Player Matchup

Chaac
Chaac
HazelVenom
Chaac
Level 157
God Stats
4W - 3L
1,472 SR
Queue Stats
156W - 148L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
KonkyKoink
Sun Wukong
Level 109
God Stats
3W - 3L
1,293 SR
Queue Stats
153W - 181L
1,445 Elo+
Party 3
Danzaburou
Danzaburou
Smoliard
Danzaburou
Level 105
God Stats
3W - 0L
1,731 SR
Queue Stats
10W - 2L
1,644 Elo+
Party 2
Poseidon
Poseidon
ZaiHunna
Poseidon
Level 127
God Stats
3W - 0L
1,456 SR
Queue Stats
11W - 5L
1,548 Elo+
Party 2
Xing Tian
Xing Tian
notsambutsam
Xing Tian
Level 100
God Stats
2W - 1L
1,472 SR
Queue Stats
95W - 122L
1,393 Elo+
Party 3
Team Averages
Level 120
1,485 SR
1,513 Elo+

VS

Team Averages
Level 138
1,614 SR
1,510 Elo+
Cthulhu
Cthulhu
JoeTheDecimator
Cthulhu
Level 147
God Stats
2W - 3L
1,809 SR
Queue Stats
35W - 39L
1,512 Elo+
Party 4
Rama
Rama
Kountd0wn
Rama
Level 155
God Stats
2W - 2L
1,715 SR
Queue Stats
214W - 134L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
Tritenicks
Gilgamesh
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 140L
1,505 Elo+
Party 1
Surtr
Surtr
ty1Bestplayer
Surtr
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 78L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
wafflesmokinjew
Nu Wa
Level 147
God Stats
3W - 3L
1,546 SR
Queue Stats
19W - 28L
1,446 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
3 / 1 / 8
7,163
551
5,110
12,685
9,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
KonkyKoink
Sun Wukong
13
6 / 3 / 10
7,895
607
9,187
11,869
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Smoliard
Danzaburou
12
2 / 5 / 6
7,576
583
4,118
9,721
3,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
ZaiHunna
Poseidon
15
9 / 4 / 4
9,108
701
10,628
9,063
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
notsambutsam
Xing Tian
14
5 / 1 / 2
8,168
628
12,109
12,427
7,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 4
7,070
544
7,526
13,537
10,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
15
4 / 2 / 3
9,080
698
7,912
4,991
1,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Tritenicks
Gilgamesh
13
5 / 5 / 4
8,133
626
5,943
13,617
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

10
0 / 6 / 0
6,144
473
5,421
14,593
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

11
2 / 7 / 3
6,877
529
7,113
8,243
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
25
Kills
14
14
Deaths
25
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
1
8
7
L
3
5
4
1
W
Sun Wukong
KonkyKoink
Sun Wukong
6
3
10
3.67
L
Rama
4
2
3
2.75
W
Danzaburou
Smoliard
Danzaburou
2
5
6
1
L
Gilgamesh
Tritenicks
Gilgamesh
5
5
4
1.4
W
Poseidon
ZaiHunna
Poseidon
9
4
4
2.75
W
Xing Tian
notsambutsam
Xing Tian
5
1
2
6
L
0
6
0
0
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,152
Damage
33,915
55,765
Taken
54,981
29,485
Mitigated
25,160
14,671
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,110
477
0
4,523
12,685
9,476
0
3,558
8,764
0
30,882
L
7,526
1,036
0
1,765
13,537
10,076
0
3,517
9,735
27,018
592
W
Sun Wukong
KonkyKoink
Sun Wukong
9,187
2,798
0
4,877
11,869
5,640
0
3,734
7,928
0
53,986
L
Rama
7,912
5,990
0
1,977
4,991
1,356
360
0
4,986
0
73,485
W
Danzaburou
Smoliard
Danzaburou
4,118
1,955
0
1,899
9,721
3,585
0
1,492
8,172
0
48,437
L
Gilgamesh
Tritenicks
Gilgamesh
5,943
1,355
0
2,312
13,617
4,227
0
3,431
10,024
0
48,998
W
Poseidon
ZaiHunna
Poseidon
10,628
1,855
0
611
9,063
2,871
136
4,024
4,956
63,405
900
W
Xing Tian
notsambutsam
Xing Tian
12,109
2,151
0
2,761
12,427
7,913
0
1,604
10,783
47,166
2,040
L
5,421
2,427
0
3,402
14,593
7,648
0
9,836
3,822
554
28,122
L
7,113
752
0
286
8,243
1,853
0
3,825
4,008
43,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
37,304
424
Minions Killed
386
0
Camps Cleared
0
1,336,790
Distance Traveled
1,249,671
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,163
551
43
3
0
287,746
4
L
Cthulhu
7,070
544
29
2
0
278,553
0
W
Sun Wukong
7,895
607
83
6
0
291,561
0
L
Rama
9,080
698
140
11
0
258,184
2
W
Danzaburou
7,576
583
90
7
0
244,183
0
L
Gilgamesh
8,133
626
78
6
0
273,903
0
W
Poseidon
9,108
701
116
9
0
258,364
0
W
Xing Tian
8,168
628
92
7
0
254,936
2
L
Surtr
6,144
473
57
4
0
217,606
0
L
Nu Wa
6,877
529
82
6
0
221,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role