Player Matchup

Terra
Terra
Platinum I
AhFekYeahBud
Terra
Platinum I
Level 148
God Stats
5W - 4L
1,864 SR
Queue Stats
88W - 33L
2,271 MMR
Party 1
Discordia
Discordia
Platinum II
BricKsop
Discordia
Platinum II
Level 162
God Stats
22W - 5L
2,014 SR
Queue Stats
92W - 28L
2,207 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
ComragOG
Hou Yi
Platinum III
Level 166
God Stats
25W - 6L
2,049 SR
Queue Stats
87W - 29L
2,136 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,976 SR
2,205 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,636 SR
2,108 MMR
Medusa
Medusa
Diamond III
ChaacnAwee
Medusa
Diamond III
Level 199
God Stats
10W - 8L
1,665 SR
Queue Stats
208W - 212L
2,151 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
DemonBarbarian01
Sun Wukong
Diamond II
Level 124
God Stats
3W - 3L
1,587 SR
Queue Stats
218W - 161L
2,139 MMR
Solo
Fafnir
Fafnir
Diamond V
Primmzy
Fafnir
Diamond V
Level 132
God Stats
2W - 4L
1,655 SR
Queue Stats
163W - 195L
2,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
10,273
790
10,653
12,815
14,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
BricKsop
Discordia
18
2 / 1 / 6
10,929
841
15,008
8,674
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
ComragOG
Hou Yi
17
3 / 0 / 5
10,671
821
15,558
9,461
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ThothKuzenboNeithSerqetKumbhakarna

VS

Bans
Ne ZhaBaba YagaBastetPersephoneAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChaacnAwee
Medusa
14
0 / 3 / 1
8,768
674
7,054
13,525
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
DemonBarbarian01
Sun Wukong
16
1 / 2 / 0
9,649
742
9,226
15,599
18,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Primmzy
Fafnir
14
0 / 3 / 1
8,883
683
5,288
16,761
18,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Discordia
BricKsop
Discordia
2
1
6
5
L
Medusa
ChaacnAwee
Medusa
0
3
1
0.17
W
Hou Yi
ComragOG
Hou Yi
3
0
5
5.5
L
Sun Wukong
DemonBarbarian01
Sun Wukong
1
2
0
0.5
L
Fafnir
Primmzy
Fafnir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,219
Damage
21,568
30,950
Taken
45,885
22,684
Mitigated
41,446
14,517
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,653
1,022
4,177
6,174
12,815
14,346
310
1,530
10,961
22,510
0
W
Discordia
BricKsop
Discordia
15,008
756
0
1,668
8,674
4,153
783
1,367
7,163
66,713
0
L
Medusa
ChaacnAwee
Medusa
7,054
1,695
0
1,194
13,525
5,072
140
9,328
4,058
0
30,503
W
Hou Yi
ComragOG
Hou Yi
15,558
7,116
0
2,498
9,461
4,185
2,680
2,190
7,111
0
53,245
L
Sun Wukong
DemonBarbarian01
Sun Wukong
9,226
985
0
1,966
15,599
18,221
0
7,583
7,796
387
37,649
L
Fafnir
Primmzy
Fafnir
5,288
1,284
0
2,786
16,761
18,153
54
8,525
7,986
17,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
27,300
202
Minions Killed
148
0
Camps Cleared
0
733,323
Distance Traveled
704,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,273
790
18
1
0
250,584
0
W
Discordia
10,929
841
103
8
0
250,166
0
L
Medusa
8,768
674
60
5
0
226,571
0
W
Hou Yi
10,671
821
81
6
0
232,573
0
L
Sun Wukong
9,649
742
64
5
0
255,958
0
L
Fafnir
8,883
683
24
2
0
221,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role