Player Matchup

Cthulhu
Cthulhu
Gold III
DavvDoubleVs
Cthulhu
Gold III
Level 146
God Stats
27W - 18L
1,616 SR
Queue Stats
156W - 148L
1,429 MMR
Party 2
Thoth
Thoth
Gold III
Soitallef
Thoth
Gold III
Level 148
God Stats
2W - 2L
1,270 SR
Queue Stats
65W - 59L
1,608 MMR
Solo
Xbalanque
Xbalanque
Gold II
apaxiiv
Xbalanque
Gold II
Level 147
God Stats
4W - 1L
1,685 SR
Queue Stats
134W - 114L
1,746 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,524 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,498 SR
1,560 MMR
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Platinum V
angelmartinez16
Jormungandr
Platinum V
Level 149
God Stats
64W - 43L
1,633 SR
Queue Stats
110W - 111L
1,613 MMR
Party 1
Baba Yaga
Baba Yaga
Gold III
ll J D U B B ll
Baba Yaga
Gold III
Level 159
God Stats
3W - 8L
1,362 SR
Queue Stats
93W - 90L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DavvDoubleVs
Cthulhu
17
4 / 2 / 5
11,002
786
7,276
16,908
13,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
Soitallef
Thoth
17
1 / 3 / 5
11,001
786
6,464
7,719
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
apaxiiv
Xbalanque
18
6 / 0 / 5
11,679
834
17,341
11,608
4,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
AchillesKuzenboBacchusKumbhakarnaNe Zha

VS

Bans
MedusaScyllaDanzaburouAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
4 / 7 / 0
10,329
738
6,270
11,116
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
angelmartinez16
Jormungandr
16
1 / 4 / 3
9,741
696
12,874
15,854
10,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baba Yaga
ll J D U B B ll
Baba Yaga
18
0 / 0 / 3
10,424
745
10,373
8,078
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
5
5
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
7
0
0.57
W
Cthulhu
DavvDoubleVs
Cthulhu
4
2
5
3.25
W
Thoth
Soitallef
Thoth
1
3
5
1.17
L
Jormungandr
angelmartinez16
Jormungandr
1
4
3
0.63
W
Xbalanque
apaxiiv
Xbalanque
6
0
5
8.5
L
Baba Yaga
ll J D U B B ll
Baba Yaga
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
29,517
36,235
Taken
35,048
20,458
Mitigated
18,922
10,397
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,270
1,393
0
837
11,116
4,933
0
4,159
6,385
0
24,086
W
Cthulhu
DavvDoubleVs
Cthulhu
7,276
212
281
5,589
16,908
13,691
96
10,246
5,245
24,301
434
W
Thoth
Soitallef
Thoth
6,464
120
0
2,667
7,719
2,123
526
4,201
2,688
27,492
850
L
Jormungandr
angelmartinez16
Jormungandr
12,874
218
0
1,665
15,854
10,652
0
3,331
11,759
28,119
1,000
W
Xbalanque
apaxiiv
Xbalanque
17,341
10,044
0
1,860
11,608
4,644
1,839
5,764
4,203
0
61,596
L
Baba Yaga
ll J D U B B ll
Baba Yaga
10,373
114
0
2,090
8,078
3,337
0
4,667
3,141
45,889
180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
30,494
173
Minions Killed
151
0
Camps Cleared
0
781,326
Distance Traveled
784,435
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,329
738
29
2
0
248,703
0
W
Cthulhu
11,002
786
38
3
0
257,240
0
W
Thoth
11,001
786
68
5
0
262,515
9
L
Jormungandr
9,741
696
38
3
0
258,060
0
W
Xbalanque
11,679
834
67
5
0
261,571
3
L
Baba Yaga
10,424
745
84
6
0
277,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role