Player Matchup

Ganesha
Ganesha
Asdefree
Ganesha
Level 74
God Stats
5W - 7L
1,573 SR
Queue Stats
10W - 15L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
KorePhilosophy
Danzaburou
Level 43
God Stats
8W - 6L
1,481 SR
Queue Stats
30W - 43L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
MAMAJOUNS
Sun Wukong
Level 125
God Stats
4W - 1L
2,026 SR
Queue Stats
168W - 143L
1,516 Elo+
Solo
Bakasura
Bakasura
WackLack
Bakasura
Level 120
God Stats
5W - 4L
1,343 SR
Queue Stats
22W - 29L
1,457 Elo+
Party 2
Agni
Agni
stepmomWrangler
Agni
Level 131
God Stats
1W - 0L
1,896 SR
Queue Stats
30W - 48L
1,434 Elo+
Party 2
Team Averages
Level 99
1,664 SR
1,442 Elo+

VS

Team Averages
Level 120
1,462 SR
1,475 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BossMoney89
Thanatos
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
EseGuey646
Osiris
Level 159
God Stats
0W - 2L
1,462 SR
Queue Stats
14W - 30L
1,370 Elo+
Solo
Medusa
Medusa
LegendaryxGreat
Medusa
Level 132
God Stats
7W - 8L
1,410 SR
Queue Stats
154W - 135L
1,507 Elo+
Solo
Kukulkan
Kukulkan
zombiesniper6850
Kukulkan
Level 117
God Stats
0W - 1L
1,440 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Asdefree
Ganesha
8
0 / 1 / 5
5,557
556
2,049
7,897
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Danzaburou
KorePhilosophy
Danzaburou
9
1 / 1 / 1
5,637
564
3,365
6,340
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MAMAJOUNS
Sun Wukong
11
5 / 1 / 3
7,079
708
4,596
6,525
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
WackLack
Bakasura
13
6 / 1 / 1
7,232
723
5,677
9,132
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 3
6,313
631
2,844
3,587
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 0
6,080
608
2,414
8,201
4,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
BossMoney89
Thanatos
7
0 / 5 / 1
4,542
454
1,401
6,119
1,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Osiris
EseGuey646
Osiris
2
0 / 0 / 0
3,576
358
0
109
35
10
1 / 4 / 1
5,463
546
5,436
6,200
1,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 3 / 0
4,655
466
2,698
4,762
1,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
4
5
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
W
Ganesha
Asdefree
Ganesha
0
1
5
2.5
L
Thanatos
BossMoney89
Thanatos
0
5
1
0.1
L
Osiris
EseGuey646
Osiris
0
0
0
0
W
Danzaburou
KorePhilosophy
Danzaburou
1
1
1
1.5
L
1
4
1
0.38
W
Sun Wukong
MAMAJOUNS
Sun Wukong
5
1
3
6.5
W
Bakasura
WackLack
Bakasura
6
1
1
6.5
W
1
1
3
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,531
Damage
11,949
33,481
Taken
25,391
14,336
Mitigated
9,285
10,343
Healing
4,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,414
735
0
2,048
8,201
4,322
0
995
6,589
0
16,074
W
Ganesha
Asdefree
Ganesha
2,049
205
0
1,860
7,897
4,052
14
929
6,968
7,808
0
L
Thanatos
BossMoney89
Thanatos
1,401
74
0
1,754
6,119
1,842
0
761
5,038
0
16,998
L
Osiris
EseGuey646
Osiris
0
0
0
0
109
35
0
0
109
0
468
W
Danzaburou
KorePhilosophy
Danzaburou
3,365
1,246
0
1,706
6,340
1,899
11
0
6,340
0
27,774
L
5,436
1,640
0
244
6,200
1,819
0
895
5,055
0
37,431
W
Sun Wukong
MAMAJOUNS
Sun Wukong
4,596
1,063
0
804
6,525
3,411
523
488
6,037
0
44,793
W
Bakasura
WackLack
Bakasura
5,677
3,482
0
4,954
9,132
4,100
0
0
9,132
0
48,500
W
2,844
92
0
1,019
3,587
874
477
1,281
2,306
36,724
1,040
L
2,698
62
0
589
4,762
1,267
0
2,234
2,458
24,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
24,316
334
Minions Killed
151
0
Camps Cleared
0
1,035,101
Distance Traveled
779,494
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,080
608
27
3
0
217,460
2
W
Ganesha
5,557
556
1
0
0
213,535
0
L
Thanatos
4,542
454
35
4
0
159,886
0
L
Osiris
3,576
358
5
1
0
13,768
0
W
Danzaburou
5,637
564
61
6
0
207,818
4
L
Medusa
5,463
546
48
5
0
188,854
0
W
Sun Wukong
7,079
708
85
9
0
176,920
0
W
Bakasura
7,232
723
104
10
0
258,430
0
W
Agni
6,313
631
83
8
0
178,398
0
L
Kukulkan
4,655
466
36
4
0
199,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role