Player Matchup

Hera
Hera
 
Hera
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Diese
Yemoja
Level 148
God Stats
8W - 4L
1,699 SR
Queue Stats
141W - 177L
1,479 Elo+
Party 2
Erlang Shen
Erlang Shen
Sesknight
Erlang Shen
Level 104
God Stats
2W - 3L
1,540 SR
Queue Stats
96W - 98L
1,502 Elo+
Solo
Cupid
Cupid
scarlingz
Cupid
Level 167
God Stats
6W - 5L
1,623 SR
Queue Stats
184W - 173L
1,495 Elo+
Party 2
Team Averages
Level 154
1,572 SR
1,495 Elo+

VS

Team Averages
Level 149
1,501 SR
1,545 Elo+
Morgan Le Fay
Morgan Le Fay
Frostyin9730
Morgan Le Fay
Level 119
God Stats
3W - 3L
1,502 SR
Queue Stats
159W - 138L
1,534 Elo+
Solo
Shiva
Shiva
Nitty_Legend
Shiva
Level 177
God Stats
1W - 1L
1,496 SR
Queue Stats
85W - 92L
1,516 Elo+
Party 1
The Morrigan
The Morrigan
baseballdrew2
The Morrigan
Level 109
God Stats
3W - 1L
1,693 SR
Queue Stats
72W - 58L
1,598 Elo+
Solo
Jormungandr
Jormungandr
cmronp
Jormungandr
Level 212
God Stats
2W - 2L
1,464 SR
Queue Stats
147W - 148L
1,587 Elo+
Party 1
Medusa
Medusa
xlovables
Medusa
Level 128
God Stats
4W - 7L
1,348 SR
Queue Stats
53W - 64L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
4 / 2 / 1
7,506
682
4,368
4,977
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
 
Shiva
10
1 / 2 / 0
6,095
554
5,748
11,278
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Diese
Yemoja
11
1 / 1 / 2
6,205
564
2,978
12,342
6,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Erlang Shen
Sesknight
Erlang Shen
10
1 / 3 / 1
5,900
536
3,494
9,915
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
scarlingz
Cupid
10
0 / 4 / 0
5,409
492
4,801
8,259
2,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Frostyin9730
Morgan Le Fay
12
1 / 3 / 2
7,069
643
2,676
5,716
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
7 / 1 / 2
7,308
664
10,458
7,980
3,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
baseballdrew2
The Morrigan
13
3 / 0 / 5
7,202
655
7,867
5,513
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
cmronp
Jormungandr
13
0 / 1 / 2
7,680
698
5,519
9,261
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
xlovables
Medusa
11
1 / 2 / 5
6,174
561
6,542
6,636
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
12
12
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
4
2
1
2.25
L
Shiva
 
Shiva
1
2
0
0.5
L
Yemoja
Diese
Yemoja
1
1
2
2
W
Morgan Le Fay
Frostyin9730
Morgan Le Fay
1
3
2
0.67
W
7
1
2
8
L
Erlang Shen
Sesknight
Erlang Shen
1
3
1
0.5
W
The Morrigan
baseballdrew2
The Morrigan
3
0
5
5.5
W
Jormungandr
cmronp
Jormungandr
0
1
2
1
L
Cupid
scarlingz
Cupid
0
4
0
0
W
Medusa
xlovables
Medusa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,389
Damage
33,062
46,771
Taken
35,106
19,410
Mitigated
14,268
15,956
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,368
993
0
1,175
4,977
1,435
0
3,434
1,543
55,112
397
L
Shiva
 
Shiva
5,748
2,383
0
3,822
11,278
5,534
0
5,224
5,473
2,033
36,316
L
Yemoja
Diese
Yemoja
2,978
524
2,170
2,768
12,342
6,200
0
3,562
8,780
27,352
1,570
W
Morgan Le Fay
Frostyin9730
Morgan Le Fay
2,676
293
0
965
5,716
1,681
0
3,171
2,323
53,494
0
W
10,458
2,350
28
1,948
7,980
3,615
0
1,422
6,527
1,453
29,119
L
Erlang Shen
Sesknight
Erlang Shen
3,494
1,615
0
3,627
9,915
3,930
0
2,019
7,896
0
37,460
W
The Morrigan
baseballdrew2
The Morrigan
7,867
1,324
0
4,016
5,513
1,975
144
1,276
4,179
51,151
1,150
W
Jormungandr
cmronp
Jormungandr
5,519
1,732
0
3,388
9,261
4,679
36
744
8,109
52,637
2,352
L
Cupid
scarlingz
Cupid
4,801
2,912
498
1,896
8,259
2,311
0
1,242
7,017
0
33,849
W
Medusa
xlovables
Medusa
6,542
2,091
0
608
6,636
2,318
914
1,141
5,495
0
44,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,115
Gold Earned
35,433
372
Minions Killed
410
0
Camps Cleared
0
1,200,243
Distance Traveled
1,213,700
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,506
682
117
11
0
242,963
4
L
Shiva
6,095
554
68
6
0
259,393
6
L
Yemoja
6,205
564
46
4
0
226,157
2
W
Morgan Le Fay
7,069
643
104
9
0
231,820
0
W
Shiva
7,308
664
30
3
0
275,197
3
L
Erlang Shen
5,900
536
70
6
0
263,201
0
W
The Morrigan
7,202
655
95
9
0
248,953
0
W
Jormungandr
7,680
698
113
10
0
221,534
0
L
Cupid
5,409
492
71
6
0
208,529
0
W
Medusa
6,174
561
68
6
0
236,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role