Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
KimMusic96
Maui
Level 29
God Stats
2W - 2L
1,695 SR
Queue Stats
71W - 26L
1,735 Elo+
Party 3
Bastet
Bastet
XxRAFAHELLxX
Bastet
Level 157
God Stats
0W - 1L
1,529 SR
Queue Stats
29W - 30L
1,478 Elo+
Solo
Rama
Rama
youLoneIy
Rama
Level 173
God Stats
8W - 7L
1,717 SR
Queue Stats
132W - 30L
1,799 Elo+
Party 3
Team Averages
Level 138
1,588 SR
1,603 Elo+

VS

Team Averages
Level 160
1,740 SR
1,550 Elo+
Arachne
Arachne
AlfaceAzul
Arachne
Level 169
God Stats
3W - 2L
1,886 SR
Queue Stats
104W - 66L
1,635 Elo+
Party 1
Neith
Neith
Herdt
Neith
Level 218
God Stats
23W - 9L
1,692 SR
Queue Stats
243W - 174L
1,518 Elo+
Party 1
Ymir
Ymir
K1Lomano
Ymir
Level 106
God Stats
13W - 8L
1,720 SR
Queue Stats
247W - 235L
1,558 Elo+
Party 4
Thanatos
Thanatos
TheKyler530
Thanatos
Level 146
God Stats
2W - 0L
1,748 SR
Queue Stats
99W - 97L
1,505 Elo+
Party 4
Anubis
Anubis
m4s7er
Anubis
Level 159
God Stats
17W - 13L
1,653 SR
Queue Stats
220W - 162L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 5 / 1
5,896
536
5,804
9,536
2,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
11
0 / 7 / 0
5,702
518
3,901
8,624
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,842
440
1,766
6,358
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
8
1 / 2 / 0
4,879
444
2,667
6,981
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Rama
10
0 / 0 / 0
5,249
477
3,684
5,485
1,556
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlfaceAzul
Arachne
11
1 / 2 / 3
6,316
574
6,470
9,036
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Herdt
Neith
12
3 / 0 / 1
6,284
571
3,635
3,602
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
0 / 0 / 2
5,934
539
1,567
5,620
3,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
TheKyler530
Thanatos
10
1 / 1 / 6
5,936
540
4,156
7,968
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
m4s7er
Anubis
13
10 / 0 / 1
7,585
690
9,511
7,090
2,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
15
15
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
L
Ra
 
Ra
0
7
0
0
W
Arachne
AlfaceAzul
Arachne
1
2
3
1.25
W
Neith
Herdt
Neith
3
0
1
3.5
W
Ymir
0
0
2
1
L
0
1
0
0
W
Thanatos
TheKyler530
Thanatos
1
1
6
4
L
Bastet
1
2
0
0.5
W
Anubis
m4s7er
Anubis
10
0
1
10.5
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,822
Damage
25,339
36,984
Taken
33,316
11,596
Mitigated
14,730
7,564
Healing
20,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,804
1,914
0
1,234
9,536
2,992
0
1,572
7,587
0
34,153
L
Ra
 
Ra
3,901
318
228
1,915
8,624
2,136
0
3,743
4,881
42,945
940
W
Arachne
AlfaceAzul
Arachne
6,470
2,881
0
4,617
9,036
4,814
0
0
9,036
317
34,276
W
Neith
Herdt
Neith
3,635
1,426
0
2,628
3,602
984
540
226
3,376
0
50,360
W
Ymir
1,567
114
0
2,302
5,620
3,405
70
1,267
4,329
15,515
0
L
1,766
499
0
1,029
6,358
3,072
0
3,154
3,204
7,699
0
W
Thanatos
TheKyler530
Thanatos
4,156
882
0
6,510
7,968
2,719
0
848
6,986
0
38,793
L
Bastet
2,667
451
0
936
6,981
1,840
0
2,311
4,630
0
25,149
W
Anubis
m4s7er
Anubis
9,511
296
0
4,404
7,090
2,808
0
2,684
4,088
54,938
0
L
Rama
3,684
3,108
0
2,222
5,485
1,556
0
509
4,976
0
44,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
32,055
303
Minions Killed
336
0
Camps Cleared
0
1,127,409
Distance Traveled
1,156,106
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,896
536
74
7
0
203,796
4
L
Ra
5,702
518
84
8
0
215,735
1
W
Arachne
6,316
574
68
6
0
246,818
0
W
Neith
6,284
571
89
8
0
209,978
1
W
Ymir
5,934
539
23
2
0
229,512
2
L
Maui
4,842
440
10
1
0
245,288
0
W
Thanatos
5,936
540
67
6
0
255,424
0
L
Bastet
4,879
444
44
4
0
249,792
5
W
Anubis
7,585
690
89
8
0
214,374
0
L
Rama
5,249
477
91
8
0
212,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role