Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ranmashi
Sun Wukong
Level 140
God Stats
4W - 0L
1,880 SR
Queue Stats
245W - 227L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
Shyveon
Sylvanus
Level 122
God Stats
2W - 3L
1,546 SR
Queue Stats
148W - 133L
1,543 Elo+
Party 1
Team Averages
Level 125
1,585 SR
1,515 Elo+

VS

Team Averages
Level 71
1,517 SR
1,517 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Lipzzmonster
Merlin
Level 65
God Stats
4W - 4L
1,506 SR
Queue Stats
47W - 50L
1,471 Elo+
Solo
Ratatoskr
Ratatoskr
MacacoNarigudo
Ratatoskr
Level 69
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Pichincha69
Jing Wei
Level 69
God Stats
21W - 6L
1,973 SR
Queue Stats
223W - 195L
1,614 Elo+
Solo
Jormungandr
Jormungandr
SakuyaKomatsu
Jormungandr
Level 4
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
4 / 1 / 0
8,287
592
3,582
8,564
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
14
3 / 1 / 2
8,286
592
8,822
8,256
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
 
Thanatos
11
1 / 3 / 3
6,509
465
3,961
10,488
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Ranmashi
Sun Wukong
16
8 / 1 / 0
9,734
695
12,467
14,600
10,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Shyveon
Sylvanus
12
2 / 0 / 6
8,225
588
2,953
7,445
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 5 / 0
7,519
537
10,728
10,909
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
13
0 / 3 / 1
7,604
543
4,076
5,284
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ratatoskr
MacacoNarigudo
Ratatoskr
13
4 / 3 / 1
7,568
541
6,827
10,236
3,841
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Pichincha69
Jing Wei
15
1 / 1 / 0
7,880
563
3,801
7,652
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SakuyaKomatsu
Jormungandr
7
0 / 6 / 1
5,603
400
2,431
8,909
5,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
18
Kills
6
6
Deaths
18
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
0
4
W
Medusa
 
Medusa
3
1
2
4
W
Thanatos
 
Thanatos
1
3
3
0.83
L
Nu Wa
 
Nu Wa
1
5
0
0.2
L
Merlin
0
3
1
0.17
L
Ratatoskr
MacacoNarigudo
Ratatoskr
4
3
1
1.5
L
Jing Wei
Pichincha69
Jing Wei
1
1
0
1
W
Sun Wukong
Ranmashi
Sun Wukong
8
1
0
8
L
Jormungandr
SakuyaKomatsu
Jormungandr
0
6
1
0.08
W
Sylvanus
Shyveon
Sylvanus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,785
Damage
27,863
49,353
Taken
42,990
26,653
Mitigated
17,778
23,845
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,582
92
1,395
5,760
8,564
2,602
180
3,163
5,401
58,977
2,032
W
Medusa
 
Medusa
8,822
3,195
0
2,942
8,256
2,982
583
966
7,290
0
66,642
W
Thanatos
 
Thanatos
3,961
1,308
0
4,518
10,488
4,126
315
1,378
9,110
0
33,519
L
Nu Wa
 
Nu Wa
10,728
4,802
38
3,172
10,909
4,065
156
918
9,991
51,289
0
L
Merlin
4,076
202
0
764
5,284
1,749
0
2,713
2,571
54,214
0
L
Ratatoskr
MacacoNarigudo
Ratatoskr
6,827
1,744
0
1,282
10,236
3,841
0
1,291
8,945
0
54,109
L
Jing Wei
Pichincha69
Jing Wei
3,801
2,175
0
3,062
7,652
2,352
0
555
7,097
0
63,511
W
Sun Wukong
Ranmashi
Sun Wukong
12,467
2,884
0
4,561
14,600
10,341
0
8,281
6,319
2,103
80,166
L
Jormungandr
SakuyaKomatsu
Jormungandr
2,431
1,094
0
834
8,909
5,771
230
1,586
7,323
11,909
0
W
Sylvanus
Shyveon
Sylvanus
2,953
1,269
1,311
3,358
7,445
6,602
0
3,447
3,998
30,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,041
Gold Earned
36,174
444
Minions Killed
446
0
Camps Cleared
0
1,508,008
Distance Traveled
1,314,819
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,287
592
118
8
0
293,738
0
W
Medusa
8,286
592
107
8
0
301,288
4
W
Thanatos
6,509
465
54
4
0
331,457
0
L
Nu Wa
7,519
537
91
7
0
217,499
4
L
Merlin
7,604
543
123
9
0
251,207
1
L
Ratatoskr
7,568
541
85
6
0
333,971
0
L
Jing Wei
7,880
563
131
9
0
299,181
0
W
Sun Wukong
9,734
695
128
9
0
299,810
0
L
Jormungandr
5,603
400
16
1
0
212,961
0
W
Sylvanus
8,225
588
37
3
0
281,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role