Player Matchup

Osiris
Osiris
Downstreamer
Osiris
Level 140
God Stats
3W - 1L
1,598 SR
Queue Stats
32W - 31L
1,506 Elo+
Solo
Thor
Thor
JefeTauren
Thor
Level 146
God Stats
4W - 3L
1,550 SR
Queue Stats
121W - 100L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
LilSe1zure
Aphrodite
Level 108
God Stats
3W - 0L
1,633 SR
Queue Stats
17W - 12L
1,506 Elo+
Solo
Izanami
Izanami
XxStepbroTTV
Izanami
Level 88
God Stats
6W - 2L
1,621 SR
Queue Stats
131W - 116L
1,518 Elo+
Solo
Janus
Janus
elporro
Janus
Level 86
God Stats
20W - 10L
1,685 SR
Queue Stats
117W - 92L
1,517 Elo+
Party 1
Team Averages
Level 114
1,617 SR
1,512 Elo+

VS

Team Averages
Level 138
1,498 SR
1,455 Elo+
Nemesis
Nemesis
 
Nemesis
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AG Goopy
Xbalanque
Level 103
God Stats
1W - 1L
1,686 SR
Queue Stats
12W - 9L
1,201 Elo+
Solo
Lancelot
Lancelot
barkyj
Lancelot
Level 154
God Stats
8W - 9L
1,533 SR
Queue Stats
154W - 150L
1,520 Elo+
Solo
Sol
Sol
nivalkin06
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 224L
1,547 Elo+
Solo
Ymir
Ymir
skrillexck666
Ymir
Level 129
God Stats
2W - 6L
1,270 SR
Queue Stats
334W - 303L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
5 / 1 / 0
7,421
742
6,483
7,150
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 3
5,114
511
2,124
5,824
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
LilSe1zure
Aphrodite
9
1 / 1 / 1
5,354
535
3,558
6,363
2,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
XxStepbroTTV
Izanami
10
1 / 0 / 0
5,851
585
4,048
4,654
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
elporro
Janus
12
4 / 0 / 2
6,382
638
5,577
4,367
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 1 / 1
5,612
561
2,393
8,069
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
AG Goopy
Xbalanque
10
0 / 0 / 1
5,119
512
5,296
4,754
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
barkyj
Lancelot
8
1 / 5 / 0
5,151
515
2,459
7,837
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 3 / 0
5,079
508
2,035
5,268
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 2 / 0
4,871
487
1,960
7,614
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
11
Kills
2
2
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
L
Xbalanque
AG Goopy
Xbalanque
0
0
1
0.5
W
Osiris
5
1
0
5
W
0
0
3
1.5
W
Aphrodite
LilSe1zure
Aphrodite
1
1
1
1.5
W
Izanami
XxStepbroTTV
Izanami
1
0
0
1
L
Lancelot
barkyj
Lancelot
1
5
0
0.2
W
Janus
elporro
Janus
4
0
2
5
L
0
3
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,790
Damage
14,143
28,358
Taken
33,542
11,804
Mitigated
10,961
17,431
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,393
962
0
3,057
8,069
2,761
0
1,209
6,730
0
52,610
L
Xbalanque
AG Goopy
Xbalanque
5,296
2,976
0
1,918
4,754
1,347
0
1,020
3,734
0
39,692
W
Osiris
6,483
2,361
0
2,667
7,150
5,485
40
0
7,150
391
49,744
W
2,124
84
0
4,608
5,824
1,657
0
787
4,905
0
29,535
W
Aphrodite
LilSe1zure
Aphrodite
3,558
406
3,172
3,917
6,363
2,009
0
575
5,788
15,863
0
W
Izanami
XxStepbroTTV
Izanami
4,048
2,679
0
1,679
4,654
1,365
0
913
3,741
0
49,250
L
Lancelot
barkyj
Lancelot
2,459
354
0
1,869
7,837
1,841
0
171
7,243
0
22,303
W
Janus
elporro
Janus
5,577
235
0
1,388
4,367
1,288
0
1,430
2,779
41,464
1,615
L
2,035
243
0
1,425
5,268
1,432
0
3,584
1,412
23,923
1,650
L
1,960
381
0
2,046
7,614
3,580
0
2,566
4,932
14,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
25,832
350
Minions Killed
300
0
Camps Cleared
0
1,012,113
Distance Traveled
960,738
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,612
561
104
10
0
252,825
1
L
Xbalanque
5,119
512
70
7
0
188,515
1
W
Osiris
7,421
742
90
9
0
178,449
1
W
Thor
5,114
511
63
6
0
216,442
2
W
Aphrodite
5,354
535
17
2
0
207,453
0
W
Izanami
5,851
585
96
10
0
185,511
0
L
Lancelot
5,151
515
40
4
0
168,350
0
W
Janus
6,382
638
84
8
0
224,258
3
L
Sol
5,079
508
69
7
0
156,734
0
L
Ymir
4,871
487
17
2
0
194,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role