Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Elder Kijo
Skadi
Level 75
God Stats
1W - 3L
1,438 SR
Queue Stats
16W - 14L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
Elder Shogun
Cthulhu
Level 105
God Stats
3W - 1L
1,929 SR
Queue Stats
29W - 29L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
Glauden
Sun Wukong
Level 121
God Stats
25W - 23L
1,438 SR
Queue Stats
301W - 287L
1,547 Elo+
Solo
Team Averages
Level 129
1,561 SR
1,512 Elo+

VS

Team Averages
Level 115
1,534 SR
1,511 Elo+
Medusa
Medusa
DatboiPrim
Medusa
Level 142
God Stats
7W - 6L
1,617 SR
Queue Stats
645W - 604L
1,495 Elo+
Solo
Bake Kujira
Bake Kujira
Fwdb13
Bake Kujira
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 120L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
Mez_theBattousai
Sylvanus
Level 88
God Stats
52W - 46L
1,505 SR
Queue Stats
262W - 246L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MorbidMace
Morgan Le Fay
Level 146
God Stats
10W - 8L
1,520 SR
Queue Stats
137W - 129L
1,541 Elo+
Party 2
Hun Batz
Hun Batz
jimmygiv
Hun Batz
Level 145
God Stats
8W - 12L
1,526 SR
Queue Stats
119W - 142L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 5 / 1
7,750
554
3,345
9,715
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
14
3 / 1 / 2
7,619
544
5,203
11,383
3,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Skadi
12
0 / 6 / 1
6,513
465
1,669
10,041
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
Elder Shogun
Cthulhu
9
0 / 1 / 0
5,962
426
3,290
7,364
4,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Glauden
Sun Wukong
12
1 / 1 / 1
7,421
530
6,516
10,780
6,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DatboiPrim
Medusa
16
4 / 1 / 4
9,245
660
8,981
5,113
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bake Kujira
Fwdb13
Bake Kujira
13
2 / 1 / 7
8,341
596
5,056
10,957
9,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 1
8,773
627
4,838
11,575
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Morgan Le Fay
MorbidMace
Morgan Le Fay
15
0 / 2 / 2
8,533
610
7,291
5,889
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
jimmygiv
Hun Batz
14
8 / 1 / 0
8,724
623
8,346
9,404
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
14
14
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
5
1
0.7
L
Arachne
 
Arachne
3
1
2
4
W
Medusa
DatboiPrim
Medusa
4
1
4
6
L
Skadi
0
6
1
0.08
L
Cthulhu
Elder Shogun
Cthulhu
0
1
0
0
W
Bake Kujira
Fwdb13
Bake Kujira
2
1
7
5.5
L
Sun Wukong
Glauden
Sun Wukong
1
1
1
1.5
W
0
2
1
0.25
W
Morgan Le Fay
MorbidMace
Morgan Le Fay
0
2
2
0.5
W
Hun Batz
jimmygiv
Hun Batz
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
34,512
49,283
Taken
42,938
20,381
Mitigated
23,015
16,110
Healing
19,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,345
198
0
838
9,715
2,977
0
4,632
4,789
53,360
1,030
L
Arachne
 
Arachne
5,203
3,785
0
7,372
11,383
3,795
0
1,958
9,365
0
48,129
W
Medusa
DatboiPrim
Medusa
8,981
2,955
0
2,297
5,113
1,565
168
1,293
3,820
0
76,647
L
Skadi
1,669
995
0
2,437
10,041
2,610
0
1,009
9,032
0
38,377
L
Cthulhu
Elder Shogun
Cthulhu
3,290
446
0
1,972
7,364
4,441
0
2,833
4,401
23,318
0
W
Bake Kujira
Fwdb13
Bake Kujira
5,056
2,658
0
2,842
10,957
9,955
299
2,794
8,163
28,725
1,313
L
Sun Wukong
Glauden
Sun Wukong
6,516
1,227
0
3,491
10,780
6,558
0
5,231
5,349
0
49,086
W
4,838
1,356
895
6,823
11,575
6,162
28
643
10,932
50,687
16,669
W
Morgan Le Fay
MorbidMace
Morgan Le Fay
7,291
307
0
1,968
5,889
1,972
300
1,449
4,440
56,364
1,746
W
Hun Batz
jimmygiv
Hun Batz
8,346
2,347
0
5,137
9,404
3,361
0
1,176
8,228
0
62,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,265
Gold Earned
43,616
409
Minions Killed
500
0
Camps Cleared
0
1,297,782
Distance Traveled
1,450,280
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,750
554
111
8
0
270,090
0
L
Arachne
7,619
544
94
7
0
315,497
0
W
Medusa
9,245
660
115
8
0
264,153
3
L
Skadi
6,513
465
82
6
0
215,779
2
L
Cthulhu
5,962
426
31
2
0
201,457
2
W
Bake Kujira
8,341
596
71
5
0
309,743
0
L
Sun Wukong
7,421
530
91
7
0
294,959
4
W
Sylvanus
8,773
627
118
8
0
248,768
3
W
Morgan Le Fay
8,533
610
107
8
0
290,860
0
W
Hun Batz
8,724
623
89
6
0
336,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role