Player Matchup

Medusa
Medusa
Ahmed1911
Medusa
Level 33
God Stats
1W - 4L
1,075 SR
Queue Stats
41W - 31L
1,421 Elo+
Party 2
Terra
Terra
KhaledFelfal
Terra
Level 101
God Stats
1W - 3L
1,106 SR
Queue Stats
72W - 67L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
NymVel
Baron Samedi
Level 67
God Stats
13W - 5L
1,711 SR
Queue Stats
16W - 9L
1,569 Elo+
Solo
Cabrakan
Cabrakan
flavourdave1986
Cabrakan
Level 159
God Stats
293W - 245L
1,506 SR
Queue Stats
669W - 635L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
frfrtyt
Sun Wukong
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 55L
1,293 Elo+
Solo
Team Averages
Level 78
1,379 SR
1,423 Elo+

VS

Team Averages
Level 54
1,499 SR
1,423 Elo+
Chaac
Chaac
 
Chaac
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AnnocToA
Nemesis
Level 69
God Stats
7W - 4L
1,495 SR
Queue Stats
60W - 49L
1,472 Elo+
Party 3
Yemoja
Yemoja
Shidoky
Yemoja
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,279 Elo+
Solo
Merlin
Merlin
live-dar20
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 67L
1,333 Elo+
Party 3
Anhur
Anhur
trasti4
Anhur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ahmed1911
Medusa
11
4 / 3 / 3
7,002
500
11,317
9,401
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 2 / 8
7,805
558
4,603
10,763
5,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
NymVel
Baron Samedi
15
6 / 0 / 1
9,214
658
9,133
7,146
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
15
9 / 1 / 5
9,158
654
6,707
7,688
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
frfrtyt
Sun Wukong
13
2 / 2 / 7
7,947
568
6,601
12,671
9,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 5 / 2
7,278
520
9,228
11,928
10,606
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
AnnocToA
Nemesis
12
1 / 3 / 2
6,545
468
3,486
10,036
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Shidoky
Yemoja
12
2 / 3 / 3
7,866
562
5,062
12,398
8,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
live-dar20
Merlin
10
0 / 7 / 0
5,879
420
3,580
8,476
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
trasti4
Anhur
12
2 / 5 / 0
6,571
469
7,131
10,982
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
23
Kills
8
8
Deaths
23
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
2
0.8
W
Medusa
Ahmed1911
Medusa
4
3
3
1.83
L
Nemesis
AnnocToA
Nemesis
1
3
2
0.67
W
2
2
8
3
W
Baron Samedi
NymVel
Baron Samedi
6
0
1
6.5
L
Yemoja
Shidoky
Yemoja
2
3
3
1.17
W
Cabrakan
9
1
5
11.5
W
Sun Wukong
frfrtyt
Sun Wukong
2
2
7
2.75
L
Merlin
live-dar20
Merlin
0
7
0
0
L
Anhur
trasti4
Anhur
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,361
Damage
28,487
47,669
Taken
53,820
26,705
Mitigated
29,243
17,239
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,228
1,231
0
3,721
11,928
10,606
0
2,346
9,582
0
42,424
W
Medusa
Ahmed1911
Medusa
11,317
3,355
0
948
9,401
2,691
802
1,779
7,580
0
44,890
L
Nemesis
AnnocToA
Nemesis
3,486
843
0
1,753
10,036
4,048
0
3,502
6,534
0
50,422
W
4,603
765
2,847
2,997
10,763
5,991
420
1,889
8,796
16,784
2,046
W
Baron Samedi
NymVel
Baron Samedi
9,133
1,446
83
2,725
7,146
3,488
1,090
2,843
4,303
61,409
0
L
Yemoja
Shidoky
Yemoja
5,062
2,104
563
3,449
12,398
8,954
0
4,446
7,952
24,504
0
W
Cabrakan
6,707
611
0
3,552
7,688
5,199
0
975
6,713
58,079
2,088
W
Sun Wukong
frfrtyt
Sun Wukong
6,601
862
0
4,087
12,671
9,336
0
1,081
10,847
0
43,868
L
Merlin
live-dar20
Merlin
3,580
365
0
578
8,476
2,547
0
5,730
2,746
27,568
187
L
Anhur
trasti4
Anhur
7,131
4,412
0
3,304
10,982
3,088
0
4,013
6,969
0
40,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,126
Gold Earned
34,139
362
Minions Killed
314
0
Camps Cleared
0
1,433,735
Distance Traveled
1,293,073
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,278
520
83
6
0
251,255
0
W
Medusa
7,002
500
41
3
0
279,824
0
L
Nemesis
6,545
468
83
6
0
331,747
9
W
Terra
7,805
558
29
2
0
289,014
4
W
Baron Samedi
9,214
658
125
9
0
276,841
0
L
Yemoja
7,866
562
21
2
0
235,831
2
W
Cabrakan
9,158
654
102
7
0
285,305
0
W
Sun Wukong
7,947
568
65
5
0
302,751
0
L
Merlin
5,879
420
45
3
0
231,318
0
L
Anhur
6,571
469
82
6
0
242,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role