Player Matchup

Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum I
Glock17Binary
Amaterasu
Platinum I
Level 123
God Stats
5W - 2L
1,589 SR
Queue Stats
345W - 329L
1,932 MMR
Solo
Set
Set
Platinum II
Saint-Gigadron
Set
Platinum II
Level 149
God Stats
408W - 372L
1,625 SR
Queue Stats
724W - 743L
1,906 MMR
Solo
Charybdis
Charybdis
Platinum V
TEKITTA
Charybdis
Platinum V
Level 129
God Stats
8W - 13L
1,445 SR
Queue Stats
179W - 182L
1,759 MMR
Party 1
Janus
Janus
Platinum I
Zekhov59
Janus
Platinum I
Level 146
God Stats
23W - 37L
1,460 SR
Queue Stats
232W - 213L
1,969 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,524 SR
1,813 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,625 SR
1,882 MMR
Shiva
Shiva
Platinum I
BunnyFengMin06
Shiva
Platinum I
Level 106
God Stats
15W - 15L
1,689 SR
Queue Stats
454W - 450L
1,889 MMR
Solo
Chiron
Chiron
Platinum IV
Buttowskr
Chiron
Platinum IV
Level 159
God Stats
12W - 13L
1,684 SR
Queue Stats
284W - 260L
1,840 MMR
Solo
Chang'e
Chang'e
Platinum IV
Fer_zZ97Zz
Chang'e
Platinum IV
Level 186
God Stats
74W - 56L
1,641 SR
Queue Stats
215W - 222L
1,908 MMR
Solo
Nu Wa
Nu Wa
Platinum I
QUEEN_GRAnNy
Nu Wa
Platinum I
Level 199
God Stats
32W - 47L
1,539 SR
Queue Stats
799W - 772L
1,933 MMR
Solo
Ne Zha
Ne Zha
Platinum III
iTakaraa
Ne Zha
Platinum III
Level 158
God Stats
8W - 14L
1,572 SR
Queue Stats
178W - 171L
1,841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 2
5,624
511
2,578
6,159
4,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Glock17Binary
Amaterasu
12
3 / 0 / 1
7,326
666
8,089
10,217
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 2
5,885
535
2,269
5,625
2,499
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TEKITTA
Charybdis
11
1 / 2 / 1
6,021
547
5,526
5,993
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Zekhov59
Janus
12
3 / 0 / 0
6,917
629
2,365
2,345
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArtemisAh PuchCthulhuAo KuangKumbhakarna

VS

Bans
ThorFreyaKaliAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,876
443
3,788
7,201
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chiron
Buttowskr
Chiron
11
1 / 1 / 2
5,927
539
5,985
6,737
2,462
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Fer_zZ97Zz
Chang'e
11
0 / 0 / 1
5,535
503
1,905
6,552
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 1 / 0
6,179
562
3,077
3,741
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
iTakaraa
Ne Zha
10
1 / 3 / 2
5,681
516
2,793
9,985
4,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
3
3
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
2
1
L
0
3
0
0
L
Chiron
Buttowskr
Chiron
1
1
2
2
L
Chang'e
Fer_zZ97Zz
Chang'e
0
0
1
0.5
W
Amaterasu
Glock17Binary
Amaterasu
3
0
1
3.5
L
1
1
0
1
W
1
0
2
2
W
Charybdis
TEKITTA
Charybdis
1
2
1
0.75
W
Janus
Zekhov59
Janus
3
0
0
3
L
Ne Zha
iTakaraa
Ne Zha
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
17,548
30,339
Taken
34,216
15,575
Mitigated
12,701
12,144
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,578
496
0
2,073
6,159
4,624
31
294
5,783
14,172
0
L
3,788
595
0
1,700
7,201
2,690
0
0
6,829
0
25,505
L
Chiron
Buttowskr
Chiron
5,985
2,697
256
1,533
6,737
2,462
0
1,126
5,611
0
41,393
L
Chang'e
Fer_zZ97Zz
Chang'e
1,905
251
851
3,172
6,552
2,355
0
0
6,470
45,138
0
W
Amaterasu
Glock17Binary
Amaterasu
8,089
3,833
0
6,031
10,217
5,865
0
1,737
8,388
0
53,687
L
3,077
209
0
500
3,741
1,076
0
1,154
2,509
40,522
0
W
2,269
874
0
595
5,625
2,499
0
987
4,497
0
47,447
W
Charybdis
TEKITTA
Charybdis
5,526
2,983
0
2,761
5,993
1,966
684
387
5,550
0
48,660
W
Janus
Zekhov59
Janus
2,365
47
0
684
2,345
621
0
1,042
1,139
47,102
562
L
Ne Zha
iTakaraa
Ne Zha
2,793
989
0
2,215
9,985
4,118
0
2,457
7,306
0
29,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
28,198
403
Minions Killed
352
0
Camps Cleared
0
1,176,685
Distance Traveled
1,058,222
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,624
511
21
2
0
231,740
4
L
Shiva
4,876
443
39
4
0
156,122
2
L
Chiron
5,927
539
93
8
0
212,002
1
L
Chang'e
5,535
503
83
8
0
251,664
0
W
Amaterasu
7,326
666
90
8
0
240,847
1
L
Nu Wa
6,179
562
96
9
0
199,831
4
W
Set
5,885
535
81
7
0
256,939
0
W
Charybdis
6,021
547
99
9
0
203,356
1
W
Janus
6,917
629
112
10
0
243,803
3
L
Ne Zha
5,681
516
41
4
0
238,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role