Player Matchup

Hun Batz
Hun Batz
DIRBO07
Hun Batz
Level 155
God Stats
0W - 2L
1,776 SR
Queue Stats
30W - 43L
1,371 Elo+
Solo
Mulan
Mulan
Glam-in-a-tee
Mulan
Level 157
God Stats
2W - 3L
1,437 SR
Queue Stats
273W - 200L
1,454 Elo+
Solo
Nox
Nox
ImTheKhalessi
Nox
Level 153
God Stats
1W - 8L
1,294 SR
Queue Stats
134W - 224L
1,367 Elo+
Solo
Ao Kuang
Ao Kuang
alwyzknowin
Ao Kuang
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 379L
1,430 Elo+
Solo
Hercules
Hercules
tribeCALLEDian
Hercules
Level 123
God Stats
0W - 1L
1,709 SR
Queue Stats
21W - 23L
1,455 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,415 Elo+

VS

Team Averages
Level 86
1,539 SR
1,424 Elo+
Danzaburou
Danzaburou
All-Time50
Danzaburou
Level 71
God Stats
8W - 6L
1,454 SR
Queue Stats
461W - 560L
1,479 Elo+
Solo
Jormungandr
Jormungandr
EGRV32
Jormungandr
Level 102
God Stats
3W - 4L
1,455 SR
Queue Stats
251W - 250L
1,483 Elo+
Solo
Hachiman
Hachiman
PVTSloth23
Hachiman
Level 29
God Stats
5W - 2L
1,317 SR
Queue Stats
115W - 102L
1,321 Elo+
Party 1
Nu Wa
Nu Wa
ScorpionHaze
Nu Wa
Level 120
God Stats
2W - 0L
1,719 SR
Queue Stats
50W - 54L
1,417 Elo+
Solo
Izanami
Izanami
swiggtyswootie
Izanami
Level 106
God Stats
2W - 1L
1,752 SR
Queue Stats
87W - 82L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DIRBO07
Hun Batz
15
4 / 7 / 4
9,630
803
11,494
12,845
5,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

14
2 / 9 / 7
8,790
733
7,698
16,115
9,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 4
7,161
597
2,574
6,126
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
alwyzknowin
Ao Kuang
14
1 / 5 / 5
7,655
638
4,401
19,140
11,528
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
16
2 / 3 / 6
9,210
768
7,281
15,934
15,583
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
All-Time50
Danzaburou
13
1 / 4 / 15
8,980
748
3,817
7,024
3,419
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
EGRV32
Jormungandr
16
3 / 2 / 20
9,740
812
11,552
11,184
13,030
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hachiman
PVTSloth23
Hachiman
17
6 / 2 / 18
10,458
872
12,185
8,494
4,404
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 1 / 18
11,316
943
23,742
8,948
4,407
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 13
10,740
895
13,083
10,244
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
112
9
Kills
28
28
Deaths
11
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
All-Time50
Danzaburou
1
4
15
2.13
L
Hun Batz
DIRBO07
Hun Batz
4
7
4
0.86
W
Jormungandr
EGRV32
Jormungandr
3
2
20
6.5
L
2
9
7
0.61
L
0
4
4
0.5
W
Hachiman
PVTSloth23
Hachiman
6
2
18
7.5
W
8
1
18
17
L
Ao Kuang
alwyzknowin
Ao Kuang
1
5
5
0.7
W
10
2
13
8.25
L
Hercules
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
64,379
70,160
Taken
45,894
43,806
Mitigated
30,647
18,558
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
All-Time50
Danzaburou
3,817
1,233
250
842
7,024
3,419
210
1,284
5,740
0
11,254
L
Hun Batz
DIRBO07
Hun Batz
11,494
1,154
461
1,372
12,845
5,143
0
6,243
6,602
0
30,630
W
Jormungandr
EGRV32
Jormungandr
11,552
1,424
1,677
4,335
11,184
13,030
466
2,019
9,165
24,085
0
L
7,698
1,525
541
1,613
16,115
9,426
0
8,447
7,668
2,296
13,333
L
2,574
114
303
230
6,126
2,126
0
2,950
3,176
10,595
0
W
Hachiman
PVTSloth23
Hachiman
12,185
6,306
0
2,747
8,494
4,404
1,801
1,259
7,235
0
27,024
W
23,742
7,429
2,798
3,062
8,948
4,407
2,617
1,864
7,084
43,300
0
L
Ao Kuang
alwyzknowin
Ao Kuang
4,401
927
520
5,032
19,140
11,528
0
9,282
9,858
9,800
558
W
13,083
8,249
988
4,022
10,244
5,387
2,988
1,450
8,794
0
26,932
L
Hercules
7,281
872
1,040
7,446
15,934
15,583
0
8,372
7,562
0
22,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,446
Gold Earned
51,234
118
Minions Killed
140
0
Camps Cleared
0
914,474
Distance Traveled
1,132,454
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,980
748
25
2
0
200,712
0
L
Hun Batz
9,630
803
39
3
0
169,189
0
W
Jormungandr
9,740
812
24
2
0
249,256
0
L
Mulan
8,790
733
19
2
0
179,109
1
L
Nox
7,161
597
25
2
0
153,500
0
W
Hachiman
10,458
872
23
2
0
220,458
0
W
Nu Wa
11,316
943
32
3
0
241,510
0
L
Ao Kuang
7,655
638
5
0
0
193,117
0
W
Izanami
10,740
895
36
3
0
220,518
0
L
Hercules
9,210
768
30
3
0
219,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role