Player Matchup

Shiva
Shiva
BrazyBear98
Shiva
Level 142
God Stats
1W - 0L
1,324 SR
Queue Stats
68W - 67L
1,471 Elo+
Solo
Cupid
Cupid
ItsFluffy21
Cupid
Level 146
God Stats
4W - 2L
1,781 SR
Queue Stats
109W - 88L
1,597 Elo+
Solo
Charon
Charon
Ravunus
Charon
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,404 Elo+
Party 2
Anubis
Anubis
SLIMEY_223_LNF
Anubis
Level 112
God Stats
4W - 6L
1,501 SR
Queue Stats
572W - 596L
1,477 Elo+
Solo
Medusa
Medusa
Treeckø
Medusa
Level 85
God Stats
11W - 9L
1,539 SR
Queue Stats
20W - 25L
1,479 Elo+
Party 2
Team Averages
Level 128
1,529 SR
1,486 Elo+

VS

Team Averages
Level 141
1,522 SR
1,495 Elo+
Bakasura
Bakasura
Adrianex7000
Bakasura
Level 157
God Stats
2W - 5L
1,506 SR
Queue Stats
436W - 436L
1,502 Elo+
Solo
Cthulhu
Cthulhu
KMP993
Cthulhu
Level 102
God Stats
0W - 2L
1,270 SR
Queue Stats
205W - 211L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
MrWonderCheese19
Kukulkan
Level 148
God Stats
16W - 15L
1,595 SR
Queue Stats
398W - 392L
1,521 Elo+
Party 1
Bellona
Bellona
Ruthless_Carl
Bellona
Level 155
God Stats
1W - 3L
1,590 SR
Queue Stats
42W - 38L
1,473 Elo+
Solo
Danzaburou
Danzaburou
XxCrazyAlucardxX
Danzaburou
Level 144
God Stats
17W - 11L
1,648 SR
Queue Stats
108W - 102L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
9,148
572
11,341
17,334
17,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 2 / 3
9,691
606
9,611
12,422
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Ravunus
Charon
13
3 / 1 / 4
8,993
562
6,142
13,584
10,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

18
5 / 0 / 5
9,650
603
7,094
8,934
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Treeckø
Medusa
16
3 / 2 / 5
9,224
577
8,461
8,959
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Adrianex7000
Bakasura
15
3 / 4 / 1
8,151
509
4,575
14,437
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
KMP993
Cthulhu
11
0 / 3 / 2
7,155
447
6,058
14,111
11,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 2
7,921
495
9,845
5,864
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
15
2 / 2 / 0
8,834
552
11,621
18,948
23,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
XxCrazyAlucardxX
Danzaburou
13
1 / 5 / 2
8,124
508
8,061
13,788
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
7
7
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Adrianex7000
Bakasura
3
4
1
0.88
W
1
2
3
1.25
W
4
2
3
2.75
L
Cthulhu
KMP993
Cthulhu
0
3
2
0.33
L
1
2
2
1
W
Charon
Ravunus
Charon
3
1
4
5
L
Bellona
2
2
0
1
W
5
0
5
7.5
W
Medusa
Treeckø
Medusa
3
2
5
2.75
L
Danzaburou
XxCrazyAlucardxX
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,649
Damage
40,160
61,233
Taken
67,148
39,518
Mitigated
47,356
20,378
Healing
23,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Adrianex7000
Bakasura
4,575
2,868
0
7,244
14,437
5,607
0
2,354
12,083
0
57,699
W
11,341
3,064
74
2,618
17,334
17,347
0
0
17,214
780
61,406
W
9,611
6,638
0
6,776
12,422
4,561
550
2,343
10,079
0
67,958
L
Cthulhu
KMP993
Cthulhu
6,058
711
0
2,127
14,111
11,845
0
4,042
10,069
26,626
331
L
9,845
246
0
1,380
5,864
1,622
0
2,259
3,605
61,334
1,222
W
Charon
Ravunus
Charon
6,142
737
0
2,237
13,584
10,669
0
5,558
7,715
31,101
2,105
L
Bellona
11,621
6,510
0
6,587
18,948
23,367
96
2,271
16,677
0
68,906
W
7,094
358
0
6,423
8,934
4,021
68
3,295
5,569
87,533
0
W
Medusa
Treeckø
Medusa
8,461
2,708
0
2,250
8,959
2,920
0
4,847
4,112
0
82,297
L
Danzaburou
XxCrazyAlucardxX
Danzaburou
8,061
2,193
0
6,204
13,788
4,915
1,060
2,987
10,801
0
62,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,706
Gold Earned
40,185
559
Minions Killed
489
0
Camps Cleared
0
1,622,516
Distance Traveled
1,516,658
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,151
509
114
7
0
347,773
4
W
Shiva
9,148
572
115
7
0
291,554
0
W
Cupid
9,691
606
139
9
0
288,137
6
L
Cthulhu
7,155
447
27
2
0
326,181
3
L
Kukulkan
7,921
495
113
7
0
277,481
9
W
Charon
8,993
562
32
2
0
336,904
4
L
Bellona
8,834
552
120
8
0
273,449
0
W
Anubis
9,650
603
129
8
0
367,219
6
W
Medusa
9,224
577
144
9
0
338,702
2
L
Danzaburou
8,124
508
115
7
0
291,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role