Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver I
DrDarlinDynamite
Janus
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,474 MMR
Solo
Khepri
Khepri
Gold V
FleecyManx
Khepri
Gold V
Level 140
God Stats
27W - 14L
1,707 SR
Queue Stats
205W - 214L
1,361 MMR
Solo
Bastet
Bastet
Gold III
Hazz_Purple
Bastet
Gold III
Level 164
God Stats
3W - 5L
1,468 SR
Queue Stats
481W - 491L
1,433 MMR
Party 1
Kukulkan
Kukulkan
Gold V
III--wabbz--III
Kukulkan
Gold V
Level 95
God Stats
9W - 11L
1,433 SR
Queue Stats
304W - 287L
1,386 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,522 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,443 SR
1,391 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Hellfoes
Amaterasu
Gold IV
Level 59
God Stats
13W - 10L
1,656 SR
Queue Stats
130W - 131L
1,326 MMR
Solo
Ravana
Ravana
Gold V
LordHeatman
Ravana
Gold V
Level 173
God Stats
12W - 8L
1,504 SR
Queue Stats
179W - 184L
1,363 MMR
Solo
Hachiman
Hachiman
Bronze IV
Mytrikz000
Hachiman
Bronze IV
Level 64
God Stats
1W - 3L
1,009 SR
Queue Stats
1W - 4L
1,368 MMR
Solo
Horus
Horus
Gold III
Paranoidalny
Horus
Gold III
Level 152
God Stats
8W - 5L
1,547 SR
Queue Stats
191W - 191L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 2 / 2
8,147
543
7,774
10,741
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 6 / 0
7,137
476
3,520
8,580
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
FleecyManx
Khepri
12
2 / 3 / 4
7,646
510
4,552
12,550
7,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
13
4 / 3 / 2
7,590
506
9,536
12,462
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
13
0 / 5 / 1
7,351
490
5,438
9,759
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AgniNu WaAo KuangCthulhuSusano

VS

Bans
ThorMauiAnhurAtlasSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 0 / 2
9,315
621
9,713
10,755
5,146
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Hellfoes
Amaterasu
14
2 / 1 / 2
8,499
567
6,386
14,617
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ravana
16
6 / 2 / 5
9,418
628
8,878
6,977
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Mytrikz000
Hachiman
14
1 / 3 / 2
7,706
514
6,575
8,893
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 2 / 1
9,030
602
7,414
14,296
11,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
19
19
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
2
1.5
W
Anubis
 
Anubis
6
0
2
7
L
0
6
0
0
L
Khepri
FleecyManx
Khepri
2
3
4
1.33
L
Bastet
4
3
2
1.67
W
Amaterasu
Hellfoes
Amaterasu
2
1
2
3
L
Kukulkan
0
5
1
0.1
W
Ravana
6
2
5
4.25
W
Hachiman
Mytrikz000
Hachiman
1
3
2
0.67
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,820
Damage
38,966
54,092
Taken
55,538
19,227
Mitigated
33,578
17,150
Healing
25,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,774
6,267
0
4,855
10,741
3,448
660
280
10,461
0
80,712
W
Anubis
 
Anubis
9,713
451
0
6,670
10,755
5,146
0
3,538
7,177
93,374
1,244
L
3,520
515
0
954
8,580
1,634
0
4,571
4,009
58,275
1,201
L
Khepri
FleecyManx
Khepri
4,552
415
0
3,534
12,550
7,706
240
3,478
9,072
17,734
254
L
Bastet
9,536
2,827
0
5,971
12,462
3,627
0
1,898
10,441
0
44,937
W
Amaterasu
Hellfoes
Amaterasu
6,386
2,155
391
7,090
14,617
11,852
383
3,175
11,442
0
42,934
L
Kukulkan
5,438
350
0
1,836
9,759
2,812
0
359
8,848
51,816
557
W
Ravana
8,878
1,798
0
3,584
6,977
2,384
0
1,621
5,342
0
67,954
W
Hachiman
Mytrikz000
Hachiman
6,575
3,568
0
3,982
8,893
2,918
615
625
8,268
0
57,248
W
7,414
2,672
0
4,272
14,296
11,278
0
4,173
9,385
6,707
43,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,871
Gold Earned
43,968
468
Minions Killed
504
0
Camps Cleared
0
1,495,324
Distance Traveled
1,513,797
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,147
543
153
10
0
264,666
2
W
Anubis
9,315
621
141
9
0
286,478
3
L
Janus
7,137
476
120
8
0
298,424
1
L
Khepri
7,646
510
18
1
0
295,093
6
L
Bastet
7,590
506
74
5
0
339,298
0
W
Amaterasu
8,499
567
57
4
0
350,819
0
L
Kukulkan
7,351
490
103
7
0
297,843
7
W
Ravana
9,418
628
113
8
0
338,435
0
W
Hachiman
7,706
514
100
7
0
267,462
2
W
Horus
9,030
602
93
6
0
270,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role