Player Matchup

Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver IV
SirWinkles00
Skadi
Silver IV
Level 105
God Stats
17W - 7L
1,594 SR
Queue Stats
29W - 22L
1,431 MMR
Party 1
Scylla
Scylla
Silver II
zackakin97
Scylla
Silver II
Level 103
God Stats
7W - 2L
1,907 SR
Queue Stats
34W - 21L
1,400 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,667 SR
1,444 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,581 SR
1,277 MMR
Amaterasu
Amaterasu
Silver II
AnxiousCribs
Amaterasu
Silver II
Level 140
God Stats
3W - 1L
1,536 SR
Queue Stats
158W - 163L
1,003 MMR
Party 2
Hera
Hera
Gold III
Ripepstein69
Hera
Gold III
Level 123
God Stats
25W - 17L
1,551 SR
Queue Stats
224W - 230L
1,518 MMR
Party 2
Mulan
Mulan
Silver II
Toxicturtle6619
Mulan
Silver II
Level 109
God Stats
2W - 0L
1,654 SR
Queue Stats
17W - 17L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 6 / 0
8,632
719
9,772
15,251
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
0 / 5 / 2
8,426
702
6,179
9,661
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
zackakin97
Scylla
14
1 / 5 / 1
8,716
726
6,991
6,817
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuVulcanNu WaKuzenboMedusa

VS

Bans
HerculesChaacAresAnubisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AnxiousCribs
Amaterasu
16
4 / 1 / 11
10,264
855
7,863
14,575
14,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
9 / 0 / 4
11,189
932
10,204
6,316
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 10
9,536
795
9,935
12,051
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
16
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
6
0
0.33
W
Amaterasu
AnxiousCribs
Amaterasu
4
1
11
9.5
W
9
0
4
11
L
0
5
2
0.2
W
3
2
10
4
L
Scylla
zackakin97
Scylla
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,942
Damage
28,002
31,729
Taken
32,942
16,849
Mitigated
26,121
4,566
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,772
1,804
90
2,829
15,251
12,304
99
4,010
10,215
24,247
2,143
W
Amaterasu
AnxiousCribs
Amaterasu
7,863
2,973
0
4,871
14,575
14,740
403
6,086
8,160
0
17,582
W
10,204
2,252
0
1,273
6,316
2,211
426
3,064
3,003
42,943
0
L
6,179
2,291
236
1,161
9,661
2,927
208
2,831
6,428
0
28,319
W
9,935
1,424
0
3,568
12,051
9,170
0
5,708
5,926
0
28,911
L
Scylla
zackakin97
Scylla
6,991
512
0
250
6,817
1,618
26
3,326
3,214
27,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
30,989
125
Minions Killed
132
0
Camps Cleared
0
577,044
Distance Traveled
690,572
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,632
719
28
2
0
198,197
4
W
Amaterasu
10,264
855
26
2
0
243,634
3
W
Hera
11,189
932
78
7
0
241,767
1
L
Skadi
8,426
702
45
4
0
195,288
0
W
Mulan
9,536
795
28
2
0
205,171
3
L
Scylla
8,716
726
52
4
0
183,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role