Player Matchup

He Bo
He Bo
JeffLeeJL
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,190 Elo+
Party 1
Thor
Thor
Nalfeh
Thor
Level 59
God Stats
1W - 4L
1,519 SR
Queue Stats
1W - 8L
1,149 Elo+
Party 1
Maui
Maui
sly2712
Maui
Level 87
God Stats
9W - 18L
1,288 SR
Queue Stats
9W - 20L
1,124 Elo+
Party 1
Team Averages
Level 56
1,436 SR
1,154 Elo+

VS

Team Averages
Level 55
1,571 SR
1,383 Elo+
Fenrir
Fenrir
Anasooo76
Fenrir
Level 109
God Stats
3W - 5L
1,483 SR
Queue Stats
22W - 20L
1,325 Elo+
Party 2
Ix Chel
Ix Chel
EquableTea95
Ix Chel
Level 42
God Stats
31W - 16L
1,737 SR
Queue Stats
33W - 23L
1,505 Elo+
Solo
Ymir
Ymir
Sxmi_OG
Ymir
Level 15
God Stats
17W - 10L
1,493 SR
Queue Stats
20W - 18L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JeffLeeJL
He Bo
13
1 / 6 / 1
7,331
733
5,307
8,021
2,447
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Nalfeh
Thor
12
3 / 5 / 1
7,935
794
6,808
8,195
2,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Maui
sly2712
Maui
13
0 / 2 / 2
7,148
715
4,296
9,380
8,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anasooo76
Fenrir
15
4 / 1 / 8
9,295
930
4,631
7,919
6,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
EquableTea95
Ix Chel
15
7 / 2 / 5
9,277
928
11,007
7,578
2,761
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Sxmi_OG
Ymir
15
1 / 1 / 10
8,496
850
4,125
9,110
9,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
12
13
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Anasooo76
Fenrir
4
1
8
8
W
Ix Chel
EquableTea95
Ix Chel
7
2
5
4.75
L
He Bo
JeffLeeJL
He Bo
1
6
1
0.25
L
Thor
Nalfeh
Thor
3
5
1
0.7
W
Ymir
Sxmi_OG
Ymir
1
1
10
6
L
Maui
sly2712
Maui
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,411
Damage
19,763
25,596
Taken
24,607
13,722
Mitigated
18,252
798
Healing
6,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Anasooo76
Fenrir
4,631
880
0
2,173
7,919
6,436
238
3,143
4,776
0
26,522
W
Ix Chel
EquableTea95
Ix Chel
11,007
1,607
1,143
3,423
7,578
2,761
54
2,863
4,715
27,239
74
L
He Bo
JeffLeeJL
He Bo
5,307
649
130
228
8,021
2,447
0
4,634
3,383
12,816
158
L
Thor
Nalfeh
Thor
6,808
562
0
440
8,195
2,749
0
3,605
4,584
0
18,993
W
Ymir
Sxmi_OG
Ymir
4,125
865
0
0
9,110
9,055
0
3,505
5,605
18,659
669
L
Maui
sly2712
Maui
4,296
482
0
0
9,380
8,526
167
6,811
2,569
16,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,414
Gold Earned
27,068
70
Minions Killed
105
0
Camps Cleared
0
498,542
Distance Traveled
617,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,295
930
38
4
0
204,915
0
W
Ix Chel
9,277
928
33
3
0
206,696
0
L
He Bo
7,331
733
25
3
0
142,671
0
L
Thor
7,935
794
24
2
0
168,286
0
W
Ymir
8,496
850
34
3
0
205,801
0
L
Maui
7,148
715
21
2
0
187,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role