Player Matchup

Ao Kuang
Ao Kuang
Gold III
AnHonestMerchant
Ao Kuang
Gold III
Level 128
God Stats
4W - 3L
1,469 SR
Queue Stats
138W - 133L
1,552 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Sançar
Tsukuyomi
Gold II
Level 109
God Stats
9W - 10L
1,574 SR
Queue Stats
64W - 61L
1,602 MMR
Solo
Ares
Ares
Gold IV
TomMarshall2020
Ares
Gold IV
Level 157
God Stats
9W - 3L
1,685 SR
Queue Stats
24W - 19L
1,564 MMR
Party 2
Chernobog
Chernobog
Silver I
babuino05
Chernobog
Silver I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,545 MMR
Solo
Ix Chel
Ix Chel
Gold IV
joe1997guy
Ix Chel
Gold IV
Level 120
God Stats
4W - 2L
1,561 SR
Queue Stats
24W - 19L
1,564 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,558 SR
1,566 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,571 SR
1,518 MMR
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold III
All_in_AAKKQQJJ
Fenrir
Gold III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 182L
1,526 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
OnlyJungleeee
Kuzenbo
Gold III
Level 148
God Stats
11W - 15L
1,635 SR
Queue Stats
66W - 65L
1,454 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
micksteppe-micks
Cu Chulainn
Gold II
Level 122
God Stats
25W - 11L
1,720 SR
Queue Stats
161W - 169L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 0
5,618
803
4,205
5,520
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Sançar
Tsukuyomi
8
2 / 3 / 0
4,563
652
4,029
6,661
2,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 3
4,368
624
2,414
4,145
1,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
babuino05
Chernobog
8
1 / 0 / 1
4,707
672
1,636
3,360
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
joe1997guy
Ix Chel
9
0 / 1 / 3
4,938
705
2,502
2,958
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CupidTyrBakasuraKing Arthur

VS

Bans
FreyaChang'eBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 5 / 0
5,024
718
2,310
6,130
2,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
 
Medusa
8
0 / 1 / 0
4,352
622
3,719
4,497
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 2
4,324
618
2,141
5,761
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
1
0 / 0 / 0
1,457
208
0
0
0
Cu Chulainn
micksteppe-micks
Cu Chulainn
9
3 / 2 / 0
5,599
800
4,165
6,635
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
5
5
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
0
0.4
L
Medusa
 
Medusa
0
1
0
0
L
0
2
2
0.5
W
7
1
0
7
L
Kuzenbo
0
0
0
0
W
Tsukuyomi
Sançar
Tsukuyomi
2
3
0
0.67
W
0
0
3
1.5
W
Chernobog
babuino05
Chernobog
1
0
1
1.5
W
Ix Chel
joe1997guy
Ix Chel
0
1
3
1.5
L
Cu Chulainn
micksteppe-micks
Cu Chulainn
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,786
Damage
12,335
22,644
Taken
23,023
7,731
Mitigated
9,365
7,095
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,310
177
0
1,471
6,130
2,425
0
4,738
1,212
31,356
548
L
Medusa
 
Medusa
3,719
1,148
0
2,159
4,497
1,249
0
1,424
3,073
0
32,930
L
2,141
1,186
0
2,896
5,761
1,630
0
2,613
3,070
0
17,313
W
4,205
1,110
0
1,375
5,520
1,453
0
1,150
4,370
38,196
0
L
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
Sançar
Tsukuyomi
4,029
1,176
0
1,018
6,661
2,935
0
619
6,042
0
22,444
W
2,414
143
0
1,756
4,145
1,689
0
0
4,145
9,950
1,533
W
Chernobog
babuino05
Chernobog
1,636
1,214
0
1,622
3,360
1,016
22
0
3,360
0
30,803
W
Ix Chel
joe1997guy
Ix Chel
2,502
210
150
1,174
2,958
638
0
953
2,005
30,680
0
L
Cu Chulainn
micksteppe-micks
Cu Chulainn
4,165
485
0
1,448
6,635
4,061
0
0
6,249
5,294
29,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
20,756
245
Minions Killed
208
0
Camps Cleared
0
808,651
Distance Traveled
613,565
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,024
718
66
9
0
139,823
6
L
Medusa
4,352
622
40
6
0
156,940
0
L
Fenrir
4,324
618
39
6
0
182,232
0
W
Ao Kuang
5,618
803
67
10
0
192,060
2
L
Kuzenbo
1,457
208
0
0
0
0
0
W
Tsukuyomi
4,563
652
33
5
0
154,381
0
W
Ares
4,368
624
25
4
0
163,502
5
W
Chernobog
4,707
672
54
8
0
137,692
0
W
Ix Chel
4,938
705
66
9
0
161,016
2
L
Cu Chulainn
5,599
800
63
9
0
134,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role