Player Matchup

Loki
Loki
Budstache55
Loki
Level 125
God Stats
0W - 3L
1,179 SR
Queue Stats
278W - 261L
1,495 Elo+
Party 1
Chang'e
Chang'e
LosoIfuKnowSo
Chang'e
Level 207
God Stats
2W - 2L
1,510 SR
Queue Stats
251W - 233L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
OppaiSempai4998
Sun Wukong
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 144L
1,455 Elo+
Party 1
Achilles
Achilles
Szyth
Achilles
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,550 Elo+
Solo
Neith
Neith
festivehay
Neith
Level 141
God Stats
1W - 1L
1,723 SR
Queue Stats
55W - 47L
1,509 Elo+
Solo
Team Averages
Level 141
1,482 SR
1,514 Elo+

VS

Team Averages
Level 125
1,599 SR
1,510 Elo+
Sol
Sol
Chatlistic
Sol
Level 88
God Stats
2W - 0L
1,726 SR
Queue Stats
29W - 25L
1,490 Elo+
Party 2
Cabrakan
Cabrakan
Dklarz18
Cabrakan
Level 143
God Stats
2W - 0L
1,700 SR
Queue Stats
71W - 51L
1,543 Elo+
Solo
Hades
Hades
LordSnow12
Hades
Level 146
God Stats
12W - 10L
1,486 SR
Queue Stats
323W - 304L
1,504 Elo+
Solo
Nut
Nut
MoonlightTiger
Nut
Level 129
God Stats
4W - 2L
1,586 SR
Queue Stats
313W - 317L
1,548 Elo+
Solo
Chang'e
Chang'e
Red Bishop 13
Chang'e
Level 119
God Stats
2W - 1L
1,498 SR
Queue Stats
111W - 114L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,685
937
2,841
2,495
787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Chang'e
11
0 / 1 / 0
5,025
1,005
2,671
4,631
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
OppaiSempai4998
Sun Wukong
7
0 / 3 / 1
4,594
919
1,362
3,724
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Szyth
Achilles
8
0 / 4 / 2
4,861
972
3,752
6,412
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
11
0 / 1 / 0
5,198
1,040
4,646
4,348
1,581
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 5
7,287
1,457
4,816
1,276
419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Dklarz18
Cabrakan
11
1 / 1 / 11
6,844
1,369
3,008
7,005
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
12
3 / 0 / 9
6,913
1,383
5,534
6,597
3,362
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

11
0 / 0 / 12
6,343
1,269
3,347
4,050
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
10
2 / 2 / 9
6,591
1,318
2,562
4,673
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
1
Kills
12
12
Deaths
3
3
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
6
0
5
8.5
W
Cabrakan
Dklarz18
Cabrakan
1
1
11
6.5
W
Hades
3
0
9
7.5
L
Chang'e
0
1
0
0
W
0
0
12
6
L
Sun Wukong
OppaiSempai4998
Sun Wukong
0
3
1
0.17
W
Chang'e
2
2
9
3.25
L
Achilles
Szyth
Achilles
0
4
2
0.25
L
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,272
Damage
19,267
21,610
Taken
23,601
11,279
Mitigated
14,517
6,512
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,841
373
0
0
2,495
787
0
2,002
493
0
4,441
W
4,816
1,906
305
326
1,276
419
2,679
151
1,125
14,227
157
W
Cabrakan
Dklarz18
Cabrakan
3,008
431
343
905
7,005
7,867
212
684
6,189
5,576
0
W
Hades
5,534
68
2,520
3,483
6,597
3,362
1,095
905
5,562
15,400
0
L
Chang'e
2,671
286
2,121
2,559
4,631
1,503
0
3,405
1,226
8,027
388
W
3,347
1,774
513
540
4,050
1,471
1,562
778
3,235
0
8,357
L
Sun Wukong
OppaiSempai4998
Sun Wukong
1,362
131
0
38
3,724
2,544
0
2,446
1,278
0
1,710
W
Chang'e
2,562
596
4,436
1,444
4,673
1,398
224
0
4,640
5,424
259
L
Achilles
Szyth
Achilles
3,752
273
17
252
6,412
4,864
0
4,924
1,488
0
4,543
L
Neith
4,646
756
513
1,012
4,348
1,581
0
2,931
1,417
0
14,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
33,978
37
Minions Killed
72
0
Camps Cleared
0
450,081
Distance Traveled
518,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,685
937
0
0
0
68,781
0
W
Sol
7,287
1,457
23
5
0
110,675
0
W
Cabrakan
6,844
1,369
6
1
0
99,193
0
W
Hades
6,913
1,383
21
4
0
125,643
0
L
Chang'e
5,025
1,005
16
3
0
97,252
0
W
Nut
6,343
1,269
9
2
0
89,490
0
L
Sun Wukong
4,594
919
2
0
0
78,757
0
W
Chang'e
6,591
1,318
13
3
0
93,768
0
L
Achilles
4,861
972
0
0
0
104,323
0
L
Neith
5,198
1,040
19
4
0
100,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role