Player Matchup

Atlas
Atlas
Platinum I
 
Atlas
Platinum I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Platinum II
BoomerBeads
Discordia
Platinum II
Level 144
God Stats
14W - 7L
1,700 SR
Queue Stats
91W - 87L
1,731 MMR
Party 2
Chaac
Chaac
Platinum IV
ByL2008
Chaac
Platinum IV
Level 225
God Stats
8W - 7L
1,506 SR
Queue Stats
423W - 431L
1,802 MMR
Solo
Charybdis
Charybdis
Gold II
Disciple17
Charybdis
Gold II
Level 252
God Stats
4W - 5L
1,292 SR
Queue Stats
199W - 201L
1,660 MMR
Party 3
Cliodhna
Cliodhna
Platinum II
Szyza
Cliodhna
Platinum II
Level 188
God Stats
11W - 10L
1,667 SR
Queue Stats
886W - 878L
1,916 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 186
1,533 SR
1,722 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,566 SR
1,736 MMR
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
InitiateToast70
Cerberus
Platinum IV
Level 109
God Stats
0W - 2L
1,321 SR
Queue Stats
157W - 136L
1,759 MMR
Party 1
Agni
Agni
Gold III
ItsMarbo
Agni
Gold III
Level 62
God Stats
0W - 1L
1,367 SR
Queue Stats
10W - 12L
1,783 MMR
Solo
Rama
Rama
Platinum V
JustStrong
Rama
Platinum V
Level 146
God Stats
11W - 7L
1,956 SR
Queue Stats
325W - 309L
1,810 MMR
Solo
Pele
Pele
Platinum II
StoopetShark172
Pele
Platinum II
Level 138
God Stats
79W - 54L
1,685 SR
Queue Stats
252W - 229L
1,826 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
7 / 0 / 5
8,642
665
6,327
9,680
6,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
BoomerBeads
Discordia
14
4 / 0 / 2
8,331
641
7,371
3,689
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
ByL2008
Chaac
15
1 / 2 / 6
8,931
687
10,736
10,533
7,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Disciple17
Charybdis
14
0 / 0 / 5
8,054
620
4,750
6,872
2,628
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Szyza
Cliodhna
15
7 / 0 / 4
8,261
635
6,873
9,706
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
BastetAthenaChang'eAo Kuang

VS

Bans
RavanaAresYu HuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 2 / 0
5,496
423
2,332
9,785
6,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
11
1 / 4 / 1
6,418
494
4,136
13,655
12,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Agni
12
0 / 5 / 1
6,279
483
4,536
7,606
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 0
6,487
499
5,967
7,921
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 6 / 0
5,852
450
6,087
13,147
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
19
Kills
2
2
Deaths
19
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
0
5
9.5
L
Horus
 
Horus
0
2
0
0
W
Discordia
BoomerBeads
Discordia
4
0
2
5
W
Chaac
ByL2008
Chaac
1
2
6
2
W
Charybdis
Disciple17
Charybdis
0
0
5
2.5
L
Cerberus
1
4
1
0.38
L
Agni
0
5
1
0.1
L
0
2
0
0
L
1
6
0
0.17
W
Cliodhna
Szyza
Cliodhna
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,057
Damage
23,058
40,480
Taken
52,114
21,494
Mitigated
27,205
16,297
Healing
14,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,327
1,864
0
3,194
9,680
6,986
0
2,764
6,682
19,283
1,457
L
Horus
 
Horus
2,332
915
270
2,314
9,785
6,117
0
5,321
4,464
1,904
15,281
W
Discordia
BoomerBeads
Discordia
7,371
93
0
618
3,689
1,115
385
987
2,624
65,285
1,725
W
Chaac
ByL2008
Chaac
10,736
2,734
0
4,162
10,533
7,350
0
3,821
6,670
0
73,086
W
Charybdis
Disciple17
Charybdis
4,750
2,212
0
2,544
6,872
2,628
762
0
6,872
0
65,903
L
Cerberus
4,136
392
0
5,318
13,655
12,013
0
660
12,995
38,668
0
L
Agni
4,536
852
0
750
7,606
2,232
0
3,741
3,865
40,143
0
L
5,967
4,576
0
3,102
7,921
2,736
0
142
7,779
0
56,718
L
6,087
1,335
0
2,716
13,147
4,107
0
3,653
9,494
0
42,958
W
Cliodhna
Szyza
Cliodhna
6,873
1,194
0
5,779
9,706
3,415
0
1,358
8,302
0
64,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,219
Gold Earned
30,532
510
Minions Killed
404
0
Camps Cleared
0
1,391,974
Distance Traveled
1,250,064
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,642
665
24
2
0
277,640
2
L
Horus
5,496
423
24
2
0
229,005
0
W
Discordia
8,331
641
125
10
0
260,160
5
W
Chaac
8,931
687
130
10
0
274,141
0
W
Charybdis
8,054
620
133
10
0
257,695
0
L
Cerberus
6,418
494
98
8
0
229,030
0
L
Agni
6,279
483
98
8
0
267,549
0
L
Rama
6,487
499
110
8
0
248,515
2
L
Pele
5,852
450
74
6
0
275,965
0
W
Cliodhna
8,261
635
98
8
0
322,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role