Player Matchup

The Morrigan
The Morrigan
Gold III
MatheusGTames
The Morrigan
Gold III
Level 107
God Stats
8W - 7L
1,483 SR
Queue Stats
106W - 105L
1,384 MMR
Solo
Vamana
Vamana
Gold V
NadiaKristin
Vamana
Gold V
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 32L
1,347 MMR
Solo
Neith
Neith
Gold IV
PenumbralEclipse
Neith
Gold IV
Level 158
God Stats
4W - 1L
1,388 SR
Queue Stats
174W - 178L
1,347 MMR
Solo
Janus
Janus
Gold IV
Purespazz1999
Janus
Gold IV
Level 114
God Stats
4W - 2L
1,645 SR
Queue Stats
146W - 150L
1,349 MMR
Solo
Odin
Odin
Gold V
Thee Slapperoni
Odin
Gold V
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,319 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,503 SR
1,349 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 167
1,570 SR
1,390 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
SIidel
Ne Zha
Bronze IV
Level 83
God Stats
1W - 4L
1,694 SR
Queue Stats
2W - 8L
1,262 MMR
Solo
Bacchus
Bacchus
Gold III
angelitus
Bacchus
Gold III
Level 223
God Stats
5W - 5L
1,627 SR
Queue Stats
359W - 374L
1,342 MMR
Solo
Nox
Nox
Gold V
naughhtybear
Nox
Gold V
Level 148
God Stats
3W - 5L
1,529 SR
Queue Stats
153W - 180L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
MatheusGTames
The Morrigan
7
2 / 0 / 0
3,747
749
828
2,361
629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
7
3 / 0 / 1
4,451
890
3,152
2,678
1,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 0 / 2
3,628
726
1,819
1,123
286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 1
3,553
711
992
1,787
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
2 / 0 / 1
3,879
776
981
1,698
587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ArtioThorBake KujiraAwilix

VS

Bans
Chang'eCthulhuNu WaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 4 / 0
2,882
576
1,480
4,073
1,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
 
King Arthur
3
0 / 2 / 0
2,643
529
416
1,992
528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
SIidel
Ne Zha
6
0 / 2 / 0
3,092
618
419
3,587
840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
angelitus
Bacchus
5
0 / 0 / 0
3,028
606
92
1,813
642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,234
647
451
1,390
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
King Arthur
 
King Arthur
0
2
0
0
W
The Morrigan
MatheusGTames
The Morrigan
2
0
0
2
W
Vamana
3
0
1
3.5
W
1
0
2
2
W
0
0
1
0.5
L
Ne Zha
SIidel
Ne Zha
0
2
0
0
W
2
0
1
2.5
L
Bacchus
angelitus
Bacchus
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,772
Damage
2,858
9,647
Taken
12,855
3,001
Mitigated
3,360
4,602
Healing
2,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,480
412
0
268
4,073
1,011
0
157
3,846
10,572
0
L
King Arthur
 
King Arthur
416
0
0
90
1,992
528
0
127
1,781
0
4,447
W
The Morrigan
MatheusGTames
The Morrigan
828
234
0
1,533
2,361
629
0
172
2,189
16,489
1,137
W
Vamana
3,152
1,503
0
1,051
2,678
1,149
0
255
2,423
1,073
18,613
W
1,819
765
0
248
1,123
286
0
527
596
0
18,803
W
992
43
0
890
1,787
350
0
451
1,336
18,162
0
L
Ne Zha
SIidel
Ne Zha
419
324
0
1,299
3,587
840
0
562
2,924
0
13,910
W
981
270
0
880
1,698
587
0
618
1,080
0
9,392
L
Bacchus
angelitus
Bacchus
92
0
0
550
1,813
642
0
0
1,813
2,024
0
L
451
0
0
605
1,390
339
0
765
560
14,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,258
Gold Earned
14,879
173
Minions Killed
87
0
Camps Cleared
0
498,356
Distance Traveled
404,442
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,882
576
19
4
0
98,295
0
L
King Arthur
2,643
529
8
2
0
28,059
0
W
The Morrigan
3,747
749
43
9
0
89,446
0
W
Vamana
4,451
890
43
9
0
100,306
0
W
Neith
3,628
726
34
7
0
107,874
0
W
Janus
3,553
711
35
7
0
91,742
0
L
Ne Zha
3,092
618
33
7
0
113,872
1
W
Odin
3,879
776
18
4
0
108,988
2
L
Bacchus
3,028
606
0
0
0
72,666
1
L
Nox
3,234
647
27
5
0
91,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role