Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Lindsayll
Tiamat
Level 147
God Stats
9W - 7L
1,691 SR
Queue Stats
492W - 347L
1,600 Elo+
Party 1
Achilles
Achilles
StickyConcrete37
Achilles
Level 120
God Stats
4W - 3L
1,682 SR
Queue Stats
274W - 297L
1,501 Elo+
Party 4
Heimdallr
Heimdallr
StickyConcrete69
Heimdallr
Level 126
God Stats
0W - 1L
1,177 SR
Queue Stats
43W - 57L
1,486 Elo+
Party 4
Fafnir
Fafnir
TheJinxell
Fafnir
Level 118
God Stats
1W - 1L
1,736 SR
Queue Stats
105W - 81L
1,573 Elo+
Party 1
Team Averages
Level 134
1,557 SR
1,532 Elo+

VS

Team Averages
Level 163
1,642 SR
1,532 Elo+
Raijin
Raijin
 
Raijin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BankaiToshiro
Geb
Level 158
God Stats
3W - 1L
1,773 SR
Queue Stats
472W - 279L
1,492 Elo+
Party 3
Atlas
Atlas
ElWally
Atlas
Level 184
God Stats
1W - 1L
1,579 SR
Queue Stats
28W - 19L
1,671 Elo+
Party 2
Neith
Neith
Mannzi
Neith
Level 201
God Stats
7W - 1L
1,856 SR
Queue Stats
534W - 317L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 5 / 3
6,296
787
4,556
9,319
5,391
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Lindsayll
Tiamat
13
3 / 4 / 1
6,870
859
10,367
8,611
5,878
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 7 / 2
5,721
715
4,262
12,813
13,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
10
0 / 5 / 2
5,985
748
5,952
7,622
3,471
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
TheJinxell
Fafnir
12
2 / 4 / 2
6,874
859
3,168
11,562
13,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 1 / 15
8,777
1,097
12,304
10,124
6,229
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
 
Medusa
14
6 / 0 / 15
8,533
1,067
12,865
5,315
2,448
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

14
8 / 2 / 14
9,299
1,162
5,020
12,716
10,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
ElWally
Atlas
13
2 / 2 / 15
8,349
1,044
7,407
11,247
10,413
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Neith
Mannzi
Neith
14
6 / 0 / 13
8,448
1,056
9,810
6,412
2,782
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
97
5
Kills
25
25
Deaths
5
10
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
3
0.3
W
Raijin
 
Raijin
3
1
15
10.5
W
Medusa
 
Medusa
6
0
15
13.5
W
8
2
14
7.5
W
Atlas
ElWally
Atlas
2
2
15
4.75
L
Tiamat
Lindsayll
Tiamat
3
4
1
0.88
W
Neith
Mannzi
Neith
6
0
13
12.5
L
0
7
2
0.14
L
Heimdallr
0
5
2
0.2
L
Fafnir
TheJinxell
Fafnir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,305
Damage
47,406
49,927
Taken
45,814
41,284
Mitigated
32,325
9,558
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,556
37
0
1,187
9,319
5,391
0
4,690
4,629
7,225
197
W
Raijin
 
Raijin
12,304
1,668
591
2,617
10,124
6,229
1,264
4,929
4,531
24,570
0
W
Medusa
 
Medusa
12,865
5,191
427
217
5,315
2,448
2,092
2,247
2,952
0
31,349
W
5,020
667
3,583
4,491
12,716
10,453
0
3,410
8,849
8,243
0
W
Atlas
ElWally
Atlas
7,407
2,155
628
2,353
11,247
10,413
626
2,664
8,381
12,085
1,324
L
Tiamat
Lindsayll
Tiamat
10,367
445
143
1,665
8,611
5,878
0
3,768
4,843
16,335
0
W
Neith
Mannzi
Neith
9,810
1,610
651
3,260
6,412
2,782
2,231
3,056
3,036
0
19,465
L
4,262
554
0
582
12,813
13,298
0
7,154
5,659
0
5,854
L
Heimdallr
5,952
2,739
395
999
7,622
3,471
0
3,934
3,688
0
16,097
L
Fafnir
TheJinxell
Fafnir
3,168
446
1,723
2,864
11,562
13,246
0
4,370
7,192
5,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
43,406
60
Minions Killed
108
0
Camps Cleared
0
672,095
Distance Traveled
859,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,296
787
4
1
0
114,396
0
W
Raijin
8,777
1,097
30
4
0
148,613
0
W
Medusa
8,533
1,067
27
3
0
159,929
0
W
Geb
9,299
1,162
4
1
0
199,016
0
W
Atlas
8,349
1,044
19
2
0
172,175
0
L
Tiamat
6,870
859
19
2
0
143,306
0
W
Neith
8,448
1,056
28
4
0
180,209
0
L
Achilles
5,721
715
5
1
0
148,003
0
L
Heimdallr
5,985
748
26
3
0
109,429
0
L
Fafnir
6,874
859
6
1
0
156,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role