Player Matchup

Chaac
Chaac
HeImuth
Chaac
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 20L
1,619 Elo+
Solo
Scylla
Scylla
S21Babyy
Scylla
Level 157
God Stats
36W - 13L
1,764 SR
Queue Stats
399W - 164L
1,703 Elo+
Party 1
Mercury
Mercury
TheBussyBandit
Mercury
Level 155
God Stats
0W - 1L
1,523 SR
Queue Stats
234W - 120L
1,691 Elo+
Party 1
Team Averages
Level 144
1,596 SR
1,671 Elo+

VS

Team Averages
Level 148
1,706 SR
1,622 Elo+
Bacchus
Bacchus
Glungus
Bacchus
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 93L
1,548 Elo+
Solo
Bastet
Bastet
HBGL
Bastet
Level 158
God Stats
1W - 0L
1,786 SR
Queue Stats
42W - 27L
1,751 Elo+
Solo
Discordia
Discordia
xTonyMellado
Discordia
Level 143
God Stats
4W - 2L
1,833 SR
Queue Stats
85W - 71L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HeImuth
Chaac
10
0 / 2 / 3
6,115
764
3,405
6,586
5,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
S21Babyy
Scylla
11
0 / 4 / 2
6,192
774
2,476
6,822
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 5 / 0
7,038
880
4,064
9,786
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Glungus
Bacchus
12
0 / 2 / 8
6,969
871
5,593
6,841
7,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
HBGL
Bastet
14
7 / 2 / 4
8,975
1,122
9,171
8,075
2,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
xTonyMellado
Discordia
13
4 / 2 / 5
7,984
998
6,850
3,937
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
11
11
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Glungus
Bacchus
0
2
8
2
W
Bastet
HBGL
Bastet
7
2
4
4.5
L
Chaac
HeImuth
Chaac
0
2
3
0.75
L
Scylla
S21Babyy
Scylla
0
4
2
0.25
L
4
5
0
0.8
W
Discordia
xTonyMellado
Discordia
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,945
Damage
21,614
23,194
Taken
18,853
12,002
Mitigated
11,286
3,022
Healing
4,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Glungus
Bacchus
5,593
455
0
1,504
6,841
7,602
849
948
5,562
14,041
2,416
W
Bastet
HBGL
Bastet
9,171
2,485
0
2,768
8,075
2,558
24
581
7,246
0
38,415
L
Chaac
HeImuth
Chaac
3,405
246
0
1,740
6,586
5,449
0
3,252
3,327
0
9,134
L
Scylla
S21Babyy
Scylla
2,476
447
0
568
6,822
1,856
0
3,601
3,214
17,141
0
L
4,064
1,560
0
714
9,786
4,697
0
4,956
4,816
68
9,966
W
Discordia
xTonyMellado
Discordia
6,850
285
0
250
3,937
1,126
808
820
3,045
21,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,345
Gold Earned
23,928
73
Minions Killed
125
0
Camps Cleared
0
368,300
Distance Traveled
485,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,969
871
24
3
0
154,582
0
W
Bastet
8,975
1,122
61
8
0
168,087
0
L
Chaac
6,115
764
7
1
0
93,093
0
L
Scylla
6,192
774
48
6
0
142,815
0
L
Mercury
7,038
880
18
2
0
132,392
0
W
Discordia
7,984
998
40
5
0
163,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role