Player Matchup

Skadi
Skadi
Gold IV
 
Skadi
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
Cubicada
Raijin
Bronze III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 17L
1,500 MMR
Solo
Sobek
Sobek
Silver II
KILLFREE33
Sobek
Silver II
Level 124
God Stats
1W - 2L
1,523 SR
Queue Stats
16W - 27L
1,291 MMR
Solo
Osiris
Osiris
Gold IV
U1218783070
Osiris
Gold IV
Level 155
God Stats
0W - 3L
1,197 SR
Queue Stats
61W - 66L
1,430 MMR
Solo
Mercury
Mercury
Gold III
ftVecotr13
Mercury
Gold III
Level 142
God Stats
3W - 5L
1,491 SR
Queue Stats
67W - 64L
1,556 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,442 SR
1,456 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,570 SR
1,469 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum II
Auzysss
Merlin
Platinum II
Level 143
God Stats
29W - 21L
1,650 SR
Queue Stats
70W - 65L
1,647 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum II
Buttt3r
Kumbhakarna
Platinum II
Level 103
God Stats
2W - 5L
1,413 SR
Queue Stats
71W - 65L
1,647 MMR
Party 1
Horus
Horus
Gold V
Corritoo
Horus
Gold V
Level 69
God Stats
9W - 7L
1,483 SR
Queue Stats
95W - 106L
1,386 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
SrDarkknes
Ao Kuang
Silver II
Level 123
God Stats
5W - 1L
1,802 SR
Queue Stats
64W - 85L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 0 / 2
6,423
714
4,640
3,368
1,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Cubicada
Raijin
10
2 / 2 / 0
5,283
587
1,510
4,486
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
8
1 / 5 / 3
4,969
552
4,595
10,371
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
10
1 / 1 / 0
5,915
657
4,327
7,854
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mercury
ftVecotr13
Mercury
1
0 / 0 / 0
3,282
365
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AresMedusaSusanoThor

VS

Bans
LancelotFreyaBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 2 / 1
4,930
548
2,295
4,571
1,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Auzysss
Merlin
10
4 / 0 / 3
5,729
637
4,419
3,038
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kumbhakarna
Buttt3r
Kumbhakarna
9
1 / 1 / 5
5,368
596
3,009
6,871
4,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Corritoo
Horus
10
0 / 1 / 2
5,210
579
3,462
7,720
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
SrDarkknes
Ao Kuang
10
3 / 2 / 2
5,562
618
2,882
6,866
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
8
8
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
0
2
3
W
Hachiman
 
Hachiman
0
2
1
0.25
W
Merlin
Auzysss
Merlin
4
0
3
5.5
W
Kumbhakarna
Buttt3r
Kumbhakarna
1
1
5
3.5
W
Horus
Corritoo
Horus
0
1
2
1
L
Raijin
Cubicada
Raijin
2
2
0
1
L
Sobek
1
5
3
0.5
W
Ao Kuang
SrDarkknes
Ao Kuang
3
2
2
2
L
Osiris
1
1
0
1
L
Mercury
ftVecotr13
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,072
Damage
16,067
26,079
Taken
29,066
14,515
Mitigated
12,932
7,578
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,640
1,799
0
839
3,368
1,173
97
625
2,743
0
44,634
W
Hachiman
 
Hachiman
2,295
1,248
0
1,732
4,571
1,238
0
1,443
2,987
0
32,996
W
Merlin
Auzysss
Merlin
4,419
405
0
970
3,038
897
0
1,328
1,710
35,678
0
W
Kumbhakarna
Buttt3r
Kumbhakarna
3,009
682
0
1,853
6,871
4,481
0
2,182
4,515
15,832
0
W
Horus
Corritoo
Horus
3,462
1,692
182
3,102
7,720
4,255
0
0
7,720
655
30,034
L
Raijin
Cubicada
Raijin
1,510
178
0
625
4,486
1,074
0
1,895
2,423
30,277
1,330
L
Sobek
4,595
464
0
3,176
10,371
6,895
0
6,054
4,003
13,625
0
W
Ao Kuang
SrDarkknes
Ao Kuang
2,882
931
0
1,937
6,866
2,061
0
1,130
5,654
29,536
9,368
L
Osiris
4,327
1,748
0
2,938
7,854
5,373
0
1,285
6,165
0
39,814
L
Mercury
ftVecotr13
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,872
Gold Earned
26,799
238
Minions Killed
282
0
Camps Cleared
0
720,344
Distance Traveled
1,011,495
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,423
714
79
9
0
175,529
0
W
Hachiman
4,930
548
74
8
0
186,145
3
W
Merlin
5,729
637
68
8
0
194,658
2
W
Kumbhakarna
5,368
596
24
3
0
203,979
0
W
Horus
5,210
579
47
5
0
213,184
0
L
Raijin
5,283
587
71
8
0
175,762
0
L
Sobek
4,969
552
14
2
0
189,897
2
W
Ao Kuang
5,562
618
69
8
0
213,529
0
L
Osiris
5,915
657
74
8
0
171,139
0
L
Mercury
3,282
365
0
0
0
8,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role