Player Matchup

Bacchus
Bacchus
Ice³
Bacchus
Level 144
God Stats
1W - 1L
1,245 SR
Queue Stats
17W - 12L
1,555 Elo+
Party 2
Scylla
Scylla
Phrawgue
Scylla
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,555 Elo+
Party 2
Mercury
Mercury
johnny88
Mercury
Level 103
God Stats
0W - 1L
1,234 SR
Queue Stats
7W - 9L
1,521 Elo+
Party 2
Team Averages
Level 107
1,326 SR
1,544 Elo+

VS

Team Averages
Level 144
1,874 SR
1,815 Elo+
Ares
Ares
 
Ares
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Iusemyright
Medusa
Level 114
God Stats
99W - 3L
2,128 SR
Queue Stats
208W - 20L
1,966 Elo+
Party 1
Baron Samedi
Baron Samedi
Krewgen
Baron Samedi
Level 112
God Stats
18W - 1L
1,994 SR
Queue Stats
187W - 15L
1,978 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ice³
Bacchus
10
0 / 7 / 2
5,922
740
4,603
10,470
7,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Phrawgue
Scylla
11
1 / 5 / 1
6,360
795
3,044
7,662
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
johnny88
Mercury
10
1 / 7 / 1
6,236
780
3,269
8,248
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
4 / 0 / 14
8,209
1,026
5,725
8,156
7,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
14
9 / 1 / 8
8,806
1,101
12,445
6,315
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Krewgen
Baron Samedi
14
6 / 1 / 11
8,381
1,048
5,994
4,834
1,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
19
19
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
14
11
L
Bacchus
Ice³
Bacchus
0
7
2
0.14
W
Medusa
9
1
8
13
W
Baron Samedi
Krewgen
Baron Samedi
6
1
11
11.5
L
Scylla
Phrawgue
Scylla
1
5
1
0.3
L
Mercury
johnny88
Mercury
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,916
Damage
24,164
26,380
Taken
19,305
11,944
Mitigated
11,849
1,198
Healing
5,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,725
522
0
1,203
8,156
7,396
675
2,183
5,571
11,590
448
L
Bacchus
Ice³
Bacchus
4,603
80
0
564
10,470
7,577
0
4,449
5,764
8,825
0
W
Medusa
12,445
5,128
0
1,852
6,315
2,628
2,260
1,631
4,316
0
36,313
W
Baron Samedi
Krewgen
Baron Samedi
5,994
438
1,060
1,688
4,834
1,825
594
2,607
1,711
18,962
572
L
Scylla
Phrawgue
Scylla
3,044
224
0
480
7,662
1,986
0
2,112
5,374
16,977
0
L
Mercury
johnny88
Mercury
3,269
1,013
0
154
8,248
2,381
0
4,094
3,936
0
10,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,518
Gold Earned
25,396
66
Minions Killed
95
0
Camps Cleared
0
439,949
Distance Traveled
469,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,209
1,026
17
2
0
151,692
0
L
Bacchus
5,922
740
15
2
0
140,699
0
W
Medusa
8,806
1,101
47
6
0
163,297
0
W
Baron Samedi
8,381
1,048
31
4
0
154,659
0
L
Scylla
6,360
795
42
5
0
149,343
0
L
Mercury
6,236
780
9
1
0
149,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role