken
32,618
15,781
Mitigated
12,492
11,883
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,593
781
0
2,904
8,186
7,109
0
107
8,079
0
26,989
L
Ra
 
Ra
3,376
83
204
1,388
6,125
1,607
0
3,187
2,587
38,238
0
L
Chang'e
 
Chang'e
2,409
195
365
1,291
5,932
1,560
0
1,738
4,174
22,734
634
W
Thor
2,204
434
0
375
6,588
2,277
0
1,267
5,268
0
40,997
W
3,229
2,815
0
1,617
4,846
1,889
0
456
4,316
0
57,592
L
Freya
Duhnurt
Freya
2,027
774
0
1,606
6,879
2,082
0
1,549
5,246
29,105
0
L
Medusa
Fezter
Medusa
2,016
611
0
881
4,622
1,426
0
374
4,248
0
38,826
W
Sylvanus
Sevinikus
Sylvanus
2,919
492
2,969
2,381
4,861
2,866
0
2,710
1,911
12,447
0
L
King Arthur
seibaah
King Arthur
6,037
747
0
1,857
9,060
5,817
0
80
8,980
0
42,599
W
4,393
419
422
1,215
4,440
1,640
0
2,772
1,632
47,659
1,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,237
Gold Earned
27,252
366
Minions Killed
337
0
Camps Cleared
0
1,048,768
Distance Traveled
1,000,202
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,859
586
61
6
0
191,874
0
L
Ra
5,362
536
84
8
0
199,142
4
L
Chang'e
4,711
471
50
5
0
203,575
0
W
Thor
5,776
578
67
7
0
221,589
2
W
Rama
6,888
689
113
11
0
188,236
2
L
Freya
4,887
489
45
5
0
222,689
0
L
Medusa
6,023
602
79
8
0
188,390
3
W
Sylvanus
6,254
625
9
1
0
221,546
4
L
King Arthur
6,269
627
79
8
0
186,406
1
W
Ra
6,460
646
116
12
0
225,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role