Player Matchup

Ix Chel
Ix Chel
Celondir
Ix Chel
Level 116
God Stats
1W - 1L
1,229 SR
Queue Stats
35W - 16L
1,664 Elo+
Party 1
Geb
Geb
K3V9N4S
Geb
Level 121
God Stats
4W - 1L
1,499 SR
Queue Stats
27W - 29L
1,503 Elo+
Solo
Danzaburou
Danzaburou
MCBaldrick
Danzaburou
Level 125
God Stats
1W - 1L
1,512 SR
Queue Stats
30W - 12L
1,698 Elo+
Party 1
Artemis
Artemis
ShamanChavo
Artemis
Level 373
God Stats
2W - 1L
1,655 SR
Queue Stats
63W - 33L
1,605 Elo+
Party 2
Achilles
Achilles
jotabulla98
Achilles
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,609 Elo+
Party 2
Team Averages
Level 157
1,479 SR
1,616 Elo+

VS

Team Averages
Level 126
1,509 SR
1,491 Elo+
Tiamat
Tiamat
Chomoyde
Tiamat
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 18L
1,499 Elo+
Solo
King Arthur
King Arthur
Drkprnz
King Arthur
Level 49
God Stats
8W - 6L
1,383 SR
Queue Stats
177W - 196L
1,453 Elo+
Solo
Ishtar
Ishtar
JagerBtFM
Ishtar
Level 158
God Stats
4W - 13L
1,263 SR
Queue Stats
230W - 227L
1,502 Elo+
Solo
Aphrodite
Aphrodite
a15-04-75
Aphrodite
Level 157
God Stats
12W - 14L
1,673 SR
Queue Stats
329W - 335L
1,501 Elo+
Solo
Khepri
Khepri
fluiddruiddemi
Khepri
Level 141
God Stats
12W - 7L
1,730 SR
Queue Stats
208W - 224L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Celondir
Ix Chel
12
2 / 0 / 7
6,743
1,349
6,247
3,672
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
11
1 / 0 / 8
6,607
1,321
2,152
3,076
2,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
MCBaldrick
Danzaburou
11
4 / 2 / 5
6,870
1,374
6,179
3,749
1,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
ShamanChavo
Artemis
11
3 / 0 / 6
6,618
1,324
8,059
3,831
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
jotabulla98
Achilles
12
2 / 1 / 8
6,661
1,332
5,282
5,639
5,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

389

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chomoyde
Tiamat
9
0 / 0 / 0
5,031
1,006
0
0
0
King Arthur
Drkprnz
King Arthur
11
2 / 5 / 1
6,245
1,249
3,072
9,023
6,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ishtar
JagerBtFM
Ishtar
11
1 / 1 / 2
6,142
1,228
6,260
3,653
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
a15-04-75
Aphrodite
11
0 / 3 / 3
5,812
1,162
4,911
7,152
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
0 / 3 / 0
6,054
1,211
2,132
10,938
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
12
Kills
3
3
Deaths
12
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Celondir
Ix Chel
2
0
7
5.5
L
Tiamat
Chomoyde
Tiamat
0
0
0
0
L
King Arthur
Drkprnz
King Arthur
2
5
1
0.5
L
Ishtar
JagerBtFM
Ishtar
1
1
2
2
W
Geb
1
0
8
5
W
Danzaburou
MCBaldrick
Danzaburou
4
2
5
3.25
W
Artemis
ShamanChavo
Artemis
3
0
6
6
L
Aphrodite
a15-04-75
Aphrodite
0
3
3
0.5
L
0
3
0
0
W
Achilles
jotabulla98
Achilles
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,919
Damage
16,375
19,967
Taken
30,766
12,126
Mitigated
18,355
3,675
Healing
7,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Celondir
Ix Chel
6,247
1,120
372
711
3,672
1,117
0
2,096
1,576
20,460
567
L
Tiamat
Chomoyde
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Drkprnz
King Arthur
3,072
169
0
646
9,023
6,568
0
2,719
6,304
0
10,326
L
Ishtar
JagerBtFM
Ishtar
6,260
3,010
0
864
3,653
1,253
0
741
2,912
0
18,596
W
Geb
2,152
147
0
762
3,076
2,255
0
356
2,720
10,941
0
W
Danzaburou
MCBaldrick
Danzaburou
6,179
2,061
272
682
3,749
1,545
0
1,072
2,677
0
11,590
W
Artemis
ShamanChavo
Artemis
8,059
3,881
0
11
3,831
1,249
0
1,232
2,599
0
18,411
L
Aphrodite
a15-04-75
Aphrodite
4,911
226
2,590
1,970
7,152
3,156
0
1,707
5,445
13,964
0
L
2,132
144
0
957
10,938
7,378
0
3,098
7,840
10,665
0
W
Achilles
jotabulla98
Achilles
5,282
1,585
0
865
5,639
5,960
0
2,287
3,352
400
8,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,499
Gold Earned
29,284
104
Minions Killed
90
7
Camps Cleared
3
535,864
Distance Traveled
370,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,743
1,349
36
7
4
113,815
0
L
Tiamat
5,031
1,006
0
0
0
0
0
L
King Arthur
6,245
1,249
11
2
0
90,408
0
L
Ishtar
6,142
1,228
30
6
2
90,334
0
W
Geb
6,607
1,321
8
2
0
126,339
0
W
Danzaburou
6,870
1,374
17
3
1
92,170
0
W
Artemis
6,618
1,324
32
6
2
96,106
0
L
Aphrodite
5,812
1,162
32
6
1
89,715
0
L
Khepri
6,054
1,211
17
3
0
99,693
0
W
Achilles
6,661
1,332
11
2
0
107,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role