Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AJDark15
Jormungandr
Level 66
God Stats
2W - 1L
1,716 SR
Queue Stats
30W - 40L
1,275 Elo+
Solo
Chaac
Chaac
Il420BlitzlI
Chaac
Level 102
God Stats
149W - 92L
1,664 SR
Queue Stats
294W - 278L
1,540 Elo+
Solo
Janus
Janus
Spartan_Lighten
Janus
Level 61
God Stats
2W - 2L
1,676 SR
Queue Stats
82W - 115L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
TeunkoMC
Sun Wukong
Level 100
God Stats
2W - 1L
1,800 SR
Queue Stats
140W - 121L
1,436 Elo+
Solo
Team Averages
Level 92
1,671 SR
1,435 Elo+

VS

Team Averages
Level 118
1,500 SR
1,484 Elo+
Cerberus
Cerberus
Aj Poppins
Cerberus
Level 158
God Stats
25W - 26L
1,511 SR
Queue Stats
142W - 143L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
AtlasKiller5
Zhong Kui
Level 106
God Stats
6W - 10L
1,272 SR
Queue Stats
420W - 413L
1,457 Elo+
Party 1
Charybdis
Charybdis
GoddessTwilight
Charybdis
Level 106
God Stats
10W - 9L
1,606 SR
Queue Stats
465W - 454L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
TacoSandwich
Hun Batz
Level 117
God Stats
14W - 16L
1,559 SR
Queue Stats
138W - 137L
1,493 Elo+
Solo
Bellona
Bellona
didostark
Bellona
Level 103
God Stats
12W - 8L
1,551 SR
Queue Stats
155W - 154L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 3 / 1
6,323
486
3,601
6,855
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
AJDark15
Jormungandr
10
1 / 3 / 4
6,431
495
4,462
9,653
5,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 2 / 0
7,434
572
10,835
9,190
5,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 0
6,337
487
3,135
6,352
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TeunkoMC
Sun Wukong
10
2 / 2 / 0
6,214
478
6,222
8,530
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aj Poppins
Cerberus
11
1 / 2 / 7
7,010
539
5,682
10,104
7,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
AtlasKiller5
Zhong Kui
14
4 / 0 / 0
7,844
603
6,787
7,253
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Charybdis
GoddessTwilight
Charybdis
13
4 / 3 / 3
7,798
600
6,297
8,012
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
TacoSandwich
Hun Batz
13
3 / 3 / 1
6,970
536
5,085
12,348
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
didostark
Bellona
13
2 / 2 / 0
8,258
635
4,953
9,249
5,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
10
Kills
14
14
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
Jormungandr
AJDark15
Jormungandr
1
3
4
1
W
Cerberus
Aj Poppins
Cerberus
1
2
7
2.25
W
Zhong Kui
AtlasKiller5
Zhong Kui
4
0
0
4
W
Charybdis
GoddessTwilight
Charybdis
4
3
3
1.83
L
5
2
0
2.5
L
0
4
0
0
W
Hun Batz
TacoSandwich
Hun Batz
3
3
1
1.17
L
Sun Wukong
TeunkoMC
Sun Wukong
2
2
0
1
W
Bellona
didostark
Bellona
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,255
Damage
28,804
40,580
Taken
46,966
19,168
Mitigated
23,517
9,327
Healing
19,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,601
638
0
2,278
6,855
1,584
0
1,254
5,601
0
41,000
L
Jormungandr
AJDark15
Jormungandr
4,462
1,319
191
1,874
9,653
5,420
45
2,953
6,602
20,829
0
W
Cerberus
Aj Poppins
Cerberus
5,682
150
0
2,689
10,104
7,512
0
2,565
7,495
23,627
889
W
Zhong Kui
AtlasKiller5
Zhong Kui
6,787
755
0
4,969
7,253
4,336
0
2,430
4,487
45,694
1,255
W
Charybdis
GoddessTwilight
Charybdis
6,297
2,729
0
3,019
8,012
2,501
736
1,129
6,883
0
52,840
L
10,835
1,371
0
1,248
9,190
5,372
0
3,190
5,882
0
62,927
L
3,135
193
0
867
6,352
1,498
0
4,304
1,706
35,331
1,019
W
Hun Batz
TacoSandwich
Hun Batz
5,085
2,108
0
5,107
12,348
3,447
0
1,053
11,255
0
53,465
L
Sun Wukong
TeunkoMC
Sun Wukong
6,222
1,935
0
2,869
8,530
5,294
0
0
8,018
120
37,730
W
Bellona
didostark
Bellona
4,953
2,067
0
4,118
9,249
5,721
108
120
8,655
0
53,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
37,880
354
Minions Killed
459
0
Camps Cleared
0
1,244,991
Distance Traveled
1,174,861
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,323
486
82
6
0
248,337
5
L
Jormungandr
6,431
495
29
2
0
271,491
5
W
Cerberus
7,010
539
50
4
0
238,560
3
W
Zhong Kui
7,844
603
121
9
0
211,752
0
W
Charybdis
7,798
600
90
7
0
204,387
0
L
Chaac
7,434
572
105
8
0
276,072
0
L
Janus
6,337
487
80
6
0
252,026
0
W
Hun Batz
6,970
536
84
6
0
269,867
4
L
Sun Wukong
6,214
478
58
4
0
197,065
2
W
Bellona
8,258
635
114
9
0
250,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role