Player Matchup

Cthulhu
Cthulhu
Pictomancer
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 11L
1,737 Elo+
Solo
Ne Zha
Ne Zha
Serqetta
Ne Zha
Level 123
God Stats
3W - 7L
1,387 SR
Queue Stats
245W - 259L
1,553 Elo+
Party 1
Charon
Charon
Sluscious
Charon
Level 159
God Stats
5W - 1L
1,863 SR
Queue Stats
218W - 210L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
SuckDanzeesNuts
Danzaburou
Level 14
God Stats
26W - 15L
1,682 SR
Queue Stats
26W - 15L
1,618 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ampmoneyyy
Morgan Le Fay
Level 36
God Stats
78W - 69L
1,563 SR
Queue Stats
141W - 140L
1,526 Elo+
Party 1
Team Averages
Level 98
1,599 SR
1,596 Elo+

VS

Team Averages
Level 155
1,568 SR
1,554 Elo+
Loki
Loki
Da__Munsta
Loki
Level 212
God Stats
4W - 2L
1,575 SR
Queue Stats
191W - 147L
1,580 Elo+
Party 2
Neith
Neith
GalacticCutie20
Neith
Level 100
God Stats
1W - 1L
1,632 SR
Queue Stats
105W - 101L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
KingLotussy
Sylvanus
Level 173
God Stats
7W - 14L
1,632 SR
Queue Stats
429W - 453L
1,530 Elo+
Solo
Cupid
Cupid
barnbee
Cupid
Level 159
God Stats
11W - 9L
1,529 SR
Queue Stats
651W - 647L
1,568 Elo+
Party 2
Hel
Hel
oKevo
Hel
Level 129
God Stats
2W - 2L
1,475 SR
Queue Stats
110W - 95L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pictomancer
Cthulhu
17
8 / 0 / 16
11,025
1,103
14,779
10,712
8,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
Serqetta
Ne Zha
15
3 / 3 / 16
9,757
976
11,019
10,516
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
Sluscious
Charon
17
7 / 2 / 14
11,215
1,122
13,176
15,506
14,427
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
SuckDanzeesNuts
Danzaburou
18
8 / 0 / 12
12,001
1,200
18,324
9,001
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
ampmoneyyy
Morgan Le Fay
15
3 / 1 / 11
9,586
959
5,582
5,569
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,593
959
8,014
10,237
3,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 2
8,613
861
5,433
11,405
3,851
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
KingLotussy
Sylvanus
13
1 / 4 / 2
8,796
880
6,917
17,522
13,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cupid
barnbee
Cupid
14
0 / 9 / 3
8,707
871
7,690
15,464
5,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
oKevo
Hel
13
0 / 7 / 4
8,280
828
3,180
13,230
12,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
18
29
Kills
6
6
Deaths
29
69
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
1
4
2
0.5
L
Sylvanus
KingLotussy
Sylvanus
1
4
2
0.5
W
Cthulhu
Pictomancer
Cthulhu
8
0
16
16
W
Ne Zha
Serqetta
Ne Zha
3
3
16
3.67
W
Charon
Sluscious
Charon
7
2
14
7
W
Danzaburou
SuckDanzeesNuts
Danzaburou
8
0
12
14
W
Morgan Le Fay
ampmoneyyy
Morgan Le Fay
3
1
11
8.5
L
Cupid
barnbee
Cupid
0
9
3
0.17
L
Hel
oKevo
Hel
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,880
Damage
31,234
51,304
Taken
67,858
33,735
Mitigated
38,673
14,860
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,014
1,233
0
280
10,237
3,470
0
4,083
5,938
0
28,088
L
5,433
1,047
0
1,914
11,405
3,851
0
6,022
5,143
0
18,012
L
Sylvanus
KingLotussy
Sylvanus
6,917
1,191
1,746
4,208
17,522
13,188
0
7,840
9,354
11,393
138
W
Cthulhu
Pictomancer
Cthulhu
14,779
759
637
2,414
10,712
8,877
310
1,723
8,989
28,656
1,067
W
Ne Zha
Serqetta
Ne Zha
11,019
2,911
0
2,167
10,516
4,715
758
2,442
8,009
0
24,923
W
Charon
Sluscious
Charon
13,176
2,271
0
6,312
15,506
14,427
548
3,457
11,753
29,213
0
W
Danzaburou
SuckDanzeesNuts
Danzaburou
18,324
9,557
0
3,090
9,001
3,442
2,107
1,330
7,671
0
54,440
W
Morgan Le Fay
ampmoneyyy
Morgan Le Fay
5,582
320
0
240
5,569
2,274
358
699
4,870
17,467
212
L
Cupid
barnbee
Cupid
7,690
4,045
73
1,483
15,464
5,299
0
6,542
8,620
0
28,673
L
Hel
oKevo
Hel
3,180
255
2,632
2,878
13,230
12,865
0
7,150
5,808
11,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,584
Gold Earned
43,989
227
Minions Killed
152
0
Camps Cleared
0
1,138,505
Distance Traveled
916,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,593
959
37
4
0
225,330
0
L
Neith
8,613
861
30
3
0
176,986
0
L
Sylvanus
8,796
880
11
1
0
172,076
0
W
Cthulhu
11,025
1,103
32
3
0
241,730
0
W
Ne Zha
9,757
976
31
3
0
218,365
0
W
Charon
11,215
1,122
37
4
0
227,799
0
W
Danzaburou
12,001
1,200
99
10
0
232,348
0
W
Morgan Le Fay
9,586
959
28
3
0
218,263
0
L
Cupid
8,707
871
51
5
0
177,448
0
L
Hel
8,280
828
23
2
0
165,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role