Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GDChupacabruh
Yemoja
Level 146
God Stats
9W - 16L
1,342 SR
Queue Stats
1,252W - 1,290L
1,480 Elo+
Solo
Jing Wei
Jing Wei
LaszloDeBaller
Jing Wei
Level 112
God Stats
1W - 1L
1,703 SR
Queue Stats
110W - 123L
1,556 Elo+
Solo
Nike
Nike
Ralpf
Nike
Level 123
God Stats
1W - 1L
1,814 SR
Queue Stats
29W - 33L
1,415 Elo+
Solo
Ganesha
Ganesha
RealMolagDBal
Ganesha
Level 102
God Stats
2W - 4L
1,513 SR
Queue Stats
256W - 265L
1,494 Elo+
Solo
Team Averages
Level 108
1,574 SR
1,489 Elo+

VS

Team Averages
Level 122
1,652 SR
1,456 Elo+
Ares
Ares
 
Ares
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Giovez-
Hel
Level 129
God Stats
3W - 2L
1,594 SR
Queue Stats
92W - 86L
1,444 Elo+
Party 1
Mercury
Mercury
Reis930
Mercury
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,513 Elo+
Solo
Chaac
Chaac
TenderMuffin
Chaac
Level 144
God Stats
7W - 1L
1,722 SR
Queue Stats
283W - 303L
1,489 Elo+
Solo
Jing Wei
Jing Wei
srciro
Jing Wei
Level 124
God Stats
2W - 2L
1,945 SR
Queue Stats
41W - 53L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
4 / 4 / 2
7,646
765
11,449
8,104
3,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 5 / 5
7,127
713
4,713
12,451
10,283
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
14
1 / 5 / 4
7,519
752
12,754
10,128
4,107
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Ralpf
Nike
15
3 / 4 / 5
8,037
804
14,050
13,662
12,009
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
1
0 / 2 / 1
2,556
256
0
1,183
242

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 4 / 8
8,470
847
5,074
16,935
12,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hel
15
4 / 2 / 10
8,944
894
5,766
8,863
3,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Reis930
Mercury
16
7 / 2 / 13
9,400
940
12,183
11,089
4,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 3 / 11
9,230
923
10,763
17,310
13,136
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
srciro
Jing Wei
16
2 / 0 / 11
9,195
920
7,435
6,566
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
8
Kills
20
20
Deaths
11
17
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
4
2
1.25
W
Ares
 
Ares
1
4
8
1.25
L
0
5
5
0.5
W
Hel
4
2
10
4.5
L
Jing Wei
1
5
4
0.6
L
Nike
Ralpf
Nike
3
4
5
1.38
L
Ganesha
0
2
1
0.25
W
Mercury
Reis930
Mercury
7
2
13
6.75
W
6
3
11
3.83
W
Jing Wei
srciro
Jing Wei
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,966
Damage
41,221
45,528
Taken
60,763
29,720
Mitigated
35,579
12,472
Healing
30,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,449
2,074
453
1,612
8,104
3,079
0
1,755
6,349
21,359
0
W
Ares
 
Ares
5,074
310
0
3,875
16,935
12,004
882
3,958
12,977
9,254
0
L
4,713
1,324
5,017
1,927
12,451
10,283
0
3,238
9,213
9,763
0
W
Hel
5,766
224
10,591
5,584
8,863
3,379
877
2,333
6,530
16,793
0
L
Jing Wei
12,754
8,363
149
1,598
10,128
4,107
0
2,265
7,863
0
28,171
L
Nike
Ralpf
Nike
14,050
1,075
499
1,217
13,662
12,009
0
3,582
10,080
0
25,884
L
Ganesha
0
0
0
0
1,183
242
0
0
1,183
0
0
W
Mercury
Reis930
Mercury
12,183
5,670
2,276
2,169
11,089
4,339
2,291
3,576
6,442
0
25,503
W
10,763
1,216
604
3,660
17,310
13,136
778
4,265
13,045
0
26,851
W
Jing Wei
srciro
Jing Wei
7,435
5,251
922
723
6,566
2,721
2,510
2,030
4,536
0
33,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,885
Gold Earned
45,239
89
Minions Killed
132
0
Camps Cleared
0
696,952
Distance Traveled
985,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,646
765
8
1
0
175,846
0
W
Ares
8,470
847
4
0
0
182,312
0
L
Yemoja
7,127
713
15
2
0
140,436
0
W
Hel
8,944
894
22
2
0
221,245
0
L
Jing Wei
7,519
752
45
5
0
196,223
0
L
Nike
8,037
804
21
2
0
184,447
0
L
Ganesha
2,556
256
0
0
0
0
0
W
Mercury
9,400
940
19
2
0
225,387
0
W
Chaac
9,230
923
28
3
0
161,967
0
W
Jing Wei
9,195
920
59
6
0
194,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role