Player Matchup

Achilles
Achilles
Gold IV
DaSupremePro
Achilles
Gold IV
Level 114
God Stats
3W - 6L
1,513 SR
Queue Stats
160W - 164L
1,429 MMR
Solo
Thor
Thor
Gold IV
GSDawg
Thor
Gold IV
Level 120
God Stats
24W - 7L
1,856 SR
Queue Stats
155W - 162L
1,438 MMR
Solo
Sol
Sol
Gold V
MITSANA
Sol
Gold V
Level 146
God Stats
0W - 4L
1,235 SR
Queue Stats
124W - 133L
1,415 MMR
Solo
Nu Wa
Nu Wa
Gold III
Nasxu
Nu Wa
Gold III
Level 147
God Stats
9W - 8L
1,548 SR
Queue Stats
46W - 52L
1,601 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
YoThtzTR4G1C
Kuzenbo
Silver I
Level 268
God Stats
0W - 4L
1,124 SR
Queue Stats
569W - 595L
1,219 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,455 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,503 SR
1,451 MMR
Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ra
Ra
Silver II
Cj1010
Ra
Silver II
Level 158
God Stats
5W - 2L
1,749 SR
Queue Stats
12W - 8L
1,544 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold II
Thsarim
Kumbhakarna
Gold II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 78L
1,312 MMR
Party 1
King Arthur
King Arthur
Gold I
Zachmaul
King Arthur
Gold I
Level 158
God Stats
1W - 1L
1,251 SR
Queue Stats
188W - 183L
1,492 MMR
Party 1
Loki
Loki
Gold IV
warchi port
Loki
Gold IV
Level 142
God Stats
22W - 23L
1,514 SR
Queue Stats
195W - 205L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaSupremePro
Achilles
6
0 / 4 / 0
4,175
522
1,955
7,357
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
GSDawg
Thor
8
2 / 3 / 1
4,590
574
2,879
7,015
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
7
0 / 2 / 0
4,039
505
2,496
5,004
863
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Nasxu
Nu Wa
8
1 / 1 / 1
4,402
550
2,130
2,247
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
YoThtzTR4G1C
Kuzenbo
7
0 / 2 / 1
3,685
461
1,742
4,199
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
BastetChang'eCu ChulainnThanatos

VS

Bans
CharybdisAresMedusaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 0 / 2
4,649
581
2,992
4,527
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
10
2 / 0 / 0
5,316
665
1,306
2,188
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
Thsarim
Kumbhakarna
7
3 / 2 / 3
5,039
630
1,956
5,459
3,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Zachmaul
King Arthur
10
4 / 0 / 2
5,874
734
5,587
5,242
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
2 / 1 / 3
4,615
577
2,898
5,143
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
2
2
W
Ra
2
0
0
2
L
Achilles
DaSupremePro
Achilles
0
4
0
0
L
Thor
GSDawg
Thor
2
3
1
0.83
L
Sol
0
2
0
0
L
Nu Wa
Nasxu
Nu Wa
1
1
1
1.5
W
Kumbhakarna
Thsarim
Kumbhakarna
3
2
3
2.25
L
Kuzenbo
YoThtzTR4G1C
Kuzenbo
0
2
1
0.25
W
King Arthur
Zachmaul
King Arthur
4
0
2
5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,202
Damage
14,739
25,822
Taken
22,559
8,705
Mitigated
10,180
6,367
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,992
1,062
0
2,375
4,527
1,297
0
2,605
1,802
0
33,607
W
Ra
1,306
60
468
943
2,188
661
0
814
1,374
38,673
1,379
L
Achilles
DaSupremePro
Achilles
1,955
370
0
2,374
7,357
3,161
0
793
6,564
0
19,063
L
Thor
GSDawg
Thor
2,879
906
0
625
7,015
2,161
0
1,361
5,514
0
22,883
L
Sol
2,496
537
0
2,098
5,004
863
0
529
4,475
28,199
0
L
Nu Wa
Nasxu
Nu Wa
2,130
456
0
770
2,247
421
0
602
1,511
19,515
0
W
Kumbhakarna
Thsarim
Kumbhakarna
1,956
331
0
960
5,459
3,655
0
1,601
3,743
12,353
0
L
Kuzenbo
YoThtzTR4G1C
Kuzenbo
1,742
388
0
500
4,199
2,099
0
565
3,634
7,399
248
W
King Arthur
Zachmaul
King Arthur
5,587
1,221
0
1,138
5,242
3,320
0
172
5,070
6,197
32,707
W
2,898
933
0
2,662
5,143
1,247
0
690
4,394
0
23,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,891
Gold Earned
25,493
181
Minions Killed
272
0
Camps Cleared
0
651,837
Distance Traveled
868,823
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,649
581
53
7
0
137,302
0
W
Ra
5,316
665
91
11
0
183,513
2
L
Achilles
4,175
522
43
5
0
96,696
0
L
Thor
4,590
574
43
5
0
149,460
0
L
Sol
4,039
505
51
6
0
146,438
2
L
Nu Wa
4,402
550
31
4
0
151,032
2
W
Kumbhakarna
5,039
630
17
2
0
182,199
4
L
Kuzenbo
3,685
461
13
2
0
108,211
2
W
King Arthur
5,874
734
66
8
0
166,227
1
W
Loki
4,615
577
45
6
0
199,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role