Player Matchup

Sun Wukong
Sun Wukong
Gold V
FourFlacidTacos
Sun Wukong
Gold V
Level 127
God Stats
0W - 1L
1,699 SR
Queue Stats
30W - 33L
1,472 MMR
Party 3
Chiron
Chiron
Bronze V
PaternalEmu
Chiron
Bronze V
Level 158
God Stats
1W - 1L
1,383 SR
Queue Stats
7W - 7L
1,543 MMR
Solo
Sobek
Sobek
Silver I
VotableTree91
Sobek
Silver I
Level 105
God Stats
2W - 2L
1,650 SR
Queue Stats
26W - 30L
1,479 MMR
Party 3
He Bo
He Bo
Gold I
thaaat guy
He Bo
Gold I
Level 193
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 136L
1,515 MMR
Solo
Lancelot
Lancelot
Gold III
xStYLiNxOnxEmx
Lancelot
Gold III
Level 179
God Stats
52W - 55L
1,588 SR
Queue Stats
683W - 698L
1,477 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,564 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,529 SR
1,504 MMR
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Silver I
Botcan
Bake Kujira
Silver I
Level 125
God Stats
3W - 1L
1,460 SR
Queue Stats
9W - 11L
1,401 MMR
Party 2
Shiva
Shiva
Gold V
FIubbuh
Shiva
Gold V
Level 147
God Stats
1W - 0L
1,555 SR
Queue Stats
21W - 24L
1,337 MMR
Party 1
Rama
Rama
Gold III
Kömban
Rama
Gold III
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 15L
1,735 MMR
Party 2
Chang'e
Chang'e
Bronze III
MistaDonte-
Chang'e
Bronze III
Level 146
God Stats
1W - 0L
1,631 SR
Queue Stats
2W - 0L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FourFlacidTacos
Sun Wukong
13
2 / 3 / 1
7,850
561
9,522
15,617
8,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chiron
11
1 / 7 / 1
6,242
446
6,242
11,276
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 1
6,252
447
3,424
11,595
8,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
14
2 / 4 / 0
7,622
544
6,209
7,642
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
11
3 / 4 / 2
6,766
483
5,603
9,781
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresAo KuangMulanMedusa

VS

Bans
AnubisThanatosKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 1 / 6
7,965
569
6,724
10,956
4,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bake Kujira
Botcan
Bake Kujira
14
3 / 2 / 0
8,667
619
10,444
12,313
12,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
FIubbuh
Shiva
13
3 / 0 / 5
7,888
563
5,627
8,702
6,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Kömban
Rama
15
6 / 2 / 2
8,171
584
10,094
8,998
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MistaDonte-
Chang'e
15
4 / 3 / 2
8,740
624
4,657
8,646
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
20
20
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
6
7
W
Bake Kujira
Botcan
Bake Kujira
3
2
0
1.5
W
Shiva
FIubbuh
Shiva
3
0
5
5.5
L
Sun Wukong
FourFlacidTacos
Sun Wukong
2
3
1
0.83
W
Rama
Kömban
Rama
6
2
2
3.5
W
Chang'e
MistaDonte-
Chang'e
4
3
2
1.67
L
Chiron
1
7
1
0.21
L
0
2
1
0.25
L
He Bo
2
4
0
0.5
L
Lancelot
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
37,546
55,911
Taken
49,615
25,853
Mitigated
29,085
15,737
Healing
17,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,724
1,363
0
3,870
10,956
4,146
115
866
10,040
0
60,707
W
Bake Kujira
Botcan
Bake Kujira
10,444
5,839
0
2,660
12,313
12,343
0
117
12,196
66,098
1,276
W
Shiva
FIubbuh
Shiva
5,627
1,064
82
3,114
8,702
6,729
0
2,004
6,698
0
25,170
L
Sun Wukong
FourFlacidTacos
Sun Wukong
9,522
3,328
0
6,897
15,617
8,113
0
9,370
6,247
0
66,751
W
Rama
Kömban
Rama
10,094
7,938
0
4,616
8,998
3,587
2,751
1,260
7,738
0
65,949
W
Chang'e
MistaDonte-
Chang'e
4,657
45
120
3,516
8,646
2,280
177
4,930
3,220
52,886
12
L
Chiron
6,242
1,771
462
1,761
11,276
2,873
160
0
11,276
0
45,733
L
3,424
261
0
3,384
11,595
8,844
0
0
11,595
22,446
0
L
He Bo
6,209
108
0
1,704
7,642
1,892
0
3,372
3,956
58,355
251
L
Lancelot
5,603
1,385
0
1,529
9,781
4,131
0
1,846
7,857
0
37,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,732
Gold Earned
41,431
390
Minions Killed
463
0
Camps Cleared
0
1,332,620
Distance Traveled
1,367,645
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,965
569
79
6
0
308,903
2
W
Bake Kujira
8,667
619
117
8
0
243,167
4
W
Shiva
7,888
563
40
3
0
277,839
6
L
Sun Wukong
7,850
561
112
8
0
262,423
5
W
Rama
8,171
584
108
8
0
264,709
0
W
Chang'e
8,740
624
119
9
0
273,027
1
L
Chiron
6,242
446
83
6
0
244,087
0
L
Sobek
6,252
447
24
2
0
278,759
2
L
He Bo
7,622
544
117
8
0
279,572
2
L
Lancelot
6,766
483
54
4
0
267,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role