Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum V
PAKKITOO
Hou Yi
Platinum V
Level 121
God Stats
4W - 3L
1,642 SR
Queue Stats
228W - 228L
1,661 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Santtux1
Ah Muzen Cab
Platinum III
Level 69
God Stats
4W - 9L
1,553 SR
Queue Stats
181W - 169L
1,764 MMR
Solo
Yemoja
Yemoja
Gold III
Sasquatch69
Yemoja
Gold III
Level 184
God Stats
7W - 9L
1,139 SR
Queue Stats
60W - 59L
1,733 MMR
Solo
King Arthur
King Arthur
Platinum V
YvesSaintLeart
King Arthur
Platinum V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 131L
1,748 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,467 SR
1,681 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,535 SR
1,579 MMR
Pele
Pele
Platinum III
 
Pele
Platinum III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Platinum V
 
Eset
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum III
ShydyNight
Chronos
Platinum III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 217L
1,674 MMR
Party 2
Horus
Horus
Platinum I
elindrae
Horus
Platinum I
Level 147
God Stats
4W - 1L
1,674 SR
Queue Stats
226W - 214L
1,720 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 2 / 0
3,673
525
1,550
3,743
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
PAKKITOO
Hou Yi
6
0 / 1 / 2
3,738
534
2,408
4,133
867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ah Muzen Cab
Santtux1
Ah Muzen Cab
8
0 / 1 / 0
4,309
616
1,028
2,143
482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
6
1 / 1 / 1
3,987
570
1,753
3,633
1,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
YvesSaintLeart
King Arthur
9
1 / 1 / 0
4,585
655
3,532
7,217
4,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MedusaSusanoKumbhakarnaSerqet

VS

Bans
CthulhuBakasuraThothLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
5 / 0 / 0
5,117
731
2,780
4,773
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eset
 
Eset
10
0 / 0 / 2
5,037
720
1,405
1,826
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
8
0 / 1 / 1
4,768
681
4,590
6,095
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
ShydyNight
Chronos
7
0 / 1 / 3
4,121
589
2,597
3,566
1,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
elindrae
Horus
8
1 / 1 / 0
4,649
664
1,978
4,250
2,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
Pele
 
Pele
5
0
0
5
W
Eset
 
Eset
0
0
2
1
W
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
Hou Yi
PAKKITOO
Hou Yi
0
1
2
1
L
Ah Muzen Cab
Santtux1
Ah Muzen Cab
0
1
0
0
L
Yemoja
1
1
1
1.5
W
Chronos
ShydyNight
Chronos
0
1
3
1.5
L
King Arthur
YvesSaintLeart
King Arthur
1
1
0
1
W
Horus
elindrae
Horus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,271
Damage
13,350
20,869
Taken
20,510
8,515
Mitigated
10,528
7,362
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,550
379
0
991
3,743
1,075
0
626
3,071
0
13,939
W
Pele
 
Pele
2,780
732
0
1,132
4,773
1,609
0
255
4,518
0
37,047
W
Eset
 
Eset
1,405
45
0
446
1,826
471
0
11
1,815
29,492
860
W
Sun Wukong
 
Sun Wukong
4,590
734
0
2,148
6,095
4,771
0
0
6,095
0
28,450
L
Hou Yi
PAKKITOO
Hou Yi
2,408
1,587
0
1,434
4,133
867
0
1,606
2,527
0
18,177
L
Ah Muzen Cab
Santtux1
Ah Muzen Cab
1,028
116
0
463
2,143
482
0
818
1,227
0
28,470
L
Yemoja
1,753
395
1,301
1,423
3,633
1,363
0
584
3,045
10,800
0
W
Chronos
ShydyNight
Chronos
2,597
1,213
0
1,203
3,566
1,003
0
615
2,951
19,674
6,141
L
King Arthur
YvesSaintLeart
King Arthur
3,532
333
0
1,750
7,217
4,728
0
0
7,217
0
28,172
W
Horus
elindrae
Horus
1,978
836
120
1,862
4,250
2,674
0
872
3,378
0
10,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,292
Gold Earned
23,692
202
Minions Killed
262
0
Camps Cleared
0
682,059
Distance Traveled
769,802
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,673
525
30
4
0
137,377
0
W
Pele
5,117
731
78
11
0
187,343
1
W
Eset
5,037
720
69
10
0
148,505
0
W
Sun Wukong
4,768
681
60
9
0
139,030
1
L
Hou Yi
3,738
534
42
6
0
123,879
0
L
Ah Muzen Cab
4,309
616
64
9
0
143,838
1
L
Yemoja
3,987
570
10
1
0
140,966
2
W
Chronos
4,121
589
37
5
0
133,825
0
L
King Arthur
4,585
655
56
8
0
135,999
0
W
Horus
4,649
664
18
3
0
161,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role