Player Matchup

Anhur
Anhur
 
Anhur
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lucian999
Sun Wukong
Level 137
God Stats
2W - 1L
1,735 SR
Queue Stats
252W - 245L
1,451 Elo+
Party 1
He Bo
He Bo
MimikMimic
He Bo
Level 153
God Stats
7W - 9L
1,438 SR
Queue Stats
269W - 293L
1,375 Elo+
Solo
Yemoja
Yemoja
Nova Rune
Yemoja
Level 167
God Stats
5W - 3L
1,815 SR
Queue Stats
183W - 170L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
Shadow Dragon M
Nu Wa
Level 175
God Stats
4W - 1L
1,540 SR
Queue Stats
128W - 127L
1,447 Elo+
Solo
Team Averages
Level 164
1,606 SR
1,452 Elo+

VS

Team Averages
Level 62
1,416 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
CharleyM942
Morgan Le Fay
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,326 Elo+
Solo
Aphrodite
Aphrodite
Moondogsback
Aphrodite
Level 88
God Stats
1W - 3L
1,142 SR
Queue Stats
262W - 281L
1,450 Elo+
Solo
Cerberus
Cerberus
MorbidLemming
Cerberus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 105L
1,443 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ty_AImighty
Kumbhakarna
Level 29
God Stats
2W - 0L
1,733 SR
Queue Stats
61W - 73L
1,434 Elo+
Solo
Hou Yi
Hou Yi
XDeathStormX114
Hou Yi
Level 100
God Stats
2W - 5L
1,205 SR
Queue Stats
110W - 122L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
2
0 / 0 / 0
5,994
285
0
320
50
Sun Wukong
Lucian999
Sun Wukong
20
3 / 5 / 13
13,047
621
24,228
32,504
40,821
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
20
10 / 6 / 11
14,643
697
34,635
24,325
12,004
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Nova Rune
Yemoja
20
1 / 4 / 17
12,444
593
7,486
24,262
16,512
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

20
9 / 1 / 14
16,379
780
44,858
14,015
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CharleyM942
Morgan Le Fay
20
5 / 6 / 7
14,454
688
18,873
19,767
10,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Moondogsback
Aphrodite
19
1 / 3 / 11
12,829
611
11,704
18,536
12,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MorbidLemming
Cerberus
20
1 / 3 / 12
13,670
651
15,798
33,453
37,437
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kumbhakarna
Ty_AImighty
Kumbhakarna
19
3 / 7 / 7
13,465
641
8,587
38,863
31,071
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
5 / 5 / 8
14,804
705
23,583
22,999
10,932
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
60
23
Kills
15
16
Deaths
24
55
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
Morgan Le Fay
CharleyM942
Morgan Le Fay
5
6
7
1.42
L
Sun Wukong
Lucian999
Sun Wukong
3
5
13
1.9
L
He Bo
10
6
11
2.58
W
Aphrodite
Moondogsback
Aphrodite
1
3
11
2.17
W
Cerberus
MorbidLemming
Cerberus
1
3
12
2.33
L
Yemoja
Nova Rune
Yemoja
1
4
17
2.38
L
9
1
14
16
W
Kumbhakarna
Ty_AImighty
Kumbhakarna
3
7
7
0.93
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,207
Damage
78,545
95,426
Taken
133,618
75,635
Mitigated
102,506
55,204
Healing
73,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
0
0
0
0
320
50
0
320
0
0
0
W
Morgan Le Fay
CharleyM942
Morgan Le Fay
18,873
2,371
1,703
3,266
19,767
10,492
1,766
13,373
6,394
55,595
0
L
Sun Wukong
Lucian999
Sun Wukong
24,228
3,282
2,885
5,880
32,504
40,821
922
18,312
14,192
0
42,273
L
He Bo
34,635
3,249
2,502
1,890
24,325
12,004
2,485
13,263
11,062
67,893
0
W
Aphrodite
Moondogsback
Aphrodite
11,704
1,689
12,445
10,416
18,536
12,574
852
11,893
6,643
36,613
576
W
Cerberus
MorbidLemming
Cerberus
15,798
509
2,283
19,275
33,453
37,437
369
21,407
12,046
54,513
1,370
L
Yemoja
Nova Rune
Yemoja
7,486
2,022
28,555
9,906
24,262
16,512
1,232
12,194
12,068
13,359
0
L
44,858
10,608
1,337
2,249
14,015
6,248
2,103
9,221
4,794
81,658
549
W
Kumbhakarna
Ty_AImighty
Kumbhakarna
8,587
1,259
4,987
8,754
38,863
31,071
843
24,018
14,415
23,552
2,541
W
23,583
11,940
2,844
7,302
22,999
10,932
2,802
16,100
6,899
0
85,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,507
Gold Earned
69,222
204
Minions Killed
347
0
Camps Cleared
0
1,316,872
Distance Traveled
1,688,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,994
285
0
0
0
0
0
W
Morgan Le Fay
14,454
688
59
3
0
334,088
0
L
Sun Wukong
13,047
621
37
2
0
320,789
0
L
He Bo
14,643
697
77
4
0
325,026
0
W
Aphrodite
12,829
611
51
2
0
293,191
0
W
Cerberus
13,670
651
88
4
0
407,112
0
L
Yemoja
12,444
593
10
0
0
349,302
0
L
Nu Wa
16,379
780
80
4
0
321,755
0
W
Kumbhakarna
13,465
641
26
1
0
340,574
0
W
Hou Yi
14,804
705
123
6
0
313,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role