Player Matchup

Scylla
Scylla
Masters
 
Scylla
Masters
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Masters
EvanTheGayWeeb
Cerberus
Masters
Level 189
God Stats
3W - 0L
1,953 SR
Queue Stats
262W - 222L
2,561 MMR
Solo
King Arthur
King Arthur
Masters
Jeximus
King Arthur
Masters
Level 201
God Stats
10W - 10L
1,561 SR
Queue Stats
252W - 238L
2,549 MMR
Solo
Maman Brigitte
Maman Brigitte
Masters
nеwmoon
Maman Brigitte
Masters
Level 103
God Stats
181W - 125L
1,706 SR
Queue Stats
373W - 321L
2,632 MMR
Party 2
Chiron
Chiron
Diamond I
trioculate
Chiron
Diamond I
Level 171
God Stats
3W - 1L
1,704 SR
Queue Stats
269W - 241L
2,493 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 172
1,685 SR
2,347 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 162
1,745 SR
2,515 MMR
Mulan
Mulan
Diamond I
CashlessYeti
Mulan
Diamond I
Level 146
God Stats
1W - 1L
1,898 SR
Queue Stats
120W - 94L
2,461 MMR
Solo
Raijin
Raijin
Masters
Lurkkzy
Raijin
Masters
Level 217
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 32L
2,553 MMR
Party 1
Heimdallr
Heimdallr
Masters
Schalch
Heimdallr
Masters
Level 207
God Stats
18W - 30L
1,569 SR
Queue Stats
186W - 156L
2,576 MMR
Solo
Baron Samedi
Baron Samedi
Masters
SuhlayerSuhlayer
Baron Samedi
Masters
Level 88
God Stats
2W - 1L
2,036 SR
Queue Stats
229W - 185L
2,586 MMR
Solo
Mercury
Mercury
Masters
Timrific
Mercury
Masters
Level 153
God Stats
2W - 3L
1,721 SR
Queue Stats
146W - 117L
2,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
6 / 2 / 2
7,245
659
6,079
5,801
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
3 / 2 / 4
6,631
603
4,002
10,780
7,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Jeximus
King Arthur
13
1 / 0 / 1
7,118
647
7,433
9,866
7,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maman Brigitte
nеwmoon
Maman Brigitte
12
5 / 1 / 7
6,799
618
7,080
7,376
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
trioculate
Chiron
12
1 / 0 / 3
6,191
563
5,065
3,385
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
KumbhakarnaAmaterasuCthulhuNu Wa

VS

Bans
Cu ChulainnSusanoCamazotzAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,047
550
6,474
11,221
6,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
Lurkkzy
Raijin
11
0 / 6 / 1
5,858
533
4,051
8,727
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heimdallr
Schalch
Heimdallr
12
1 / 2 / 2
6,457
587
4,477
4,938
1,433
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SuhlayerSuhlayer
Baron Samedi
9
0 / 1 / 3
5,968
543
2,823
8,211
5,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Timrific
Mercury
12
4 / 5 / 0
6,786
617
4,208
10,323
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
5
5
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
2
2
3.5
L
0
2
0
0
W
Cerberus
3
2
4
2.5
W
King Arthur
Jeximus
King Arthur
1
0
1
1.5
L
Raijin
Lurkkzy
Raijin
0
6
1
0.08
L
Heimdallr
Schalch
Heimdallr
1
2
2
1
L
Baron Samedi
SuhlayerSuhlayer
Baron Samedi
0
1
3
1.5
L
Mercury
Timrific
Mercury
4
5
0
0.8
W
Maman Brigitte
nеwmoon
Maman Brigitte
5
1
7
8.5
W
Chiron
trioculate
Chiron
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,659
Damage
22,033
37,208
Taken
43,420
19,693
Mitigated
17,597
11,669
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,079
479
0
280
5,801
1,846
0
2,112
3,377
46,483
0
L
6,474
1,545
0
4,845
11,221
6,704
0
1,025
10,196
160
43,933
W
Cerberus
4,002
101
0
2,279
10,780
7,170
0
2,658
8,010
17,011
2,737
W
King Arthur
Jeximus
King Arthur
7,433
1,288
0
3,848
9,866
7,141
0
160
9,706
309
56,371
L
Raijin
Lurkkzy
Raijin
4,051
316
0
695
8,727
1,640
24
6,719
1,696
37,999
0
L
Heimdallr
Schalch
Heimdallr
4,477
3,041
0
1,888
4,938
1,433
0
2,508
2,430
0
46,505
L
Baron Samedi
SuhlayerSuhlayer
Baron Samedi
2,823
569
75
1,955
8,211
5,068
0
2,726
5,485
22,696
1,483
L
Mercury
Timrific
Mercury
4,208
1,341
0
4,116
10,323
2,752
0
3,644
6,567
0
40,619
W
Maman Brigitte
nеwmoon
Maman Brigitte
7,080
430
0
3,705
7,376
2,500
0
846
6,446
42,961
928
W
Chiron
trioculate
Chiron
5,065
1,724
225
1,332
3,385
1,036
0
569
2,816
0
46,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,984
Gold Earned
31,116
392
Minions Killed
369
0
Camps Cleared
0
1,226,544
Distance Traveled
1,107,936
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,245
659
101
9
0
221,765
3
L
Mulan
6,047
550
86
8
0
210,558
0
W
Cerberus
6,631
603
26
2
0
261,682
3
W
King Arthur
7,118
647
101
9
0
232,288
2
L
Raijin
5,858
533
80
7
0
203,973
0
L
Heimdallr
6,457
587
94
9
0
209,256
2
L
Baron Samedi
5,968
543
39
4
0
213,129
0
L
Mercury
6,786
617
70
6
0
271,020
0
W
Maman Brigitte
6,799
618
72
7
0
278,962
3
W
Chiron
6,191
563
92
8
0
231,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role