Player Matchup

Kuzenbo
Kuzenbo
A2Shon
Kuzenbo
Level 206
God Stats
2W - 1L
1,871 SR
Queue Stats
167W - 180L
1,567 Elo+
Party 1
Horus
Horus
DarkBliss2B
Horus
Level 201
God Stats
0W - 2L
1,319 SR
Queue Stats
165W - 186L
1,482 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PelosV2
Morgan Le Fay
Level 121
God Stats
2W - 1L
1,892 SR
Queue Stats
129W - 144L
1,513 Elo+
Party 1
Nemesis
Nemesis
SanemiShin
Nemesis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 101L
1,500 Elo+
Party 1
Apollo
Apollo
ybol
Apollo
Level 179
God Stats
3W - 6L
1,437 SR
Queue Stats
204W - 211L
1,564 Elo+
Party 1
Team Averages
Level 170
1,604 SR
1,525 Elo+

VS

Team Averages
Level 143
1,503 SR
1,600 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Acedusty
The Morrigan
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 27L
1,772 Elo+
Party 3
Charybdis
Charybdis
Danojim
Charybdis
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 52L
1,539 Elo+
Party 2
Maui
Maui
GeneKelly52
Maui
Level 162
God Stats
37W - 42L
1,513 SR
Queue Stats
299W - 253L
1,477 Elo+
Solo
Thor
Thor
NoPassion
Thor
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 15L
1,713 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A2Shon
Kuzenbo
10
1 / 2 / 0
5,650
565
3,961
6,615
6,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 3 / 1
4,681
468
2,396
7,949
5,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
PelosV2
Morgan Le Fay
9
0 / 8 / 0
4,940
494
4,072
8,802
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SanemiShin
Nemesis
8
0 / 3 / 0
4,733
473
2,036
8,102
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
ybol
Apollo
9
0 / 3 / 0
4,758
476
4,301
7,718
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
3 / 0 / 1
6,820
682
3,765
7,114
4,625
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Morrigan
Acedusty
The Morrigan
11
2 / 0 / 7
5,991
599
4,141
3,722
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Danojim
Charybdis
12
2 / 0 / 3
6,914
691
6,788
5,976
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
6 / 0 / 6
6,829
683
4,937
6,526
4,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
11
6 / 1 / 3
6,250
625
7,084
7,531
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
19
19
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
3
0
1
3.5
L
Kuzenbo
A2Shon
Kuzenbo
1
2
0
0.5
W
The Morrigan
Acedusty
The Morrigan
2
0
7
5.5
W
Charybdis
Danojim
Charybdis
2
0
3
3.5
L
0
3
1
0.17
W
6
0
6
9
W
Thor
6
1
3
7.5
L
Morgan Le Fay
PelosV2
Morgan Le Fay
0
8
0
0
L
Nemesis
SanemiShin
Nemesis
0
3
0
0
L
Apollo
ybol
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,766
Damage
26,715
39,186
Taken
30,869
19,601
Mitigated
15,066
10,464
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
3,765
942
0
3,130
7,114
4,625
0
2,795
3,833
0
42,855
L
Kuzenbo
A2Shon
Kuzenbo
3,961
1,485
0
1,988
6,615
6,613
0
274
6,341
28,127
0
W
The Morrigan
Acedusty
The Morrigan
4,141
708
0
797
3,722
1,139
0
1,445
1,972
28,142
3,335
W
Charybdis
Danojim
Charybdis
6,788
3,879
0
4,052
5,976
2,058
255
0
5,976
0
56,356
L
2,396
1,130
1,140
2,920
7,949
5,540
0
2,408
5,437
0
10,474
W
4,937
2,009
0
1,935
6,526
4,857
0
928
5,468
18,875
1,385
W
Thor
7,084
2,121
0
4,770
7,531
2,387
0
2,013
5,376
0
42,006
L
Morgan Le Fay
PelosV2
Morgan Le Fay
4,072
443
0
966
8,802
2,424
0
2,809
5,749
27,123
0
L
Nemesis
SanemiShin
Nemesis
2,036
808
0
1,614
8,102
2,740
0
1,528
6,422
0
29,970
L
Apollo
ybol
Apollo
4,301
2,985
0
1,836
7,718
2,284
0
582
7,136
0
33,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,762
Gold Earned
32,804
248
Minions Killed
369
0
Camps Cleared
0
1,010,161
Distance Traveled
1,073,152
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
6,820
682
87
9
0
205,218
2
L
Kuzenbo
5,650
565
55
6
0
214,850
1
W
The Morrigan
5,991
599
55
6
0
212,185
0
W
Charybdis
6,914
691
109
11
0
191,780
3
L
Horus
4,681
468
16
2
0
196,857
2
W
Maui
6,829
683
41
4
0
222,937
4
W
Thor
6,250
625
77
8
0
241,032
0
L
Morgan Le Fay
4,940
494
61
6
0
173,341
0
L
Nemesis
4,733
473
70
7
0
218,932
0
L
Apollo
4,758
476
46
5
0
206,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role