Player Matchup

Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Cabezox12
Bacchus
Level 113
God Stats
3W - 1L
1,672 SR
Queue Stats
27W - 21L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Kori9
Sun Wukong
Level 68
God Stats
3W - 2L
1,643 SR
Queue Stats
32W - 29L
1,512 Elo+
Party 1
Team Averages
Level 101
1,605 SR
1,517 Elo+

VS

Team Averages
Level 106
1,432 SR
1,531 Elo+
Jing Wei
Jing Wei
Omnes Mori
Jing Wei
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,608 Elo+
Solo
Terra
Terra
TwisT_NY
Terra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 120L
1,497 Elo+
Solo
Poseidon
Poseidon
romeothatloves
Poseidon
Level 87
God Stats
16W - 25L
1,297 SR
Queue Stats
69W - 81L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
6 / 1 / 12
10,741
895
5,816
13,489
14,471
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Cabezox12
Bacchus
16
5 / 0 / 13
10,437
870
11,238
10,341
9,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sun Wukong
Kori9
Sun Wukong
17
7 / 0 / 10
10,968
914
11,182
11,314
9,247
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Omnes Mori
Jing Wei
15
1 / 1 / 0
9,216
768
10,032
9,201
3,314
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
TwisT_NY
Terra
13
0 / 6 / 1
8,195
683
6,472
15,036
18,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Poseidon
11
0 / 11 / 0
7,913
659
4,091
10,511
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
18
Kills
1
1
Deaths
18
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
1
12
12
W
Bacchus
Cabezox12
Bacchus
5
0
13
11.5
W
Sun Wukong
Kori9
Sun Wukong
7
0
10
12
L
Jing Wei
Omnes Mori
Jing Wei
1
1
0
1
L
Terra
TwisT_NY
Terra
0
6
1
0.08
L
Poseidon
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,236
Damage
20,595
35,144
Taken
34,748
33,348
Mitigated
25,057
11,513
Healing
3,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,816
572
0
3,589
13,489
14,471
244
2,957
10,532
21,900
542
W
Bacchus
Cabezox12
Bacchus
11,238
1,816
646
2,304
10,341
9,630
139
3,878
6,463
38,187
380
W
Sun Wukong
Kori9
Sun Wukong
11,182
2,095
0
4,974
11,314
9,247
590
3,213
8,101
658
33,279
L
Jing Wei
Omnes Mori
Jing Wei
10,032
7,530
0
462
9,201
3,314
0
4,224
4,971
0
36,589
L
Terra
TwisT_NY
Terra
6,472
1,228
169
2,251
15,036
18,374
256
6,721
8,309
14,126
2,320
L
Poseidon
4,091
677
0
128
10,511
3,369
0
5,585
4,920
21,033
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,146
Gold Earned
25,324
129
Minions Killed
109
0
Camps Cleared
0
765,902
Distance Traveled
626,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,741
895
35
3
0
243,460
0
W
Bacchus
10,437
870
37
3
0
247,300
0
W
Sun Wukong
10,968
914
57
5
0
275,142
0
L
Jing Wei
9,216
768
69
6
0
241,600
0
L
Terra
8,195
683
18
2
0
203,297
0
L
Poseidon
7,913
659
22
2
0
181,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role