Player Matchup

Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AlexTheGrower420
Artemis
Level 79
God Stats
24W - 19L
1,509 SR
Queue Stats
559W - 569L
1,417 Elo+
Party 1
Sol
Sol
Edu_Merlin
Sol
Level 96
God Stats
5W - 6L
1,202 SR
Queue Stats
68W - 74L
1,405 Elo+
Solo
Atlas
Atlas
Xwesly_pipesX
Atlas
Level 105
God Stats
45W - 27L
1,679 SR
Queue Stats
132W - 132L
1,480 Elo+
Solo
Kumbhakarna
Kumbhakarna
erbario_polposo
Kumbhakarna
Level 18
God Stats
3W - 7L
1,365 SR
Queue Stats
14W - 28L
1,347 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,430 Elo+

VS

Team Averages
Level 106
1,452 SR
1,444 Elo+
Charon
Charon
MeatTrainWOOT
Charon
Level 149
God Stats
13W - 11L
1,492 SR
Queue Stats
510W - 485L
1,442 Elo+
Solo
He Bo
He Bo
Phatstackz
He Bo
Level 124
God Stats
1W - 1L
1,314 SR
Queue Stats
97W - 109L
1,418 Elo+
Party 2
Hun Batz
Hun Batz
droga420
Hun Batz
Level 47
God Stats
5W - 5L
1,500 SR
Queue Stats
143W - 142L
1,405 Elo+
Solo
Hercules
Hercules
swagkillen
Hercules
Level 89
God Stats
26W - 24L
1,541 SR
Queue Stats
58W - 53L
1,476 Elo+
Party 2
Anhur
Anhur
zakmoon
Anhur
Level 122
God Stats
3W - 2L
1,413 SR
Queue Stats
156W - 152L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 5 / 2
6,509
465
5,287
11,929
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 4
5,995
428
7,910
8,086
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,982
499
4,252
6,993
2,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 3
6,860
490
10,930
13,075
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kumbhakarna
erbario_polposo
Kumbhakarna
12
2 / 3 / 2
6,272
448
6,981
18,647
7,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,687
549
5,270
14,336
6,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

He Bo
14
4 / 3 / 2
8,068
576
13,865
12,205
3,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
droga420
Hun Batz
13
4 / 2 / 2
7,302
522
6,828
10,429
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
swagkillen
Hercules
15
3 / 2 / 0
8,954
640
6,395
10,092
9,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
zakmoon
Anhur
12
1 / 0 / 4
7,177
513
7,265
7,663
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
13
13
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
2
0.6
L
0
0
4
2
L
2
2
0
1
W
1
1
5
3.5
W
He Bo
4
3
2
1.67
L
2
3
3
1.17
W
Hun Batz
droga420
Hun Batz
4
2
2
2.5
L
Kumbhakarna
erbario_polposo
Kumbhakarna
2
3
2
1
W
Hercules
swagkillen
Hercules
3
2
0
1.5
W
Anhur
zakmoon
Anhur
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,360
Damage
39,623
58,730
Taken
54,725
21,076
Mitigated
24,816
18,779
Healing
23,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,287
3,698
0
2,920
11,929
3,697
0
2,134
9,660
0
40,654
L
7,910
1,561
0
3,308
8,086
2,222
0
3,374
4,712
0
36,818
L
4,252
1,385
0
3,244
6,993
2,929
913
0
6,652
38,149
792
W
5,270
1,178
2,993
4,813
14,336
6,574
282
4,449
9,237
26,840
0
W
He Bo
13,865
1,060
0
6,486
12,205
3,157
404
7,733
4,438
62,603
0
L
10,930
3,951
0
4,191
13,075
4,916
0
7,203
5,872
43,177
576
W
Hun Batz
droga420
Hun Batz
6,828
992
0
2,049
10,429
3,698
369
3,039
7,230
0
40,259
L
Kumbhakarna
erbario_polposo
Kumbhakarna
6,981
338
93
5,023
18,647
7,312
25
6,424
12,223
25,772
0
W
Hercules
swagkillen
Hercules
6,395
1,764
0
3,938
10,092
9,203
831
3,566
6,526
0
63,332
W
Anhur
zakmoon
Anhur
7,265
4,304
0
3,320
7,663
2,184
1,569
2,196
5,195
0
55,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,618
Gold Earned
39,188
278
Minions Killed
369
0
Camps Cleared
0
1,347,530
Distance Traveled
1,365,991
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,509
465
52
4
0
327,805
2
L
Artemis
5,995
428
42
3
0
272,403
2
L
Sol
6,982
499
82
6
0
181,235
2
W
Charon
7,687
549
40
3
0
251,378
1
W
He Bo
8,068
576
83
6
0
272,867
0
L
Atlas
6,860
490
56
4
0
274,116
4
W
Hun Batz
7,302
522
58
4
0
319,352
5
L
Kumbhakarna
6,272
448
46
3
0
291,971
2
W
Hercules
8,954
640
109
8
0
262,187
0
W
Anhur
7,177
513
79
6
0
260,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role