Player Matchup

Nut
Nut
AdmiralDash
Nut
Level 103
God Stats
3W - 0L
1,764 SR
Queue Stats
187W - 173L
1,458 Elo+
Solo
Serqet
Serqet
FiloDelOlimpo
Serqet
Level 141
God Stats
25W - 22L
1,584 SR
Queue Stats
123W - 123L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
MonkeyDripLuffy
Nu Wa
Level 66
God Stats
4W - 3L
1,589 SR
Queue Stats
83W - 86L
1,515 Elo+
Party 2
Cthulhu
Cthulhu
dylangamer-_
Cthulhu
Level 98
God Stats
17W - 13L
1,521 SR
Queue Stats
339W - 294L
1,492 Elo+
Solo
Ymir
Ymir
mottledlion
Ymir
Level 143
God Stats
11W - 7L
1,659 SR
Queue Stats
115W - 110L
1,508 Elo+
Solo
Team Averages
Level 110
1,623 SR
1,500 Elo+

VS

Team Averages
Level 149
1,515 SR
1,506 Elo+
Cerberus
Cerberus
BIoodn
Cerberus
Level 251
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
JoJuan
Merlin
Level 155
God Stats
6W - 7L
1,476 SR
Queue Stats
179W - 188L
1,497 Elo+
Solo
Rama
Rama
Shin-Kazigami
Rama
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,497 Elo+
Party 1
Ix Chel
Ix Chel
XYuukiMoonX
Ix Chel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,512 Elo+
Party 1
Thanatos
Thanatos
mrgravity96
Thanatos
Level 143
God Stats
25W - 25L
1,577 SR
Queue Stats
389W - 350L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,408
641
6,880
2,379
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
5 / 0 / 3
6,121
612
6,060
7,471
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 4
5,618
562
2,358
3,758
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
dylangamer-_
Cthulhu
11
2 / 0 / 4
6,229
623
3,990
6,963
3,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 0
7,451
745
1,940
3,145
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIoodn
Cerberus
6
0 / 4 / 0
3,985
399
127
3,929
1,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Merlin
JoJuan
Merlin
10
0 / 2 / 2
5,670
567
2,054
3,598
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 4 / 0
3,990
399
1,542
7,774
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
XYuukiMoonX
Ix Chel
6
0 / 4 / 0
4,383
438
1,447
8,193
3,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thanatos
mrgravity96
Thanatos
9
2 / 3 / 0
5,008
501
3,799
8,028
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
17
Kills
2
2
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Cerberus
BIoodn
Cerberus
0
4
0
0
W
5
0
3
6.5
L
Merlin
JoJuan
Merlin
0
2
2
0.5
W
1
2
4
1.5
L
0
4
0
0
L
Ix Chel
XYuukiMoonX
Ix Chel
0
4
0
0
W
Cthulhu
dylangamer-_
Cthulhu
2
0
4
4
W
5
0
0
5
L
Thanatos
mrgravity96
Thanatos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
8,969
23,716
Taken
31,522
9,231
Mitigated
10,784
9,827
Healing
9,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,880
4,321
0
1,507
2,379
686
557
330
2,049
0
48,245
L
Cerberus
BIoodn
Cerberus
127
58
0
528
3,929
1,657
0
1,814
1,931
12,625
0
W
6,060
657
0
3,374
7,471
2,272
0
945
6,526
0
40,269
L
Merlin
JoJuan
Merlin
2,054
226
0
446
3,598
994
0
1,019
2,449
42,280
869
W
2,358
621
0
750
3,758
917
0
587
3,171
27,985
44
L
1,542
1,307
0
1,188
7,774
1,809
0
1,691
6,083
0
16,491
L
Ix Chel
XYuukiMoonX
Ix Chel
1,447
383
1,494
2,089
8,193
3,492
0
2,285
5,650
10,429
0
W
Cthulhu
dylangamer-_
Cthulhu
3,990
212
825
2,658
6,963
3,756
54
1,373
5,590
25,852
1,972
W
1,940
760
0
713
3,145
1,600
0
359
2,786
34,954
4,214
L
Thanatos
mrgravity96
Thanatos
3,799
1,310
0
4,194
8,028
2,832
0
1,028
6,766
0
30,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
23,036
305
Minions Killed
219
0
Camps Cleared
0
975,519
Distance Traveled
862,695
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,408
641
63
6
0
175,193
0
L
Cerberus
3,985
399
19
2
0
101,004
0
W
Serqet
6,121
612
68
7
0
258,568
0
L
Merlin
5,670
567
99
10
0
175,950
2
W
Nu Wa
5,618
562
45
5
0
176,043
2
L
Rama
3,990
399
34
3
0
174,737
0
L
Ix Chel
4,383
438
9
1
0
188,086
0
W
Cthulhu
6,229
623
47
5
0
209,243
0
W
Ymir
7,451
745
82
8
0
156,472
0
L
Thanatos
5,008
501
58
6
0
222,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role