Player Matchup

Thoth
Thoth
BlackRockMiku
Thoth
Level 149
God Stats
3W - 4L
1,507 SR
Queue Stats
177W - 166L
1,526 Elo+
Solo
Merlin
Merlin
LOSTSHADOW31
Merlin
Level 143
God Stats
0W - 3L
1,528 SR
Queue Stats
182W - 179L
1,589 Elo+
Solo
Skadi
Skadi
Mohsen94
Skadi
Level 154
God Stats
2W - 7L
1,225 SR
Queue Stats
406W - 403L
1,561 Elo+
Solo
Bakasura
Bakasura
PyroJombie
Bakasura
Level 105
God Stats
1W - 2L
1,681 SR
Queue Stats
245W - 253L
1,516 Elo+
Solo
Sol
Sol
XnoXXXnameX
Sol
Level 41
God Stats
4W - 4L
1,705 SR
Queue Stats
129W - 88L
1,645 Elo+
Solo
Team Averages
Level 118
1,529 SR
1,567 Elo+

VS

Team Averages
Level 152
1,500 SR
1,521 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ormagueden
Zhong Kui
Level 100
God Stats
3W - 4L
1,222 SR
Queue Stats
323W - 324L
1,624 Elo+
Solo
Hun Batz
Hun Batz
ž00m
Hun Batz
Level 157
God Stats
3W - 1L
1,778 SR
Queue Stats
119W - 125L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
7,458
746
6,846
8,652
2,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
12
2 / 6 / 3
7,507
751
4,867
8,514
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
Mohsen94
Skadi
14
3 / 5 / 4
7,673
767
11,390
10,608
3,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bakasura
PyroJombie
Bakasura
12
1 / 7 / 3
6,933
693
2,481
13,768
12,795
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 6 / 7
8,263
826
9,252
11,633
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
12 / 2 / 13
10,625
1,063
11,593
10,768
4,997
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
 
Jormungandr
16
9 / 3 / 17
9,831
983
14,056
15,627
15,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
 
Ganesha
15
0 / 4 / 28
9,378
938
8,168
17,173
14,506
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
Ormagueden
Zhong Kui
15
4 / 3 / 13
9,165
917
9,387
10,533
10,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ž00m
Hun Batz
13
5 / 3 / 11
8,854
885
7,374
8,547
4,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
112
10
Kills
30
30
Deaths
15
23
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
2
13
9.25
W
Jormungandr
 
Jormungandr
9
3
17
5.83
W
Ganesha
 
Ganesha
0
4
28
3.5
L
1
6
6
0.67
L
Merlin
2
6
3
0.58
L
Skadi
Mohsen94
Skadi
3
5
4
1
W
Zhong Kui
Ormagueden
Zhong Kui
4
3
13
3.5
L
Bakasura
PyroJombie
Bakasura
1
7
3
0.36
L
3
6
7
1.08
W
Hun Batz
ž00m
Hun Batz
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,836
Damage
50,578
53,175
Taken
62,648
24,798
Mitigated
50,138
7,006
Healing
22,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,593
3,730
1,362
4,211
10,768
4,997
2,937
3,382
7,386
0
27,617
W
Jormungandr
 
Jormungandr
14,056
3,053
1,904
3,420
15,627
15,886
435
4,692
10,757
25,427
597
W
Ganesha
 
Ganesha
8,168
368
4,311
4,342
17,173
14,506
621
4,322
12,290
13,502
0
L
6,846
47
669
392
8,652
2,389
392
4,734
3,758
14,349
0
L
Merlin
4,867
642
348
616
8,514
2,522
327
4,832
3,498
10,746
0
L
Skadi
Mohsen94
Skadi
11,390
3,131
611
1,054
10,608
3,579
602
7,273
3,076
0
19,274
W
Zhong Kui
Ormagueden
Zhong Kui
9,387
702
0
1,653
10,533
10,534
2,538
5,987
4,546
25,660
116
L
Bakasura
PyroJombie
Bakasura
2,481
1,023
287
270
13,768
12,795
245
6,676
6,912
0
2,847
L
9,252
1,278
0
2,759
11,633
3,513
0
6,714
4,683
22,692
0
W
Hun Batz
ž00m
Hun Batz
7,374
864
697
571
8,547
4,215
900
2,582
5,460
0
12,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,834
Gold Earned
47,853
83
Minions Killed
105
0
Camps Cleared
0
821,004
Distance Traveled
993,724
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,625
1,063
27
3
0
207,511
1
W
Jormungandr
9,831
983
32
3
0
208,577
0
W
Ganesha
9,378
938
0
0
0
189,645
0
L
Thoth
7,458
746
13
1
0
191,191
0
L
Merlin
7,507
751
11
1
0
140,257
0
L
Skadi
7,673
767
22
2
0
159,204
0
W
Zhong Kui
9,165
917
33
3
0
194,372
0
L
Bakasura
6,933
693
3
0
0
163,911
0
L
Sol
8,263
826
34
3
0
166,441
0
W
Hun Batz
8,854
885
13
1
0
193,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role