Player Matchup

Bacchus
Bacchus
GodMoneyy
Bacchus
Level 70
God Stats
2W - 0L
1,695 SR
Queue Stats
60W - 43L
1,571 Elo+
Solo
Bellona
Bellona
ItsKingImPaCt
Bellona
Level 72
God Stats
7W - 9L
1,288 SR
Queue Stats
84W - 74L
1,392 Elo+
Solo
Zhong Kui
Zhong Kui
Patsfans1998
Zhong Kui
Level 123
God Stats
4W - 4L
1,215 SR
Queue Stats
159W - 148L
1,491 Elo+
Solo
Scylla
Scylla
brxndon84
Scylla
Level 79
God Stats
10W - 6L
1,700 SR
Queue Stats
36W - 33L
1,524 Elo+
Solo
Da Ji
Da Ji
nivalkin06
Da Ji
Level 121
God Stats
8W - 2L
1,832 SR
Queue Stats
199W - 171L
1,535 Elo+
Solo
Team Averages
Level 93
1,546 SR
1,503 Elo+

VS

Team Averages
Level 98
1,604 SR
1,462 Elo+
Achilles
Achilles
Cheziit
Achilles
Level 101
God Stats
17W - 18L
1,526 SR
Queue Stats
128W - 115L
1,513 Elo+
Solo
Janus
Janus
Dime_Neutron
Janus
Level 104
God Stats
2W - 1L
1,928 SR
Queue Stats
123W - 126L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Flameturd
Danzaburou
Level 95
God Stats
6W - 12L
1,467 SR
Queue Stats
53W - 54L
1,484 Elo+
Solo
Cerberus
Cerberus
GrizloOnDaBeat
Cerberus
Level 67
God Stats
14W - 9L
1,610 SR
Queue Stats
359W - 376L
1,452 Elo+
Solo
Hercules
Hercules
TheRealDownz
Hercules
Level 124
God Stats
3W - 2L
1,489 SR
Queue Stats
28W - 31L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GodMoneyy
Bacchus
10
0 / 2 / 4
6,270
523
3,101
8,591
7,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
6
0 / 0 / 0
4,622
385
616
3,320
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Patsfans1998
Zhong Kui
13
2 / 1 / 0
7,306
609
6,626
4,826
3,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
brxndon84
Scylla
14
6 / 0 / 0
7,782
649
6,464
5,468
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
14
5 / 1 / 2
8,315
693
6,927
8,627
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cheziit
Achilles
12
0 / 4 / 2
6,188
516
3,412
9,104
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 3 / 1
6,410
534
3,503
6,430
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Flameturd
Danzaburou
11
1 / 1 / 1
6,060
505
2,706
4,308
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
10
2 / 3 / 1
5,898
492
4,572
12,393
8,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
TheRealDownz
Hercules
8
0 / 2 / 0
5,347
446
2,573
5,337
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
13
Kills
4
4
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cheziit
Achilles
0
4
2
0.25
L
1
3
1
0.5
L
Danzaburou
Flameturd
Danzaburou
1
1
1
1.5
W
Bacchus
GodMoneyy
Bacchus
0
2
4
1
L
Cerberus
2
3
1
0.83
W
Bellona
0
0
0
0
W
Zhong Kui
Patsfans1998
Zhong Kui
2
1
0
2
L
Hercules
TheRealDownz
Hercules
0
2
0
0
W
Scylla
brxndon84
Scylla
6
0
0
6
W
Da Ji
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
16,766
30,832
Taken
37,572
16,127
Mitigated
18,625
11,221
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cheziit
Achilles
3,412
1,135
0
3,032
9,104
3,200
0
1,955
7,149
0
43,542
L
3,503
294
0
1,256
6,430
2,106
0
2,766
3,664
40,454
0
L
Danzaburou
Flameturd
Danzaburou
2,706
1,730
0
1,931
4,308
1,415
0
2,697
1,611
0
36,464
W
Bacchus
GodMoneyy
Bacchus
3,101
891
0
1,785
8,591
7,545
0
2,204
6,351
15,814
0
L
Cerberus
4,572
372
0
3,722
12,393
8,980
0
8,301
4,092
18,783
1,255
W
Bellona
616
279
0
972
3,320
1,201
0
0
3,170
0
8,865
W
Zhong Kui
Patsfans1998
Zhong Kui
6,626
3,552
0
3,240
4,826
3,093
876
1,282
3,544
56,582
5,051
L
Hercules
TheRealDownz
Hercules
2,573
1,004
0
1,494
5,337
2,924
0
0
5,337
0
25,007
W
Scylla
brxndon84
Scylla
6,464
595
0
823
5,468
1,418
0
2,733
2,489
49,351
2,284
W
Da Ji
6,927
2,199
0
4,401
8,627
2,870
799
1,122
7,313
0
62,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,295
Gold Earned
29,903
365
Minions Killed
361
0
Camps Cleared
0
1,084,117
Distance Traveled
1,092,075
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,188
516
82
7
0
259,399
0
L
Janus
6,410
534
92
8
0
230,387
2
L
Danzaburou
6,060
505
68
6
0
249,973
0
W
Bacchus
6,270
523
10
1
0
257,148
4
L
Cerberus
5,898
492
72
6
0
244,235
3
W
Bellona
4,622
385
18
2
0
127,090
0
W
Zhong Kui
7,306
609
127
11
0
213,192
0
L
Hercules
5,347
446
47
4
0
108,081
0
W
Scylla
7,782
649
98
8
0
234,499
0
W
Da Ji
8,315
693
112
9
0
252,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role