Player Matchup

Scylla
Scylla
 
Scylla
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DankTankSky
Atlas
Level 125
God Stats
17W - 15L
1,499 SR
Queue Stats
908W - 836L
1,586 Elo+
Party 1
Nike
Nike
SAJAHAND420g
Nike
Level 139
God Stats
12W - 14L
1,319 SR
Queue Stats
778W - 692L
1,603 Elo+
Party 1
Yu Huang
Yu Huang
cheekclapping
Yu Huang
Level 170
God Stats
4W - 6L
1,244 SR
Queue Stats
396W - 356L
1,560 Elo+
Party 1
Team Averages
Level 142
1,412 SR
1,550 Elo+

VS

Team Averages
Level 178
1,490 SR
1,529 Elo+
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dancios
Skadi
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,511 Elo+
Party 2
Achilles
Achilles
Tebanshi
Achilles
Level 199
God Stats
0W - 1L
1,348 SR
Queue Stats
23W - 31L
1,503 Elo+
Party 2
Ymir
Ymir
speeerman
Ymir
Level 240
God Stats
4W - 3L
1,602 SR
Queue Stats
530W - 490L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 1 / 3
6,647
1,329
2,205
3,156
909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ishtar
 
Ishtar
10
0 / 1 / 7
5,967
1,193
3,264
2,371
841
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 2 / 4
6,810
1,362
1,778
6,368
4,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
1 / 2 / 3
5,817
1,163
2,820
5,023
2,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
cheekclapping
Yu Huang
11
3 / 1 / 5
6,430
1,286
4,508
3,317
1,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 2 / 4
5,842
1,168
5,668
3,300
1,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
 
Tiamat
1
0 / 0 / 0
1,256
251
0
0
0
Skadi
Dancios
Skadi
9
1 / 3 / 4
5,527
1,105
2,410
3,864
1,245
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Tebanshi
Achilles
11
4 / 4 / 1
6,154
1,231
2,547
6,426
5,643
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
0 / 1 / 3
4,960
992
1,694
3,648
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
10
Kills
5
7
Deaths
10
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
3
4.5
W
Ishtar
 
Ishtar
0
1
7
3.5
L
Discordia
 
Discordia
0
2
4
1
L
Tiamat
 
Tiamat
0
0
0
0
L
Skadi
Dancios
Skadi
1
3
4
1
W
3
2
4
2.5
W
1
2
3
1.25
L
Achilles
Tebanshi
Achilles
4
4
1
1.13
W
Yu Huang
cheekclapping
Yu Huang
3
1
5
5.5
L
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,575
Damage
12,319
20,235
Taken
17,238
10,928
Mitigated
10,504
4,961
Healing
3,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,205
135
0
223
3,156
909
1,225
1,206
1,916
11,831
0
W
Ishtar
 
Ishtar
3,264
1,077
276
425
2,371
841
1,529
884
1,487
0
8,069
L
Discordia
 
Discordia
5,668
88
0
920
3,300
1,032
0
1,401
1,752
20,417
0
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
Dancios
Skadi
2,410
412
0
371
3,864
1,245
11
1,492
2,284
0
4,892
W
1,778
614
233
950
6,368
4,965
429
2,198
4,014
5,925
42
W
2,820
0
1,140
924
5,023
2,815
87
2,288
2,520
0
6,609
L
Achilles
Tebanshi
Achilles
2,547
531
0
702
6,426
5,643
0
3,271
2,795
0
3,036
W
Yu Huang
cheekclapping
Yu Huang
4,508
105
246
544
3,317
1,398
294
786
2,464
6,174
298
L
Ymir
1,694
0
23
1,383
3,648
2,584
0
1,504
2,068
1,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,671
Gold Earned
23,739
56
Minions Killed
40
0
Camps Cleared
0
456,142
Distance Traveled
406,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,647
1,329
30
6
0
87,086
0
W
Ishtar
5,967
1,193
9
2
0
83,801
0
L
Discordia
5,842
1,168
35
7
0
100,999
0
L
Tiamat
1,256
251
0
0
0
0
0
L
Skadi
5,527
1,105
4
1
0
102,187
0
W
Atlas
6,810
1,362
5
1
0
93,616
0
W
Nike
5,817
1,163
6
1
0
100,850
0
L
Achilles
6,154
1,231
1
0
0
108,106
0
W
Yu Huang
6,430
1,286
6
1
0
90,789
0
L
Ymir
4,960
992
0
0
0
95,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role