Player Matchup

Hercules
Hercules
FalCie Insomnia
Hercules
Level 125
God Stats
4W - 14L
1,430 SR
Queue Stats
307W - 337L
1,364 Elo+
Party 1
Janus
Janus
Marty Mcfly1998
Janus
Level 102
God Stats
6W - 12L
1,494 SR
Queue Stats
118W - 153L
1,354 Elo+
Party 1
Bacchus
Bacchus
winters howl 22
Bacchus
Level 55
God Stats
0W - 3L
1,270 SR
Queue Stats
14W - 21L
1,349 Elo+
Party 1
Team Averages
Level 94
1,398 SR
1,356 Elo+

VS

Team Averages
Level 128
1,542 SR
1,488 Elo+
Set
Set
 
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Krazyxdave
Jormungandr
Level 84
God Stats
5W - 2L
1,625 SR
Queue Stats
16W - 14L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
6 / 0 / 2
9,088
909
11,693
10,903
8,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 3
7,397
740
3,496
3,855
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 5
8,009
801
2,774
6,822
7,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
2 / 5 / 0
7,728
773
6,713
9,087
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
 
Janus
12
0 / 2 / 2
7,174
717
3,476
4,307
1,419
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Krazyxdave
Jormungandr
13
0 / 1 / 2
7,018
702
6,426
9,034
7,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
2
2
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
2
5
0
0.4
W
Janus
 
Janus
0
2
2
0.5
L
Hercules
6
0
2
7
W
Jormungandr
Krazyxdave
Jormungandr
0
1
2
1
L
1
2
3
1.25
L
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,963
Damage
16,615
21,580
Taken
22,428
16,617
Mitigated
13,514
5,160
Healing
1,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,713
3,167
0
1,207
9,087
4,791
0
2,187
6,501
0
22,803
W
Janus
 
Janus
3,476
230
0
0
4,307
1,419
0
813
3,375
15,433
230
L
Hercules
11,693
2,405
0
4,120
10,903
8,298
0
5,462
5,429
0
28,187
W
Jormungandr
Krazyxdave
Jormungandr
6,426
1,927
0
408
9,034
7,304
0
2,869
5,642
19,180
0
L
3,496
37
0
566
3,855
1,075
184
1,324
2,531
16,236
319
L
2,774
170
0
474
6,822
7,244
0
3,186
3,618
17,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,494
Gold Earned
21,920
105
Minions Killed
87
0
Camps Cleared
0
516,204
Distance Traveled
533,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,728
773
35
4
0
187,109
0
W
Janus
7,174
717
31
3
0
154,529
0
L
Hercules
9,088
909
33
3
0
205,119
0
W
Jormungandr
7,018
702
21
2
0
192,170
0
L
Janus
7,397
740
37
4
0
125,201
0
L
Bacchus
8,009
801
35
4
0
185,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role