Player Matchup

Hel
Hel
Bronze III
Cerezita69
Hel
Bronze III
Level 168
God Stats
0W - 1L
1,336 SR
Queue Stats
4W - 4L
1,528 MMR
Party 1
Sobek
Sobek
Silver I
Hcfloflo
Sobek
Silver I
Level 69
God Stats
62W - 81L
1,466 SR
Queue Stats
279W - 386L
1,375 MMR
Solo
Medusa
Medusa
Bronze III
TiltPhoenix
Medusa
Bronze III
Level 142
God Stats
0W - 1L
1,310 SR
Queue Stats
2W - 2L
1,528 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,371 SR
1,477 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,579 SR
1,575 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver III
ImJaxter
Ah Muzen Cab
Silver III
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 42L
1,083 MMR
Solo
Thoth
Thoth
Platinum IV
SPEEDDIFEN
Thoth
Platinum IV
Level 158
God Stats
25W - 25L
1,547 SR
Queue Stats
305W - 351L
1,818 MMR
Party 2
Bacchus
Bacchus
Platinum III
loulou8591
Bacchus
Platinum III
Level 146
God Stats
2W - 1L
1,689 SR
Queue Stats
75W - 72L
1,824 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,168
717
2,866
10,891
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Hcfloflo
Sobek
14
1 / 4 / 1
7,759
776
4,540
11,185
10,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
13
1 / 3 / 1
7,998
800
7,902
10,044
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CthulhuAchillesAresSerqetKumbhakarna

VS

Bans
Ne ZhaSkadiKuzenboHou YiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ImJaxter
Ah Muzen Cab
15
2 / 0 / 11
8,917
892
6,037
5,935
2,191
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
16
6 / 1 / 7
9,784
978
12,702
5,316
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
loulou8591
Bacchus
15
5 / 1 / 8
8,995
900
9,889
9,181
10,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
13
13
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Sobek
Hcfloflo
Sobek
1
4
1
0.38
W
Ah Muzen Cab
ImJaxter
Ah Muzen Cab
2
0
11
7.5
W
Thoth
6
1
7
9.5
L
Medusa
1
3
1
0.5
W
Bacchus
loulou8591
Bacchus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,308
Damage
28,628
32,120
Taken
20,432
15,807
Mitigated
14,016
10,197
Healing
2,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,866
167
3,412
2,920
10,891
2,403
0
8,511
1,997
14,420
0
L
Sobek
Hcfloflo
Sobek
4,540
50
0
1,985
11,185
10,619
0
5,886
4,782
13,829
1,816
W
Ah Muzen Cab
ImJaxter
Ah Muzen Cab
6,037
1,827
0
720
5,935
2,191
523
2,297
3,638
0
24,359
W
Thoth
12,702
152
0
240
5,316
1,795
557
1,577
3,739
49,249
359
L
Medusa
7,902
1,585
0
1,880
10,044
2,785
0
6,499
3,198
0
33,687
W
Bacchus
loulou8591
Bacchus
9,889
1,279
0
1,138
9,181
10,030
102
2,878
6,303
16,611
1,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,925
Gold Earned
27,696
116
Minions Killed
146
0
Camps Cleared
0
570,682
Distance Traveled
624,714
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,168
717
29
3
0
168,144
0
L
Sobek
7,759
776
25
3
0
192,252
0
W
Ah Muzen Cab
8,917
892
46
5
0
204,860
2
W
Thoth
9,784
978
87
9
0
206,837
0
L
Medusa
7,998
800
62
6
0
210,286
0
W
Bacchus
8,995
900
13
1
0
213,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role