Player Matchup

Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
FractionOfABook
Ra
Gold III
Level 158
God Stats
1W - 2L
1,564 SR
Queue Stats
286W - 283L
1,584 MMR
Solo
Ah Puch
Ah Puch
Platinum V
OMrMercO
Ah Puch
Platinum V
Level 66
God Stats
95W - 75L
1,618 SR
Queue Stats
196W - 197L
1,578 MMR
Solo
Maui
Maui
Gold V
Trolllvin
Maui
Gold V
Level 202
God Stats
0W - 1L
1,461 SR
Queue Stats
18W - 20L
1,583 MMR
Solo
Nemesis
Nemesis
Gold II
ilphaesn
Nemesis
Gold II
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 290L
1,547 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,529 SR
1,559 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,551 SR
1,562 MMR
Neith
Neith
Gold III
ItsJustLugar
Neith
Gold III
Level 145
God Stats
7W - 5L
1,540 SR
Queue Stats
103W - 101L
1,403 MMR
Party 1
Tyr
Tyr
Gold III
JoJosef159
Tyr
Gold III
Level 146
God Stats
17W - 19L
1,569 SR
Queue Stats
166W - 153L
1,570 MMR
Solo
Vamana
Vamana
Platinum II
NoQuarterRL
Vamana
Platinum II
Level 146
God Stats
7W - 5L
1,574 SR
Queue Stats
142W - 131L
1,727 MMR
Party 1
Thoth
Thoth
Gold III
SparkyPDI
Thoth
Gold III
Level 105
God Stats
2W - 2L
1,570 SR
Queue Stats
109W - 115L
1,574 MMR
Solo
Ravana
Ravana
Gold III
XF507-AbdielY28
Ravana
Gold III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 110L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
2 / 0 / 0
5,183
576
3,001
1,947
463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,141
571
1,113
4,570
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
OMrMercO
Ah Puch
8
1 / 5 / 0
4,675
519
3,454
6,764
2,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Maui
9
1 / 0 / 1
5,530
614
2,247
5,947
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
ilphaesn
Nemesis
9
0 / 3 / 2
4,618
513
2,180
6,023
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Erlang ShenJanusLancelotMulan

VS

Bans
Nu WaCthulhuKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,595
622
1,632
3,758
1,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 3
5,769
641
3,217
6,836
3,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
11
5 / 2 / 1
6,663
740
7,742
8,681
4,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thoth
SparkyPDI
Thoth
10
1 / 0 / 2
5,632
626
3,173
2,591
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 5
5,727
636
2,391
4,154
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
0
0
2
L
0
3
0
0
W
0
1
1
0.5
W
2
1
3
3.5
W
Vamana
5
2
1
2.75
L
Ah Puch
OMrMercO
Ah Puch
1
5
0
0.2
W
Thoth
SparkyPDI
Thoth
1
0
2
2
L
Maui
1
0
1
1.5
W
3
0
5
5.5
L
Nemesis
ilphaesn
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,995
Damage
18,155
25,251
Taken
26,020
10,130
Mitigated
11,092
5,026
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,001
841
0
243
1,947
463
0
0
1,947
0
30,074
L
1,113
38
44
995
4,570
1,280
0
1,808
2,532
33,189
0
W
1,632
482
0
1,534
3,758
1,188
0
224
3,534
0
40,287
W
3,217
481
0
3,174
6,836
3,735
0
1,351
5,343
0
17,532
W
Vamana
7,742
3,207
0
3,355
8,681
4,247
723
3,167
5,139
0
41,229
L
Ah Puch
OMrMercO
Ah Puch
3,454
74
0
1,526
6,764
2,267
0
0
6,372
21,351
0
W
Thoth
SparkyPDI
Thoth
3,173
0
0
1,084
2,591
587
129
641
1,786
31,852
484
L
Maui
2,247
516
0
1,766
5,947
3,897
0
710
4,979
15,820
0
W
2,391
601
0
2,381
4,154
1,335
0
711
3,404
0
31,344
L
Nemesis
ilphaesn
Nemesis
2,180
557
0
452
6,023
2,223
0
173
5,753
0
27,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,147
Gold Earned
29,386
262
Minions Killed
320
0
Camps Cleared
0
907,908
Distance Traveled
939,475
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,183
576
59
7
0
157,347
0
L
Ra
5,141
571
70
8
0
186,817
2
W
Neith
5,595
622
81
9
0
175,264
0
W
Tyr
5,769
641
18
2
0
196,187
0
W
Vamana
6,663
740
75
8
0
174,461
0
L
Ah Puch
4,675
519
37
4
0
134,910
6
W
Thoth
5,632
626
76
8
0
184,103
0
L
Maui
5,530
614
47
5
0
193,148
3
W
Ravana
5,727
636
70
8
0
209,460
0
L
Nemesis
4,618
513
49
5
0
235,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role