Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
LeVeauDoux
Tyr
Level 124
God Stats
4W - 9L
1,634 SR
Queue Stats
38W - 33L
1,509 Elo+
Solo
Anhur
Anhur
N-E-S-K-Y
Anhur
Level 127
God Stats
3W - 5L
1,373 SR
Queue Stats
193W - 243L
1,471 Elo+
Party 1
Fenrir
Fenrir
ShmokedU
Fenrir
Level 58
God Stats
2W - 4L
1,490 SR
Queue Stats
126W - 180L
1,378 Elo+
Party 1
Ra
Ra
Zom_bay
Ra
Level 102
God Stats
1W - 1L
1,315 SR
Queue Stats
137W - 174L
1,461 Elo+
Party 1
Team Averages
Level 111
1,463 SR
1,464 Elo+

VS

Team Averages
Level 119
1,575 SR
1,480 Elo+
Janus
Janus
DarkChipy
Janus
Level 109
God Stats
20W - 26L
1,509 SR
Queue Stats
636W - 616L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
The Grey Gunner
Gilgamesh
Level 108
God Stats
4W - 3L
1,465 SR
Queue Stats
241W - 218L
1,420 Elo+
Solo
Anubis
Anubis
marcusdragnell98
Anubis
Level 128
God Stats
14W - 8L
1,630 SR
Queue Stats
361W - 342L
1,465 Elo+
Solo
Chaac
Chaac
samaele123456
Chaac
Level 125
God Stats
18W - 12L
1,539 SR
Queue Stats
608W - 631L
1,476 Elo+
Solo
Surtr
Surtr
wesluux
Surtr
Level 125
God Stats
9W - 3L
1,730 SR
Queue Stats
187W - 164L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 4 / 7
6,993
466
7,717
13,937
13,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 5 / 0
7,593
506
4,536
12,789
6,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
N-E-S-K-Y
Anhur
13
6 / 3 / 3
8,127
542
10,273
10,013
2,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
ShmokedU
Fenrir
13
0 / 4 / 4
7,027
468
3,495
12,955
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 7 / 3
8,082
539
9,599
9,379
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarkChipy
Janus
16
11 / 1 / 5
9,906
660
15,055
8,879
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
The Grey Gunner
Gilgamesh
14
4 / 3 / 8
9,168
611
10,186
19,606
17,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 5 / 7
7,824
522
8,946
10,830
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 0 / 0
4,790
319
0
0
0
Surtr
wesluux
Surtr
15
4 / 2 / 6
8,697
580
9,393
11,363
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
11
Kills
23
23
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
4
7
1.38
W
Janus
DarkChipy
Janus
11
1
5
13.5
L
1
5
0
0.2
L
Anhur
N-E-S-K-Y
Anhur
6
3
3
2.5
L
Fenrir
ShmokedU
Fenrir
0
4
4
0.5
W
Gilgamesh
The Grey Gunner
Gilgamesh
4
3
8
2.67
L
2
7
3
0.5
W
4
5
7
1.5
W
0
0
0
0
W
Surtr
wesluux
Surtr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
43,580
59,073
Taken
50,678
29,059
Mitigated
29,136
12,783
Healing
8,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,717
859
0
2,339
13,937
13,151
0
6,125
7,710
27,512
0
W
Janus
DarkChipy
Janus
15,055
1,349
0
855
8,879
2,751
0
3,858
4,243
64,247
761
L
4,536
810
0
2,612
12,789
6,444
153
4,888
7,693
0
46,987
L
Anhur
N-E-S-K-Y
Anhur
10,273
4,888
0
3,774
10,013
2,638
671
4,879
5,094
0
46,095
L
Fenrir
ShmokedU
Fenrir
3,495
536
0
2,857
12,955
4,649
0
4,062
8,731
0
51,889
W
Gilgamesh
The Grey Gunner
Gilgamesh
10,186
1,611
0
1,127
19,606
17,152
0
5,534
13,109
4,513
35,780
L
9,599
385
536
665
9,379
2,177
168
5,368
3,693
49,912
436
W
8,946
621
0
3,462
10,830
4,078
240
2,996
7,614
45,914
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
wesluux
Surtr
9,393
4,423
0
2,935
11,363
5,155
370
2,602
8,468
2,536
61,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
40,385
387
Minions Killed
343
0
Camps Cleared
0
1,509,077
Distance Traveled
1,293,188
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,993
466
24
2
0
284,759
1
W
Janus
9,906
660
115
8
0
340,174
3
L
Tyr
7,593
506
94
6
0
278,761
0
L
Anhur
8,127
542
80
5
0
314,766
0
L
Fenrir
7,027
468
75
5
0
310,624
0
W
Gilgamesh
9,168
611
56
4
0
333,014
0
L
Ra
8,082
539
114
8
0
320,167
2
W
Anubis
7,824
522
73
5
0
279,832
8
W
Chaac
4,790
319
1
0
0
0
0
W
Surtr
8,697
580
98
7
0
340,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role