Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Artik Apollo
Sun Wukong
Gold II
Level 153
God Stats
1W - 0L
1,795 SR
Queue Stats
24W - 20L
1,637 MMR
Party 1
Ah Puch
Ah Puch
Gold III
ElDanielChan
Ah Puch
Gold III
Level 127
God Stats
11W - 10L
1,627 SR
Queue Stats
152W - 155L
1,602 MMR
Solo
Sobek
Sobek
Gold III
MrStealYourPurp
Sobek
Gold III
Level 46
God Stats
5W - 1L
1,955 SR
Queue Stats
17W - 17L
1,576 MMR
Solo
Fenrir
Fenrir
Gold IV
sniperbankai
Fenrir
Gold IV
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,492 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,675 SR
1,562 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,540 SR
1,581 MMR
Nike
Nike
Gold II
 
Nike
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
GIGo-555
Danzaburou
Platinum V
Level 149
God Stats
2W - 1L
1,775 SR
Queue Stats
246W - 256L
1,551 MMR
Solo
Athena
Athena
Silver II
Ilikemilk_1
Athena
Silver II
Level 122
God Stats
1W - 1L
1,464 SR
Queue Stats
3W - 1L
1,630 MMR
Solo
Ne Zha
Ne Zha
Gold III
TwistedNeon
Ne Zha
Gold III
Level 138
God Stats
2W - 1L
1,515 SR
Queue Stats
17W - 15L
1,627 MMR
Solo
Eset
Eset
Platinum V
itriana22
Eset
Platinum V
Level 156
God Stats
21W - 24L
1,446 SR
Queue Stats
516W - 517L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 2 / 5
5,937
594
6,246
5,654
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Artik Apollo
Sun Wukong
12
1 / 0 / 0
6,562
656
1,311
4,498
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
ElDanielChan
Ah Puch
12
3 / 0 / 2
7,148
715
5,038
4,538
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 6
6,397
640
3,892
6,101
4,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
5 / 0 / 1
6,808
681
4,243
6,040
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorAgniAo KuangLokiNu Wa

VS

Bans
CthulhuCliodhnaBastetAphroditeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
4
0 / 1 / 0
4,139
414
1,624
3,364
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
GIGo-555
Danzaburou
9
2 / 3 / 0
5,082
508
4,282
6,610
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
8
0 / 5 / 2
5,096
510
2,975
8,915
6,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
10
0 / 1 / 1
5,021
502
2,294
6,643
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
9
0 / 4 / 0
4,922
492
1,635
6,653
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
14
Kills
2
2
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
5
2.75
L
Nike
 
Nike
0
1
0
0
W
Sun Wukong
Artik Apollo
Sun Wukong
1
0
0
1
W
Ah Puch
ElDanielChan
Ah Puch
3
0
2
4
L
Danzaburou
GIGo-555
Danzaburou
2
3
0
0.67
L
Athena
0
5
2
0.2
W
2
0
6
5
L
Ne Zha
0
1
1
0.5
L
Eset
0
4
0
0
W
Fenrir
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
12,810
26,831
Taken
32,185
11,774
Mitigated
14,143
12,694
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,246
2,593
0
1,184
5,654
1,860
0
1,585
4,069
0
41,837
L
Nike
 
Nike
1,624
189
0
1,000
3,364
1,623
0
0
3,364
0
11,602
W
Sun Wukong
Artik Apollo
Sun Wukong
1,311
120
0
1,254
4,498
2,101
0
0
4,498
0
43,186
W
Ah Puch
ElDanielChan
Ah Puch
5,038
43
0
1,467
4,538
1,245
488
1,432
2,948
49,488
1,356
L
Danzaburou
GIGo-555
Danzaburou
4,282
2,567
0
2,456
6,610
1,884
0
1,590
5,020
0
32,429
L
Athena
2,975
1,078
0
1,663
8,915
6,395
0
1,847
7,068
13,936
0
W
3,892
699
0
3,721
6,101
4,117
80
1,099
5,002
16,700
1,377
L
Ne Zha
2,294
241
0
1,949
6,643
2,540
0
1,070
5,573
0
36,181
L
Eset
1,635
45
0
872
6,653
1,701
0
4,154
2,499
28,780
0
W
Fenrir
4,243
1,296
0
5,068
6,040
2,451
0
336
5,704
0
54,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
24,260
370
Minions Killed
253
0
Camps Cleared
0
1,001,123
Distance Traveled
994,531
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,937
594
71
7
0
180,746
0
L
Nike
4,139
414
20
2
0
192,982
0
W
Sun Wukong
6,562
656
99
10
0
181,224
0
W
Ah Puch
7,148
715
94
9
0
184,330
0
L
Danzaburou
5,082
508
66
7
0
182,769
0
L
Athena
5,096
510
16
2
0
199,058
4
W
Sobek
6,397
640
18
2
0
216,013
4
L
Ne Zha
5,021
502
77
8
0
241,409
0
L
Eset
4,922
492
74
7
0
178,313
1
W
Fenrir
6,808
681
88
9
0
238,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role