Player Matchup

Ix Chel
Ix Chel
Anarkkí
Ix Chel
Level 152
God Stats
1W - 1L
1,580 SR
Queue Stats
6W - 10L
1,457 Elo+
Party 1
Aphrodite
Aphrodite
Daj1
Aphrodite
Level 128
God Stats
12W - 5L
1,827 SR
Queue Stats
555W - 530L
1,605 Elo+
Solo
Bacchus
Bacchus
NoFFiK
Bacchus
Level 176
God Stats
141W - 108L
1,643 SR
Queue Stats
804W - 850L
1,564 Elo+
Solo
Mercury
Mercury
TecthonicWrath
Mercury
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,557 Elo+
Solo
Nut
Nut
gun1241
Nut
Level 156
God Stats
1W - 1L
1,516 SR
Queue Stats
1W - 1L
1,662 Elo+
Party 1
Team Averages
Level 146
1,613 SR
1,569 Elo+

VS

Team Averages
Level 158
1,674 SR
1,569 Elo+
Loki
Loki
Ch4ngeMyMind
Loki
Level 144
God Stats
4W - 3L
1,514 SR
Queue Stats
51W - 45L
1,528 Elo+
Party 2
Shiva
Shiva
HeroOfDominaria
Shiva
Level 156
God Stats
28W - 15L
1,668 SR
Queue Stats
856W - 837L
1,580 Elo+
Solo
Zeus
Zeus
LuCKyxc
Zeus
Level 195
God Stats
2W - 0L
1,738 SR
Queue Stats
96W - 79L
1,569 Elo+
Party 2
Ganesha
Ganesha
SFA7xKSA
Ganesha
Level 138
God Stats
6W - 3L
1,760 SR
Queue Stats
209W - 129L
1,607 Elo+
Solo
Anubis
Anubis
SeDrAx
Anubis
Level 155
God Stats
4W - 2L
1,691 SR
Queue Stats
246W - 231L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Anarkkí
Ix Chel
10
1 / 4 / 0
5,595
1,119
3,342
6,145
1,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Daj1
Aphrodite
10
0 / 0 / 1
5,252
1,050
1,711
3,304
1,921
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
NoFFiK
Bacchus
10
0 / 2 / 1
5,446
1,089
1,059
5,224
4,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 2 / 0
5,220
1,044
3,201
6,731
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
10
0 / 4 / 1
5,335
1,067
2,013
5,435
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

320

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
6,616
1,323
3,368
3,492
1,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 5
6,370
1,274
5,561
2,600
1,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
LuCKyxc
Zeus
11
3 / 0 / 8
6,546
1,309
7,233
2,825
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SFA7xKSA
Ganesha
11
0 / 0 / 11
6,380
1,276
3,246
3,508
2,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
SeDrAx
Anubis
11
2 / 0 / 7
6,269
1,254
4,632
1,922
950
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
1
Kills
12
12
Deaths
1
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Anarkkí
Ix Chel
1
4
0
0.25
W
3
1
6
6
L
Aphrodite
Daj1
Aphrodite
0
0
1
0.5
W
4
0
5
6.5
W
Zeus
LuCKyxc
Zeus
3
0
8
7
L
Bacchus
NoFFiK
Bacchus
0
2
1
0.25
W
Ganesha
SFA7xKSA
Ganesha
0
0
11
5.5
W
Anubis
SeDrAx
Anubis
2
0
7
5.5
L
0
2
0
0
L
Nut
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,326
Damage
24,040
26,839
Taken
14,347
10,022
Mitigated
7,649
3,082
Healing
1,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Anarkkí
Ix Chel
3,342
327
286
415
6,145
1,028
0
3,448
2,421
19,159
0
W
3,368
456
0
0
3,492
1,235
0
1,314
2,178
0
14,315
L
Aphrodite
Daj1
Aphrodite
1,711
113
963
788
3,304
1,921
0
1,766
1,420
5,504
0
W
5,561
1,082
221
344
2,600
1,912
0
1,594
1,006
0
9,603
W
Zeus
LuCKyxc
Zeus
7,233
637
0
0
2,825
876
0
998
1,827
11,537
332
L
Bacchus
NoFFiK
Bacchus
1,059
0
0
434
5,224
4,456
0
2,573
2,532
2,317
0
W
Ganesha
SFA7xKSA
Ganesha
3,246
0
0
620
3,508
2,676
0
1,572
1,936
11,198
0
W
Anubis
SeDrAx
Anubis
4,632
239
0
540
1,922
950
0
634
1,288
19,550
0
L
3,201
418
0
0
6,731
1,105
0
3,717
2,860
0
10,678
L
Nut
2,013
1,392
0
196
5,435
1,512
0
2,667
2,712
0
13,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,848
Gold Earned
32,181
78
Minions Killed
92
3
Camps Cleared
8
457,662
Distance Traveled
523,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,595
1,119
25
5
0
99,800
0
W
Loki
6,616
1,323
20
4
4
116,678
0
L
Aphrodite
5,252
1,050
10
2
0
98,178
0
W
Shiva
6,370
1,274
8
2
2
110,226
0
W
Zeus
6,546
1,309
25
5
1
105,840
0
L
Bacchus
5,446
1,089
4
1
0
57,567
0
W
Ganesha
6,380
1,276
0
0
0
88,573
0
W
Anubis
6,269
1,254
39
8
1
101,962
0
L
Mercury
5,220
1,044
13
3
1
112,751
0
L
Nut
5,335
1,067
26
5
2
89,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role