Player Matchup

Da Ji
Da Ji
DeltaRayquaza
Da Ji
Level 158
God Stats
8W - 2L
1,938 SR
Queue Stats
855W - 62L
2,053 Elo+
Party 1
Ymir
Ymir
Hazey27
Ymir
Level 87
God Stats
5W - 6L
1,580 SR
Queue Stats
237W - 148L
1,570 Elo+
Solo
Kukulkan
Kukulkan
Hejryt12
Kukulkan
Level 124
God Stats
2W - 3L
1,377 SR
Queue Stats
247W - 66L
1,783 Elo+
Party 1
Charybdis
Charybdis
MinisterMallow
Charybdis
Level 129
God Stats
165W - 21L
1,897 SR
Queue Stats
938W - 114L
1,921 Elo+
Party 1
Hercules
Hercules
greensquall
Hercules
Level 164
God Stats
70W - 7L
2,090 SR
Queue Stats
1,333W - 168L
1,926 Elo+
Party 1
Team Averages
Level 132
1,777 SR
1,851 Elo+

VS

Team Averages
Level 144
1,544 SR
1,546 Elo+
Mulan
Mulan
 
Mulan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Shermantank5000
Atlas
Level 124
God Stats
2W - 3L
1,435 SR
Queue Stats
61W - 59L
1,521 Elo+
Solo
Jing Wei
Jing Wei
WAHOO2012
Jing Wei
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 101L
1,541 Elo+
Solo
Agni
Agni
YourSweetJaxii
Agni
Level 159
God Stats
2W - 9L
1,553 SR
Queue Stats
73W - 81L
1,508 Elo+
Solo
Ne Zha
Ne Zha
abedblue
Ne Zha
Level 125
God Stats
0W - 2L
1,734 SR
Queue Stats
73W - 52L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
7,670
1,096
8,432
6,256
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Hazey27
Ymir
12
1 / 1 / 15
7,276
1,039
4,015
7,923
6,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Hejryt12
Kukulkan
13
4 / 0 / 10
7,353
1,050
6,795
3,383
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
MinisterMallow
Charybdis
13
5 / 2 / 7
7,665
1,095
5,432
5,664
2,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
greensquall
Hercules
13
6 / 1 / 12
7,649
1,093
6,586
6,724
3,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 6 / 5
6,190
884
3,942
8,787
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 0
6,546
935
5,350
8,016
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jing Wei
WAHOO2012
Jing Wei
12
1 / 3 / 3
6,415
916
2,739
6,915
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 4 / 2
6,704
958
7,002
5,521
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
abedblue
Ne Zha
10
0 / 4 / 3
5,825
832
4,468
6,442
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
22
Kills
5
5
Deaths
22
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
6
5
0.42
W
6
1
7
9.5
W
Ymir
Hazey27
Ymir
1
1
15
8.5
W
Kukulkan
Hejryt12
Kukulkan
4
0
10
9
W
Charybdis
MinisterMallow
Charybdis
5
2
7
4.25
L
2
5
0
0.4
L
Jing Wei
WAHOO2012
Jing Wei
1
3
3
0.83
L
2
4
2
0.75
L
Ne Zha
abedblue
Ne Zha
0
4
3
0.38
W
Hercules
greensquall
Hercules
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,260
Damage
23,501
29,950
Taken
35,681
17,148
Mitigated
16,588
4,747
Healing
3,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,942
570
0
1,086
8,787
5,121
0
2,506
6,032
0
9,713
W
8,432
1,796
0
172
6,256
3,122
0
2,173
3,811
0
21,253
W
Ymir
Hazey27
Ymir
4,015
545
0
1,218
7,923
6,531
0
2,722
4,841
9,654
725
W
Kukulkan
Hejryt12
Kukulkan
6,795
435
0
500
3,383
1,205
168
911
2,383
21,618
673
W
Charybdis
MinisterMallow
Charybdis
5,432
1,726
0
1,596
5,664
2,514
2,050
2,808
2,268
0
19,903
L
5,350
1,582
0
500
8,016
5,554
0
1,784
5,838
10,462
291
L
Jing Wei
WAHOO2012
Jing Wei
2,739
1,960
0
933
6,915
2,042
0
1,423
5,298
0
11,968
L
7,002
668
0
115
5,521
1,784
0
2,078
3,274
18,829
0
L
Ne Zha
abedblue
Ne Zha
4,468
710
0
442
6,442
2,087
0
1,829
4,438
0
9,672
W
Hercules
greensquall
Hercules
6,586
1,172
0
1,261
6,724
3,776
51
2,481
4,020
0
15,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,613
Gold Earned
31,680
150
Minions Killed
95
0
Camps Cleared
0
737,219
Distance Traveled
670,741
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,190
884
9
1
0
138,765
0
W
Da Ji
7,670
1,096
33
5
0
159,550
0
W
Ymir
7,276
1,039
15
2
0
136,139
0
W
Kukulkan
7,353
1,050
43
6
0
148,919
0
W
Charybdis
7,665
1,095
35
5
0
137,971
0
L
Atlas
6,546
935
12
2
0
132,538
0
L
Jing Wei
6,415
916
22
3
0
139,013
0
L
Agni
6,704
958
39
6
0
133,629
3
L
Ne Zha
5,825
832
13
2
0
126,796
0
W
Hercules
7,649
1,093
24
3
0
154,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role