Player Matchup

Pele
Pele
 
Pele
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Gangmemberfo
Apollo
Level 64
God Stats
16W - 10L
1,642 SR
Queue Stats
173W - 162L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
MLGSwegmeister
Cthulhu
Level 126
God Stats
7W - 2L
1,571 SR
Queue Stats
32W - 25L
1,454 Elo+
Party 4
Anubis
Anubis
RAlVlZY
Anubis
Level 105
God Stats
1W - 0L
1,727 SR
Queue Stats
33W - 26L
1,454 Elo+
Party 4
Izanami
Izanami
puzzolaacacia
Izanami
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,510 Elo+
Solo
Team Averages
Level 78
1,588 SR
1,486 Elo+

VS

Team Averages
Level 86
1,434 SR
1,448 Elo+
Maui
Maui
 
Maui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
KrustyChrimbo
Discordia
Level 122
God Stats
3W - 5L
1,351 SR
Queue Stats
246W - 238L
1,476 Elo+
Party 3
Medusa
Medusa
Mikix97
Medusa
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 113L
1,413 Elo+
Party 2
Horus
Horus
Pinicius
Horus
Level 68
God Stats
13W - 12L
1,526 SR
Queue Stats
132W - 160L
1,418 Elo+
Party 2
Ravana
Ravana
Sancheeez94
Ravana
Level 45
God Stats
1W - 5L
1,295 SR
Queue Stats
61W - 96L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
6 / 1 / 2
6,619
662
5,469
5,968
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Apollo
13
8 / 0 / 0
8,005
801
5,351
6,654
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 3
5,790
579
3,473
6,692
3,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
RAlVlZY
Anubis
11
1 / 0 / 4
6,794
679
2,993
3,496
1,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
10
2 / 1 / 0
5,707
571
1,778
4,105
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
5
0 / 3 / 0
4,168
417
902
5,712
2,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
KrustyChrimbo
Discordia
7
0 / 3 / 0
4,293
429
1,842
3,083
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Mikix97
Medusa
9
1 / 1 / 0
5,121
512
5,071
4,756
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Pinicius
Horus
7
0 / 6 / 0
4,363
436
1,731
7,711
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
10
1 / 4 / 0
5,136
514
2,567
7,128
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
17
Kills
2
2
Deaths
17
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
2
7
L
Maui
 
Maui
0
3
0
0
W
Apollo
8
0
0
8
L
Discordia
KrustyChrimbo
Discordia
0
3
0
0
W
0
0
3
1.5
L
Medusa
Mikix97
Medusa
1
1
0
1
L
Horus
Pinicius
Horus
0
6
0
0
W
Anubis
RAlVlZY
Anubis
1
0
4
3
L
Ravana
1
4
0
0.25
W
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,064
Damage
12,113
26,915
Taken
28,390
9,770
Mitigated
10,846
12,110
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,469
1,194
0
1,066
5,968
1,933
0
283
5,593
0
43,483
L
Maui
 
Maui
902
213
0
1,216
5,712
2,254
0
2,259
3,453
6,083
0
W
Apollo
5,351
2,909
0
3,900
6,654
2,097
2,189
169
6,332
0
56,619
L
Discordia
KrustyChrimbo
Discordia
1,842
119
0
500
3,083
587
0
573
2,510
15,541
0
W
3,473
653
1,326
2,237
6,692
3,353
0
168
6,524
18,362
512
L
Medusa
Mikix97
Medusa
5,071
2,299
0
1,521
4,756
1,343
0
2,914
1,842
0
33,876
L
Horus
Pinicius
Horus
1,731
667
40
1,324
7,711
4,471
0
0
7,711
377
18,052
W
Anubis
RAlVlZY
Anubis
2,993
57
0
2,604
3,496
1,311
361
1,460
1,728
42,408
1,442
L
Ravana
2,567
542
0
2,697
7,128
2,191
0
601
6,527
0
29,869
W
Izanami
1,778
1,115
0
977
4,105
1,076
626
467
3,638
0
29,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
23,081
327
Minions Killed
175
0
Camps Cleared
0
989,530
Distance Traveled
864,233
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,619
662
66
7
0
231,849
0
L
Maui
4,168
417
8
1
0
150,288
0
W
Apollo
8,005
801
86
9
0
177,863
0
L
Discordia
4,293
429
31
3
0
145,645
6
W
Cthulhu
5,790
579
28
3
0
215,473
4
L
Medusa
5,121
512
48
5
0
181,624
1
L
Horus
4,363
436
26
3
0
181,138
3
W
Anubis
6,794
679
90
9
0
190,022
0
L
Ravana
5,136
514
62
6
0
205,538
2
W
Izanami
5,707
571
57
6
0
174,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role